Covering unreleased and cancelled games and prototypes for the Commodore 64 computer. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
This year has certainly flown already (and the sooner its over the better), and it is time for another GTW64 update with a number of new entries and various page updates that have been added over the past month. Enjoy!
Following on from the release of Mirage, we are pleased to announce the preservation and recovery of yet another title in the form of Make My Day. A full diagonal scrolling Western game which was intended for Power House back in 1988.
After providing a copy of Mirage for the site, Mark Clements very kindly sent a copy of Make My Day down via post the other day. Thankfully the disk preserved first time without any issues at all.
The additional bonus of the recovery is the inclusion of a previously unheard Matt Gray tune on the title screen. Enjoy!
A surprise to kick off the weekend for you all, with the full and unreleased Mirage game that was never released by Mark Clements. Mark was better known for his Summer and Winter Camp music, but also did a lot of coding work too, including a few games.
Not seen for over 30 years, this is a neat single screen shooter with some cool end of game bosses to shoot.
Recently, we were kindly invited to write a guest article for www.GOG.com on some of the PC/Mac games that we have covered in the book, as well as talk about the work involved in the writing of the book.
You can check out the article Good Old Games That Weren’t over at:
To give a bit of background to regulars of the site (as well as new visitors)… Primarily my aim was to produce something special to mark 20+ years of the Games That Weren’t archive. Originally I thought it may only take a year to write such a book way back in 2013, but I had completely underestimated. It was really important throughout the creation to try and make something special and enjoyable to others, and not just rush it out for the sake of it – so 7 years later here we are today. Continue reading →
Ken got in touch with GTW yesterday and informed us that the game was recovered from the archive of a retired programmer who used to work for Roklan. It was found on an 8-inch CP/M disk that was labelled “Popeye” and had the full source code and hex image to be able to create a CRT image.
We learn that the game was coded by Joe Hellesen at Roklan Corporation, and Ken plans to show the game in public for the first time since 1984, at the VCFMW/ECCC show in September (if it goes ahead). The CRT will be released after the show, or earlier if the show doesn’t happen and will be added to the GTW64 site.
For now, enjoy the screenshots and a massive thank you to Ken for preserving another piece of gaming history.
Thanks to contributor Ken Knight, it has been highlighted that the preview of puzzler Cubic, called Cubic Maxi contains some differences in the game play compared to the final release. Otherwise it looks pretty much the same as the final game, but worth checking out:
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.