Benidorm is a little known game which was due for release on both the Spectrum and C64 back in 1984 from a software company called Little Softie. The game was advertised in the likes of Personal Computer Gamer, and we think … Continue reading →
Behemoth was to be a kind of Armalyte clone for a budget label to pay some bills at Walking Circles. When questioned, the game’s developer Carleton Handley had the following to say: “Our C64 work from Domark dried up as … Continue reading →
Bee 52 was to be one of Codemasters’ last ventures in the C64 market before moving fully onto the 16-bits. A cute little game where you control a bee who must fill up on honey, whilst avoiding various creatures. It … Continue reading →
This is an obscure conversion which was brought to my attention by someone who i’ve forgot (Please email me to give you credit!!). This was in development by Peurvian developers, Twin Eagles Group. Known as a port of "Gundam F-91". … Continue reading →
Yet another early version of a released game which has never seen the light of day. 4 Soccer Simulators was previously in production by none other than Simon Nicol, working with Said Hassan of Rigels Revenge fame. According to Said … Continue reading →
A point and click based adventure game in similar vein to the Lucasfilm series. Move around the locations and solve the puzzles. The game was confirmed to be heavily inspired by Day of The Tenticle by Lucasfilm. The game was … Continue reading →
A quick new entry and for another Quicksilva game which was listed in a few adverts as coming soon for the likes of the C64. However there seems to be no evidence of the game anywhere. Pretty much straight away … Continue reading →
It was back in 1985, way before the days of Doom or Wolfenstein, when a young Antony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but … Continue reading →
Being created by Marc Dawson (BC Bill and Mega Games), 11th Time Period involved travelling through time, through Roman, Greek and various periods. Each period consisted of a platform game based level where you had to fight your way through … Continue reading →
2000 Cyber Systems Platform: Game Boy Color Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me … Continue reading →
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