Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Black Hawk

Black Hawk is an exciting looking helicopter simulator, where you have to pilot a high tech helicopter as part of a counter terrorist force, flying through a city – disarming bombs and saving people.

The game itself surfaced via a YouTube video from a Lucasarts promo for 1987, and shows a game which is similar technically to Chuck Yeager’s Advanced Flight Trainer – suggesting that it could possibly be by the same developer.

Here is a video of it running:

Sadly the game never surfaced and didn’t seem to get heard much about in the press.

What happened to it? Well, unfortunately the game was felt to be too slow with a painful framerate update, so it was decided to retire the game. Some optimisations were attempted, but couldn’t really get it up to a decent speed overall.

Artist, Aric Wilmunder very kindly dug out and scanned in the design document for the game (which at the time in 1986 was untitled, and just called Helecopter Simulation) which was created by Noah Falstein. You can now download this below to see full details of a game, which was to include features such as:

  • Passenger Transport
  • Rescue Operations
  • Construction
  • Exploration
  • Firefighting
  • Search and Rescue
  • and more…

It is hoped that something of the game itself could be recovered, though all development was done on SUN workstations, and no disk backups were made. Aric sadly had nothing relating to the game directly. Hopefully the developer may have more to share, so watch this space!

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Enforcer 2

This very exciting sequel first surfaced around 2008, with two brilliant demos – showing a sequel which was very comparable to Metal Dust, but with out the Super CPU enhancements. The parallax scrolling in particular was beautiful, and the guardians were massive!

Work halted, and seems to have halted for a very long time now – due to programmer illness. It seemingly unlikely that the game would ever get completed, which is a massive shame – as this would be a brilliant release (especially with a cartridge edition being on the cards).

Jan Schulze helped to confirm that the game was never to be finished, with this translated post from Forum64 and the developer:

“I regret to inform you that Enforcer 2 is definitely dead. For several years, I find no longer the time that is required to such a project reasonable and not just kind of – to be completed. Work and family life have here a clear priority. That there are still people who want a completion, makes me even a little proud, but not change the fact that it would be totally unrealistic and also dishonest to assert that the game would be finished sometime yet already.”

Here are the two previews which were released, which show just how promising the game could have been. And recently we have added some extra graphics which Oliver Lindau had done, but were not used.

It has come to light that Protovision had tried to obtain the sources from André to complete the title – but all the disks were accidently binned when clearing the attic out – so it seems that the game is sadly lost forever.

Case closed…

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New Zealand Story V1

I’m surprised that we hadn’t had an entry for this title a lot sooner, but there you go!

Many may not know that New Zealand Story was originally being developed out of house by Choice Software, a Northern Ireland based company who did a number of titles for Ocean.   Fresh from coding Beach Volley Simulator, both Colin Gordon (head of Choice Software) and Dave Clarke were assigned the task of converting the game to the C64.

Dave had some excellent code running, with level scrolls and multiplexing sprites and all was going well, until Ocean decided all of a sudden to bring the game in-house to be completed.  It was still early days, but some significant base work had gone to waste.

Other conversions were finished by Choice.  But the reasons for the C64 version being brought in are still unclear.  Ashley Hogg recalls that Ocean were short on work for their internal developers at the time, and so the C64 version was reeled in (as it was the furthest from completion) to be done by Richard Palmer (who never knew of another version being in production).  Other theories could be that Ocean were concerned after the poor reception of Beach Volleyball, and decided to get their own C64 team on that conversion (to make sure all conversions were fully up to standard).

Shortly afterwards, Dave and Jon Smyth (now Temples) were made redundant from Choice and decided to venture with Ashley Hogg with their own development label called Genesis.  Their first title was the abandoned Spellcast, but next up was to be a title which would make use of the groundwork set for New Zealand Story.

If you hadn’t guessed by now, what started out as New Zealand Story, ended up being transformed into CJ’s Elephant Antics.  Now with just a set of levels in a single load.  Codemasters snapped up the title, and the rest was history.

So there we have it.  What of the original version of New Zealand Story? Well, unfortunately we’ve never managed to hear a peep out of David.  However, in 2017 GTW64 made a wonderful small discovery.

On some disks sent into Clockwize Productions (and passed onto GTW by Dean Hickingbottom) included one with a pre-Zzap preview of Spellcast from Genesis Software (no doubt sent for evaluation).   On the label, it had Newzealand Story crossed out.  With the disk not too full with the Spellcast preview, we tried to do an undelete on the disk – and lo and behold, a very early preview build was recovered.

So here it is!   It is very much a sprite and scroll test at this stage, with no real playability at all and a basic map.  It’s a small indication of how it was looking, but no doubt later builds will be a lot more polished.  You can see that the main sprite wouldn’t have featured a hi-res overlay.  It is hoped in the future that David may release some more of the game, as its been suggested that he still has all his C64 disks.

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Unknown adventure game

A very short entry for a title believed to be by Jukka TapanimÁ¤ki.

There is nothing playable, but found on some of Jukka’s disks was a short demo showing a selection menu to show different graphic segments. These seem to be for a graphical text adventure game that didn’t make it very far.

Sadly Jukka passed away in 2000, so it is very unlikely that we will ever find out what the game would have been about.

A small piece of history preserved with some wonderful artwork by Jukka.

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M45

M45 is an early icon driven game by the late Jukka Tapanimäki and was released recently by Triad.

The title is one of Jukka’s early developments before the likes of Zamzara and Netherworld came about, and sadly hasn’t been fully completed. It’s a bit glitchy in places, but gives indication of what could have been a good title.

Sadly Jukka passed away in 2000, so we cannot find out anything more about the game at this stage and what the intentions were for it. If anyone does happen to know more, then it would be good to hear from you.

For now, check out the game and see what you think!

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Hydlide

Hydlide was to be a Westernized conversion of a popular Japanese RPG title to platforms such as the C64 in 1989. Contributor Robert Robichaud has provided some excellent information about the game- so much so that i’ve essentially posted here word by word what Robert has provided – so review credit = Robert Robichaud.

As you might know, the original Hydlide was one of Japan’s pioneering action RPGS, released initially by T&E Soft in 1984 for the Sharp X1, PC-8801, etc. After many ports and a sequel followed, the final 8-bit entry in the series, Hydlide III – The Space Memories, was released to general acclaim on multiple platforms in late 1987. An enhanced Famicom port followed in early ’89, although there it was just another face in the crowd amongst some very stiff competition.

Now, over in the States, Japanese RPGs were just starting to trickle in, thanks to the success of Nintendo and Sega. One of these was a somewhat infamous NES port of the original Hydlide, which had come out years earlier on the Famicom and was looking pretty creaky by that point. However, unbeknownst to US gamers, the series had continued on and (sort of) kept up with the times.

Enter Broderbund, whose dealings with the Japanese computer game scene stretched back even further than Sierra’s. In 1988 they formed a sub-label called Kyodai, meant to bring together around a dozen of Japan’s premier computer game publishers to help import their work to the US (a move curiously similar to Square’s “DOG” sub-label on the Famicom Disk System in Japan a couple of years prior, and involving some of the same publishers). Despite ambitious early plans, this proved to be a largely unsuccessful venture, and only a few games made it out.. It was a mostly IBM PC-centric effort, and the sole C64 game that came out of it was the rather obscure “Curse of Babylon” by XTALSOFT.

However, it turns out that at least one other was planned. And that was of course Hydlide. Except, it wasn’t actually Hydlide that they planned to port, but rather Hydlide 3, even though they were simply going to call it “Hydlide”, despite the fact that FCI was just about to release the aforementioned NES port of the original Hydlide, also (rightfully!) entitled “Hydlide”.

Where was Hydlide 2 in all of this, you ask? Well, nowhere as far as I can be told. It never did receive a Famicom port in Japan, and by the time Broderbund was sniffing around it had already been superseded by the more advanced Hydlide 3 on the Japanese micros.

Check out the Articles section for a detailed set of references from the US press about the conversion during 1989.

Summing up, it would appear that Broderbund showed some form of the port(s) at the 1989 Winter CES. The game continued to be scheduled for imminent release over the next few months, and then seems to have quietly disappeared by the time the Summer CES rolled around. It would seem likely then that at least some work must have been done on it by that point. Sega themselves did an enchanced port/remake of it for the Mega Drive/Genesis and released it as “Super Hydlide” not too long after the C64 version was planned to be published.

The person most likely to know something would probably be Doug Carlston, although it seems that he donated most of Broderbund’s historical records and design documents to the Strong Museum (National Museum of Play) in New York last year. So if he can’t recall, perhaps they would have something on it?

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The Black Onyx

The Black Onyx is a 1984 title that you may not really heard of. It was a role playing game which was released in Japan by Bullet-Proof Software and was written by Henk Rogers. It was actually one of the first Japanese language RPG titles to be made and opened up the concept to the Japanese. It was released primarily on the NEC PC-8801 and a few other platforms.

A potential western conversion was flagged up to us by contributor Robert Robichaud, who has been researching into the game. After combing through a series of classic US magazines, he has managed to come up with evidence to suggest that a conversion to the C64 was in the works.

Sierra On-Line was one of the first western publishers to make ties with the Japanese computer game industry, after imports and conversions of their classic adventures became popular in the early Japanese games market. With The Black Onyx, Sierra Online had acquired the rights to publish the game in the US for the C64 and Apple II.

Various references (which you can find under the Articles tab) detail the intention of the game being released, starting from 1985. These references were very carefully extracted and brought together thanks to the excellent research work of Robert Robichaud. One reference talks about a sequel to The Black Onyx, which wasn’t quite that – and was subject to some confusion.

Unfortunately, nothing was to appear – and a news clipping from April 1986 had John Williams confirming that the game had been scrapped due to things “not working out”. A possible disagreement with Bullet Proof Software perhaps? It is early days, but we hope to find out more soon via Ken and Roberta Williams and possibly see if there is a partially (or complete?) conversion to find of what would have been a very significant release (pre-dating other western Japanese RPG localizations by at least 2-3 years).

Thanks to giga.la.coocan.jp, we learn that the game was due for release in March 1985, thanks to an article in Login magazine from May 1985. Crucially, the magazine shows some screens from the C64 edition – as well as the Apple II edition.

More soon we hope on this intriguing conversion!

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Sankara Stone

A short entry for a title which was mentioned back in 2006 by Peter Sandén, but something I had completely forgot to add to the archive!

This was a Swedish graphic games adventure which was made just after the second Indiana Jones movie was released in 1985. The game was finished and was copy protected.

A friend of Peter at the time worked in a computer store which got a copy from the author (as they were friends). They got to borrow the disk as it couldn’t be copied – though Peter’s brother managed to copy it.

Sadly Peter and his brother sold their computer at the time, so the game was no longer thought to be in their possession. Peter could not recall who it was who wrote the game, but suggests he was probably from around the Malmö area. Peter at the time was to ask his brother more about the person who brought in the game, but sadly his brother passed away in 2012.

It was through sad circumstances that the game was found when Peter found a load of disks at his brother’s house. Whilst preserving, he found a disk containing the copy of Sankara Stone. As a result, he has preserved the disk, and with the help of Triad – the game has now been fully released and preserved. It was thanks to Peter’s brother that the game has been saved, and could have been the last remaining copy.

Peter got in touch with us again in June 2023, and got in touch with the guy who worked at the computer store “Compro”. The guy revealed that the game wasn’t what was important, but they had made the game to try and sell their copy protection. However, just before they were ready, all the freezer cartridges came out, so they never managed to sell it.

So overall, the copy protection was the real product, and the game was just something there for show to present it. Regardless, it is a cool adventure game, and well worth checking out! A shame it didn’t get a wider distribution! Check it out!

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Coven

A short entry for a title which we somehow missed over the years, but was flagged up to us by Ross Sillifant.

This was an arcade style game which was due on the Spectrum/C64 and ST in June 1988, being mentioned in magazines such as ACE and The Games Machine as coming soon.

ACE described the game as being a witch who’s broken faith with your coven, and you must attempt to take power from the twelve covens before All Hallows Eve arrives. Sounds very much like Cauldron!

The storyline was written by horror author and C+VG writer, John Gilbert. Sadly though the game seems to have got caught up in the downfall of Piranha, which went down around this time with a bunch of other games.

Did anything of this ever get started? Who coded it?

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Screaming Wings

A short entry for a title which seems to have a C64 connection, but we’re not sure if it is a red herring just yet.

Thanks to John Christian Lønningdal, we have learnt that the 1942 clone – Screaming Wings, has Atari/CBM indicated on the front cover. However, the instructions do not show any evidence of a C64 game.

Is it possible that a c64 version was produced at some stage, but maybe removed due to Elite having the licence to 1942 on that platform?

Early days, but we hope to hear from someone from Red Rat Software to confirm more details!

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