Welcome to GTW64!
Games That Werent 64 is a digital preservation project and archive of unreleased/incomplete/cancelled games and prototypes for the Commodore 64 computer. Currently featuring many review entries with scans, screenshots, downloads,videos, interviews and more. If you’re not sure what to look for, then use the AZ index and also click on publishers, dates and other metadata to carry out further searches.
Please note – we are a non-profit digitization project, aiming to digitally preserve Commodore 64 software which would otherwise be lost. If for any reason there is an item of software that you do not wish to be on the website, please contact us for removal.
Games That Weren’t has been running for almost 20 years now, with its first on-line presence appearing way back in early 1999. After years of research and preservation work done in our spare time, we are now about to mark to our 2000th archive entry. To celebrate the milestone, we have a special full game for you which will launch for our Christmas update coming soon. No, it is not ‘Murder’ before you ask!
UPDATE FOR BELOW (20-12-16) – The Alternative games will not be included as part of the Christmas update, and will hopefully be added to the archive in the new year. There are one or two final details that need ironing out before we can proceed with permission. Apologies for this, but we will have some new games for you to check out still. Update looking good still for before Christmas! 🙂
That is not all, but recently we have preserved a number of disks which contained two full Alternative Software games that didn’t quite make it, due to the dwindling 8-bit market. The disks were heavily decayed (a familiar story these days), and the data was only just recovered. No doubt, if it had been any longer – both games could have been lost forever.
Alternative Software are still going very strong today, and have recently celebrated 31 years in the industry – a remarkable achievement. It only feels like yesterday when I used to regularly purchase their C64 games from my local sweet shop and Boots. Their most recent release is Rugby Union Team Manager 2017, and you can also check out their other titles via the link above.
We contacted Roger Hulley at Alternative Software, and he has very kindly given permission for us to add both games to the digital archive. So we will be pleased to be adding both mystery games as part of our Christmas update and as part of our milestone celebration. Both games are (c) 2016 Alternative Software.
Barring any hiccups, we should hopefully launch our update just before Christmas. So watch this space!
Thanks to Martin/Stadium 64 – Emlyn Hughes was reviewed/previewed with very different panel graphics, which you can see below:
Was there maybe other differences tucked away that were never used in the final version?
A rather different early preview of Bugs Bunny – Private Detective has been found on Ash and Dave’s work disks recently. This was done around 1991 time, and seems to have undergone some major changes that led up to the 1992/93 full game that we saw some years ago.
The map is very different, with different graphics, and the digging element of the game is gone – where you must climb up walls to get around. No doubt changes were made due to elements not working or Warner not being happy. It’s a great curiosity worth checking out here along with the full game:
Eagle eyed visitors may have noticed that we are close to our 2000th GTW entry. Watch this space for something a little special (no it’s not Murder… 😉 )…
We are pleased to announce that the long lost C64 conversion of Charlie Chaplin has been recovered in its final state.
A mystery for many years, after the release of the Amstrad, Spectrum and PC versions – the full story can now be checked out and a download of the final version of the game played via the link below.
It has its glitches due to being unfinished in places, but it is a nice glimpse at what was going to be. Enjoy!
Thanks to Hein Holt for passing on his impressive vertical scroller – Red Baron 3000. Started in 2007, but sadly was never to be.
Read more over at https://www.gamesthatwerent.com/gtw64/red-baron-3000/
Thanks to Paul Clansey, we have fully preserved two of his unfinished games in the form of RPG game Freebooter and ambitious Elite style sim Exodus. Hoping for Paul to share more soon about how they both work, but check them out in the meantime here:
Also we have the following updates since our last news post…
2 new entries added
Breakthru V1, Transmuter
5 updates added
Black Hawk, Fantasy, Iron Hand, Legend Of Kyril, Play and Learn series
Sorry it’s been a while! Currently working on other projects, but GTW64 has been ticking over in the background – and since our last major update – the following has been added and updated below.
Also, yesterday was a year since Daffy Duck was released to the world. Where did the time go? Sadly no “Murder!” just yet to follow things up, but keep the faith! 🙂
15 new entries added
Abyss Zone, Aliens, Blaster Twins, Bomb Mania 2, Bongo King, Commando Libya – part 2, Final Lap, Freebooter, Heroquest V1, Karate, Mythos, Pet Person, Race with the Devil, Scarabaeus 2, Space Invadaz
38 updates added
Armalyte V1, Astaroth: Angel Of Death, Attack On Centralis, Baja Buggies, Beavers, C64GS cartridge titles, Chicago, Custodian, Cyber Tank, Dork’s Dilemma, Dynablaster, Edward Randy, Enterprise, Escape From Colditz, Flashpoint, Forbidden Planet, Gargantuan, Graeme Souness Vector Soccer, Habitat, Hydrogenese, London Exchange, Maelstrom, Mag Max V1, Mario Bros, Paddle Mania, Piper Software games, Purple Saturn Day, Quadrillion, Quondam, Restrictor, Roadstar Xri, Robin Hood, Tangram, The City of ‘Ehdollah, Tour De Force, Tycoon Tex, Up Up And Away, Zorro In Wonderland
A massive thank you to Tom Roger Skauen, who passed on a copy of this very obscure and rare sample release of Dragon’s Lair – which he fully preserved in TAP format.
Tom cannot remember how he obtained the game, but was probably in some kind of package deal.
The tape data is different, so there was the possibility of differences to the final game – however, contributor Hank (see comments) has confirmed that apart from the loading screen – the game is identical. Possibly there are some minor bugs, but its essentially the same game. The only major difference is that the game ends at the Falling Disc 2 stage and has no further levels to load or ending. So it is really a unfinished sample like it says!
Check out this curiosity for yourself here:
The Museum of Art and Digital Entertainment have yesterday made Habitat Open Source, by releasing all of the code on GitHub.
Work has been going on since 2013 to try and preserve everything, and now the goal is to try and get the server running once more. Hopefully some day we may yet get to play this again on our C64’s and see something of the game running once more!
More details can be found at https://themade.org/posts/1701
Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we have to pay for our hosting.
UPDATE! – We have raised all our funds for 2016/17 – many thanks to everyone who contributed. Full details of who contributed can be found on our Donation page.
Please note that donations only cover our hosting/domain costs, and that we remain a purely non-profit project. Each year we will try and raise money to cover our costs. Once we hit our target, no more donations will be accepted. If donations go slightly over the amount, then this will contribute towards our PC drive and Kyroflux purchase for the archive.