Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Scarabaeus 2

Thanks to Brendan Phoenix for the heads up.  Zzap 64 in October 1986 had a small news snippet about Scarabaeus 2 coming soon from Ariolasoft.

Apparently the Zzap team had seen something of the game and thought it was very good.  Coded by the same Andromeda team as the original game. So certainly, this sounds a lot more than just basic vapourware and there could well be something out there of a sequel to save.

Interestingly in 2017, contributor Hank got in touch with GTW64 to inform us that a strange video reporting to show the sequel had popped up on Vimeo at https://vimeo.com/110227340 .  The person behind the video (Thomas Sunhede) informed us that it was picked up as part of a bundle of Greve Graphics games, which were mostly master disks of the released games (see gallery).

In September 2021, Genesis Project arranged a preservation effort on all of the disks kindly loaned by Thomas, and now the demo can be checked out for yourself thanks to the efforts of Hedning and Zyron, who had to piece the game together into a more cohesive package.

There are 3 segments in total, an introduction sequence quite similar to the first game, where now you come out and take off in your ship.  The next segment is a strange multi-scrolling area where you can click and interact with panels to change the direction of the scrolling. Not entirely sure what the purpose would have been at this stage.

The final part (press Run Stop to see this), has a very neat early 3D section with the screen split. For 1986, it looks particularly impressive at this early stage. Perhaps the split screen indicates that a two player mode was to be present?

As for how Greve Graphics came to have the demo, we are not sure just yet. We believe that a demo was sent by Andromedia, either to draw up interest in the game or to perhaps get another team like Greve Graphics to take it on. More mystery solving to come, but for now – check out this cool early preview for yourself!

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Space Invadaz

As you may have guessed, Space Invadaz was to be a Space Invader clone, but modernized with a fresh new look.

It isn’t known what the game was intended for and for whom, but the development disks recovered by Triad in 2016 suggest that the game may have been developed for a magazine coverdisk.

So no credits at the moment, but we hope to find out soon and learn more about the game and what the intentions were. In its current state, its quite playable and features some lovely graphics.

More soon we hope!

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Blaster Twins

Blaster Twins is a very early Bomberman clone which was being developed for Threshold Productions in the 90’s.

There isn’t a huge amount that can be done, apart from blow up some bricks and move both players around. The Green player is controlled via cursor keys, and cannot place bombs – but pressing return after moving will shoot fire in that direction. Pressing Space will also trigger three different movement speeds for the green player.
Everything setup seems to just be for testing purposes at this stage.

Although making promising progress, the game was cancelled for reasons unknown – and was released to the world for the first time in July 2016 by Triad.

We hope to learn more soon about the game, so watch this space!

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Bongo King

Andreas Mettler was a fairly prolific developer in Germany in the mid 80’s, doing a large number of PD games, as well as a few commercial ones too.

With the amount of games produced, you’d understand how it might be possible to forget about one of them – even to release it maybe?

That is exactly what happened with Bongo King, a graphic text adventure, written in 1986 by Andreas. At the time, Andreas was into Disney comics, and wanted to do a game based on Scrooge McDuck – to avoid any copyright issues, the characters were not drawn to likeness, and references were not included.

The game was to be Andreas’ last adventure game, and got forgotten about when moving onto other projects. It is now in 2016, that Andreas worked with Volker Rust and Stephan Lesch to save the game and make it available via http://www.c64-spiele.net/t_bongoking.aspx

Unfortunately due to my poor lack of multi-lingual skills, I am unable to play the game myself – with the game being completely in German. It looks great though, and many people i’m sure will enjoy the game!

Here is a play through which shows all the screens as well:

Case closed!

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Race with the Devil

Our next entry in the database is thanks to contributor Asphodel, who has flagged up a title which is 30 years old this year and one that we haven’t yet added to the archives.

Race with the Devil is a scrolling platform game, similar in some ways to Blagger. It is very tough to play, and a demo was given we believe to Floppy Magazine 64 in 1986.

The final game was never to appear though for some reason, and Harri didn’t seem to do any other games after that point. So what happened to the game? Did Harri get bored and move onto other projects?

We hope to find Harri to find out more and confirm what happened to game. Maybe there is a full version that exists somewhere?

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Piper Software games

A cheat entry for now, as its possible that all 4 of the games were actually released – so this is more of a call to try and find these games and get them digitally preserved and available.

Piper Software was flagged up to GTW64 by contributor Håvar (who kindly loaned us Pluff for preservation a while back). He has mentioned that there were four titles due for release by Piper Software called Dinosaurs, Birds, Astronomy and Aircraft.

They were all educational titles, and were part of Piper Books LTD. Each title came with an information book, so the game was likely sold in book shops.

Dinosaurs was fully preserved in May 2020 and can now be found on this page we’ve added:

Various C64 preservations

Birds is also available in Gamebase64 too. Håvar has informed us via the comments that the rest have also been found and will be preserved in the near future!

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Tycoon Tex

Recently, Mark Hardisty has launched a website full of memorabilia in preparation for the launch of his new A Gremlin In The Works book.

Part of this included source code files which were donated by Anthony J Clarke, which included some C64 source files for two Gremlin Graphics games – Dork’s Dilemma and Tycoon Tex. Hokuto Force have pieced everything together and have made these available for people to check out in an emulation form.

Tycoon Tex is pretty much the C16 game code and graphics, with no hardware sprites used. It is essentially a complete conversion, but with no sound.

The game was constructed on the C64, and then wired down to the C16 to run and compile. This is why a C64 version of the code was available, which could be compiled to get running – but the intention was always for a C16 only title.

Overall, it is a great piece of history preserved thanks to Anthony, Mark Hardisty and Hokuto Force. Check it out!

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Dork’s Dilemma

Recently,  Mark Hardisty has launched a website full of memorabilia in preparation for the launch of his new A Gremlin In The Works book.

Part of this included source code files which were donated by Anthony J Clarke, which included some C64 source files for two Gremlin Graphics games – Dork’s Dilemma and Tycoon Tex.   Hokuto Force have pieced everything together and have made these available for people to check out in an emulation form.

Dork’s Dilemma is pretty much the C16 game code and graphics, with no hardware sprites used.  It is essentially a complete conversion, but with no sound.

The game was constructed on the C64, and then wired down to the C16 to run and compile.  This is why a C64 version of the code was available, which could be compiled to get running – but the intention was always for a C16 only title.

Overall, it is a great piece of history preserved thanks to Anthony, Mark Hardisty and Hokuto Force.  Check it out!

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Abyss Zone

A very short entry to essentially store a record to what was an earlier edition of Netherworld. Originally named as Abyss Zone, this was to be a 300 screen game with surealistic graphics.

Eventually the game morphed into Netherworld, but after seeing the transitions that Zamzara went through – its very likely that the game was quite different at first.

Unfortunately Jukka Tapanimaki passed away back in 2000, so we may never find out for sure what was different. All of Jukka’s disks were preserved, but there was no version of Netherworld found with different titles or maps.

Essentially a case closed therefore….

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Final Lap

A short entry, where Namco/Atari’s Final Lap was to be converted to the C64 and other 8-bit and 16-bit platforms according to PowerPlay magazine from December 1988.

The conversion was listed alongside news of conversions of Xybots, Vindicator – which were released eventually by Domark. So was Final Lap really another title that was on the cards?

There was no news about the game in the UK press, so was anything ever started?

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