Pulse

David Green is probably more well known for his music that he composed for the likes of Boing and also Reckless Rufus for Mike "Kernal" Berry. But it seems that David also did a bit of coding too, and so … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 3672
David Green is probably more well known for his music that he composed for the likes of Boing and also Reckless Rufus for Mike "Kernal" Berry. But it seems that David also did a bit of coding too, and so … Continue reading
PT-109 was based around the World War II patrol boat that John F. Kennedy served on. An article in Commodore Magazine (Dec 1988) had the following to say: “Spectrum HoloByte 6-1/128: PT-109, an amazing patrol boat simulation, is scheduled for … Continue reading
Following on from the news about Project Argus, also comes Psykozone… The additional lost title from Alf Yngve which was planned for release back in 1994 by Psytronik Software. Again, as with Project Argus, Psykozone was unreleased due to Psytronik … Continue reading
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Proteus is basically Warhawk V1 which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk … Continue reading
A sequel to a fairly popular tennis game on the C64 was due according to the Amiga review in one of the popular magazines of the time. The review stated that "A C64 version may follow in several month’s time" … Continue reading
Another naff game i’m afraid.. a very simple BASIC looking game, where you have to protect a simple character block on the screen. Terrible to look at and terrible to play… Either this is the actual game, or a very … Continue reading
Very quick entry, but mentioned in a 1997 edition of Commodore Scene was that a company called Project 64 were working on 4 full price titles Unfortunately we no nothing about the games themselves, maybe you know more? Very very … Continue reading
This is one of the strangest games i’ve seen on a C64, mainly because of its originality of having a 2D sprite as the main character, and 3D vectors as the enemies. Pro-Does features different vector shapes which have to … Continue reading
Will Wright, creator of Sim City and The Sims, started his career on the C64 with Raid on Bungeling Bay. (There is one theory that he got the idea for Sim City from creating the maps for RoBB.) According to … Continue reading
Priceless scrolls was being sold as a "A Scripture Treasure Hunt Game Based on Biblical Principles" in a 1992 issue of RUN magazine from the US. The game was sold on disk, but it seems that this is one that … Continue reading
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