Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
Following on from the recovery of the complete and surprising NES conversion of Populous, we have a set of prototypes for the released Game Boy edition with some minor differences leading up to the final release. Continue reading →
Something rather special now for you with Porky Pig’s Haunted Holiday SNES prototypes, consisting of builds from between 1st November 1993 to the 24th May 1994. What is particularly exciting is that one of the prototypes contains a series of subgames dropped from the final release and only briefly seen in magazine screenshots. That’s not all – there are tons of differences to be discovered, and this page only scratches the surface about them. Continue reading →
Following on from the recovery of the complete and surprising NES conversion of Sensible Soccer, we have a set of prototypes for the released Game Boy edition with some minor differences leading up to the final release. Continue reading →
Whilst digging through the Enigma Variations archives, we found an archive relating to an abandoned Game Boy original development of Kick Off 3. However, the approach to the development was interesting and resourceful. Continue reading →
In the early 1990s, World Heroes (a popular Neo Geo fighting game developed by ADK and SNK) was being ported to the PC Engine Super CD-ROM by Working Designs. Known for their quality localisations and close collaborations with Japanese developers, Working Designs were said to have had a good working relationship with SNK, which included this unreleased port. Continue reading →
I loved Split Personalities on the Commodore 64, and I was massively surprised to learn that a Game Boy version was produced in later years called Splitz. It had completely passed me by, and I first discovered the game when finding a series of prototypes in relation to the title. Continue reading →
More prototypes added to the Games That Weren’t archive, where today we’re adding a series of Micro Machines 1 and 2 Twin Turbo prototypes for the Nintendo Color Game Boy. These all vary a lot, though we were unable to attribute accurate dates for all of them. Continue reading →
Our next entry into the archives is a very brief racing car game development that was being done by Roo Bowen for Enigma Variations back in 1993, and may have been based off their work for Nigel Mansell’s Grand Prix for the Commodore 64. Continue reading →
Mark Greenshields and Darren Melbourne have a great chat with The Retro Hour podcast this week about how they got into game development, and the birth of Enigma Variations. Including discussions about the recent recovery work through Games That Weren’t: Continue reading →
Described as a sort of strategic Space Harrier game, ShockWave sent enough shockwaves to impress magazines of the day for the Amiga, but did you know that a SEGA Mega Drive edition was later on the cards in 1991? Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.