Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Fireblaster

A surprise entry now for GTW64, which was to be an obscure conversion of an obscure Amiga/ST game called Fireblaster, which seemingly was released in 1986 and then re-released by Prism Software around 1989.

Jason Kelk was the developer of a C64 conversion, which was practically complete – 95% complete to be precise and just requiring some final bug fixing.

Interestingly, Jason suggests that the game was submitted as a conversion to Prism back in 1993, but for reasons currently unknown was not published – maybe as the C64 was on its way out?

The game utilizes some graphics from Cyberwing and is as playable as the final release. At present it seems to stop after a few waves.

Thanks to Jason, we are now able to bring you the final version of the game to play for the first time, which was recovered from some of Jason’s work disks. As you can see, the game is a simple blaster, but well worth a look with some snazzy presentation as you’d expect from Jason.

Enjoy!

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The Ancient Art of War

We’re not entirely sure if a C64 conversion was ever in the works, but after the recent revelation that a C64 conversion of another Broderbund classic actually existed, then we are willing to believe that Ancient Art of War had a C64 conversion in production.

Thanks to contributor Luca Bertoldi, a snippet of news regarding the game was given in an issue of Zzap Italia in 1989. No other evidence has surfaced regarding a conversion of this popular war game.

So was anything ever started? Or was the Zzap news snippet a red herring? Considering that an Amstrad CPC edition did surface, then it is very much a possibility!

Do you know any more?

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Rocket Roger V1

A very short entry, as technically this was released – but only briefly!

Rocket Roger had a reputation of being a rock hard game, but it also went through two iterations! Initially when previewed and briefly sold at a PCW show, the game was keyboard only and was much harder to play.

Due to a poor response, Alligata Software decided to give it joystick support and give the game an intermediate option for those who struggled to get far in the game. This seems to be the game that we all mostly know and love.

As we cover Chiller V1 in the archive – it seems only fitting to also cover the earlier edition of Rocket Roger too. Here it is grabbed from Gamebase.

Tape now added thanks to Richard Bayliss!

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Breaker

A very short entry for a title which was closed as quickly as it was added. Breaker was a cool breakout clone produced for Radarsoft in 1987, but what seems to be a title which is complete and fully released, no-one seems to have seen it on the C64 in physical form.

Could it be that this version was never actually released properly, and leaked instead by crackers? Interestingly a MSX edition was released, and we have added the cover. So did the C64 get a release or not?

Johan Ahlberg originally picked up the game back in 1989 when he was 9-yrs old and found it on a set of cracked turbo tapes. It was on his travels trying to find a real copy of the game in 2014, that he couldn’t actually find anything and thus kick-started a search.

CASE CLOSED – Confirmed as released (albeit maybe limited form) by Marco Das. Photo of original disk added to scans. There are pictures of the released game also here and here.

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Typhoon Thompson

Ok, firstly we haven’t gone mad, but after the recent recovery of a Scooby Doo game in 2014, the same author Peter Ward informed us that he also worked on a official conversion of the Atari ST classic Typhoon Thompson for the Commodore 64.

Now, as you’re probably aware – we already have an entry for a conversion being done officially for Domark by Chris and Tony West. Domark were the UK importers for a number of Broderbund titles, including Typhoon Thompson.

Interestingly, Domark were only ever aware of the Atari ST version – and went ahead to try and get C64 and Amiga conversions completed. For reasons still unknown to this day, the C64 version was never released. Domark never knew that Broderbund had a C64 version in production, and seemingly complete already by Peter Ward.

We spoke to Peter about the development, and he revealed that the game was a contract job offered to him before he was an employee. He worked remotely on the game through a contract acquired by Sculptured Software.

At the time of development, Peter had access to an almost complete version of the ST game, so was able to play that to see exactly how everything worked. It gave the perfect feel for how the game played (as well as also playing Airheart on the Apple 2). Peter recalls that he may have even been given source code for both of those versions.

What is quite surprising is that Peter had managed to cram the entire game into a single load, and everything apparently fitted “snugly” within the C64’s memory. He went on to say that the graphics of course were a lot lower in detail, but the play mechanics overall were very fluid and held up well to its Atari ST counterpart.

Tragically, the game was actually 100% complete, with no missing parts (even story telling sequences) and it was all good to go. Peter wasn’t sure why it was decided to not release the game – but he feels it was perhaps due to the declining C64 market in the US at the time.

Had Domark been aware of it of course, they may well have released it as is for the UK market, but it was never to be and now we are left with two complete conversions!

What is amazing is that the C64 conversion by Broderbund has been under our noses all along. On the back of the ST packaging for the US edition, there is a clear C64 screenshot – which depicts a very accurate looking conversion.

Peter is hopeful that he will manage to find a copy of the game, as he kept completed projects in their own case on 5 1/4 inch disks (source and latest builds). Although he found Scooby Doo, he is still missing Black Magic (Apple & C64), Typhoon Thompson (C64), South Pacific Quest (Apple) and another unnamed C64 title.

If these can be found, then Peter has said he will let us know. Watch this space!

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Unknown platform game

A very short entry for a title mentioned by Paul Rogers as being in production.

This was a 4 player platform game with parallax scrolling – unfortunately not getting any further than 25% complete.

The concept according to Paul looked very cool though and had a heck of a lot of promise.

At present, Paul is trying to dig out remains of the game and may offer the source code up for anyone who may want to finish it.

More soon we hope!

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The Flintstones

Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from disks in his basement.

Along with Scooby Doo, we learn that Microillusions had a series of titles due for release. Microillusions had struck up a deal with Hanna-Barbera for a series of their licences including Jonny Quest, Flintstones, The Jetsons and Scooby Doo across the Amiga, PC and C64 – possibly sharing the same engine to get all the titles out there quickly.

Microillusions made a terrible error though as they released The Jetsons to the world on the Amiga platform. They had shipped a Jetsons comic book serving as instructions with the game story background, which seemed like a great idea at the time. However, Hanna-Barbera never approved the title and were furious with Microillusions for releasing it. They revoked all their licences and this damaged Microillusions terribly – eventually contributing to them going bankrupt. As a result, most of the games never saw the light of day either.

VP of product development, Sean B. Barger explained via the comments that the other main detail was that the CEO’s father took over the business and would not pay the quarterly minimum for the Hanna Barbera licences. Although HB were no doubt angry at the comic book release, this was the real reason why all the games were cancelled.

What is surprising, is that according to Peter Ward (coder of C64 Scooby Doo) – most of the games were actually pretty much complete – so there is actually a series of titles like this one to still recover!

Thanks to a Microillusions article, we learn that The Flintstones was to be displayed and played out via a TV screen – so it viewed like an interactive cartoon where you could point and click to interact with characters and move around. The game was actually reviewed for the PC, but wasn’t released on that platform either by the looks of it. Commodore 64 was mentioned as a target platform, along with some potential credits!

After the amazing recovery of Scooby Doo, we are very hopeful that the other titles could follow soon. Watch this space!

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The Jetsons

Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from disks in his basement.

Along with Scooby Doo, we learn that Microillusions had a series of titles due for release. Microillusions had struck up a deal with Hanna-Barbera for a series of their licences including Jonny Quest, Flintstones, The Jetsons and Scooby Doo across the Amiga, PC and C64 – possibly sharing the same engine to get all the titles out there quickly.

Microillusions made a terrible error though as they released The Jetsons to the world on the Amiga platform. They had shipped a Jetsons comic book serving as instructions with the game story background, which seemed like a great idea at the time. However, Hanna-Barbera never approved the title and were furious with Microillusions for releasing it. They revoked all their licences and this damaged Microillusions terribly – eventually contributing to them going bankrupt. As a result, most of the games never saw the light of day either.

VP of product development, Sean B. Barger explained via the comments that the other main detail was that the CEO’s father took over the business and would not pay the quarterly minimum for the Hanna Barbera licences. Although HB were no doubt angry at the comic book release, this was the real reason why all the games were cancelled.

What is surprising, is that according to Peter Ward (coder of C64 Scooby Doo) – most of the games were actually pretty much complete – so there is actually a series of titles like this one to still recover!

The game was actually released on the Commodore Amiga, and you can see how the C64 version would have roughly been.  It was an interactive adventure game with a graphic and text window, and icons used to move around and interact. An article with Microillusions (see scans) confirms that a C64 version would have been underway and some possible credits.

After the amazing recovery of Scooby Doo, we are very hopeful that the other titles could follow soon. Watch this space!

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Scooby Doo

Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from disks in his basement.

Peter Ward worked at Microillusions during the late 80’s, where he had worked on Main Frame for the same company just previous (before that he worked on Black Magic for Datasoft). His next assignment was on a Scooby Doo licence – which came about after Microillusions struck up a deal with Hanna-Barbera for a series of their licences.

There were to be a series of titles including Jonny Quest, Flintstones, The Jetsons and finally Scooby Doo across the Amiga, PC and C64 – possibly sharing the same engine to get all the titles out there quickly.

Microillusions made a terrible error though as they released The Jetsons to the world on the Amiga platform. They had shipped a Jetsons comic book serving as instructions with the game story background, which seemed like a great idea at the time. However, Hanna-Barbera never approved the title and were furious with Microillusions for releasing it. They revoked all their licences and this damaged Microillusions terribly – eventually contributing to them going bankrupt. As a result, most of the games never saw the light of day either.

VP of product development, Sean B. Barger explained via the comments that the other main detail was that the CEO’s father took over the business and would not pay the quarterly minimum for the Hanna Barbera licences. Although HB were no doubt angry at the comic book release, this was the real reason why all the games were cancelled.

What is surprising, is that according to Peter – most of the games were actually pretty much complete – so there is actually a series of titles like this one to still recover!

Scooby Doo overall is a lovely graphic adventure game for kids, with some cool action sequences. The game spans 5 D64 images overall and is packed with cartoon pictures. It’s probably the best Scooby Doo game on the C64, and a bit of compensation for Elite’s laserdisc style title never quite making it.

The game is not complete though – as a 4th ghost town mystery was never fully completed. However, it feels like a complete title and the 3 mysteries present provide pretty much a complete title. We’ll still list it within GTW64 as a “Preview” as a result of the intended content, and likely final fixes which were never done due to Microillusions going under.

We have also recently added a great article with Microillusions to the gallery which talks more about the developments being made at the company.

It is a great finding and very kind of Peter, and we hope to see more in the future preserved like this! It’s great to see developers digging out their disks before its too late!

Check it out!

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Aircat

A very short entry unfortunately for a title which we should have added a long time ago.

Aircat was a game to be developed by Canvas Software for an unknown publisher at the time. We believe it was some kind of aircraft game, but need confirmation.

The title is believed to have been abandoned when Canvas went under, and was to feature graphics by the late Martin Holland.

Do you know any more about this game?

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