Welcome to Games That Weren't 64!

We cover Unreleased & Cancelled Video games for the Commodore 64 computer. A non-profit large archive dedicated to preserving games that were never released to the public, as well as prototypes and the odd preservation of released titles. Our aim to share history and stories from the developers, assets and more before it is too late. GTW has been preserving video game history since 1999.

Please Browse our archive and discover the many entries that we host and have saved over the years.

Latest news and posts

Chevy Tech 1987 disk

A slightly obscure title now for the archive in the form of a Chevrolet advertisement disk, which has a series of prices and specifications for different Chevrolet vehicles.

chevy1

8-Bit Show and Tell have previously covered the disk and its various formats, and look at an 1986 edition of the disk, which even contains a game called Depreciation Derby. This particular disk seems to be a 1987 edition with a different loading screen and music.

It is with huge thanks to Allan Pinkerton for preserving, so that we can make it available. It’s an interesting curiosity, and at the very least another SID tune for HVSC :-)

With thanks to Allan Pinkerton for preserving and sharing!

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Posted in Commodore 64, Features, GTW64 news | Tagged | 2 Comments

Kayleth unused title screen?

We had a recent submission from Baracuda of a screen which is potentially related to the game Kayleth by U.S. Gold on the C64 in 1987. The question is whether it was intended for the game, or just a tribute image?

Kayleth Head upload by Baracuda

We personally think its just a tribute image done for somewhere like Compunet (by a DRR) in 1986, and based off the book (as it was a year before the U.S. Gold release). Thanks to BugJam, it seems DRR might be this person.

If anyone knows – please do get in touch or leave a comment.

Posted in Commodore 64, GTW64 news, Unused materials | Tagged | 2 Comments

GTW64 Christmas update 2023

Only feels like yesterday when I was doing the last Christmas update for GTW64, but here we are and we have a bumper update as always for you, including some very special prototypes from the disks of the late Archer Maclean, who sadly passed away last December.

We also have a series of commercial titles that have been preserved thanks to the efforts of Allan Pinkerton and a series of lost Hungarian titles dug out by Csaba Virag. This and a number of new entries added to the archive and a load of updates too for pre-existing entries. We hope you enjoy! Continue reading

Posted in Commodore 64, GTW64 news, News | 6 Comments

Archer Maclean materials

1984-198? Archer Maclean

Platforms: Commodore 64

Whilst going through Archer’s work disks, we found a few bits and pieces lurking on the disks, which might be unseen artwork or work that Archer has done. We’ll add to this page over time as more comes to light.

train large

First up we have a series of Doodle pictures found on Quicksilver’s Doodle disk that were saved, including oddly work stages for New Generation Software’s Escape. But also a set of train images, which we are wondering if they are linked to 3D Tunnel at all. There’s an unfinished Sceptre picture too. Did Archer know the artist, and was he given the disk?

According to correspondence from Archer – Quicksilva were in talks with Archer about potentially publishing Dropzone (before U.S. Gold took it on). Maybe they provided Archer with a copy during the time he was speaking with them? Continue reading

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International Karate prototypes

1986 Archer Maclean / System 3

Platform: Commodore 64 (Atari to come)

In late 2023, Games That Weren’t was tasked with trying to preserve all of the late Archer Maclean’s work disks – including Atari and C64 formatted disks. At the time of writing, work is still ongoing, though we have been given permission by Chris Wilkins (Fusion Retro Books) to add any executable/early prototypes to show you that we find along the way.

ikproto large

First up are a small selection of prototypes from the first International Karate game, including a non-playable demo with two fighters interacting, and with no score panels or sound. There is a more advanced second prototype with the same kind of thing, with music and no sound effects.

Continue reading

Posted in Commodore 64, GTW64 news, Prototype | Tagged | 3 Comments