Author Archives: Frank Gasking

Total results: 1206

Mission: Impossible

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This week we had a surprise submission to the site, with a set of videos showcasing gameplay and rendered scenes from an unknown cancelled development of Mission: Impossible, which we believe was underway around 2005.

Details are sketchy at this stage, but it is assumed at this stage the Argonaut were planning to do the game for all the main platforms of the time, including Sony PlayStation 2 and Microsoft Xbox and what we can see here is what may have formed a pitch to get the development licence to the game.
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In: Microsoft Xbox, Nintendo GameCube, PC, Reviews, Sony PlayStation 2 | Tagged: | 1 Comment

GTW64 March 2026 digest

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A much larger update for Commodore 64 users this month for GTW64. You will have already seen the release of Bomb Race, though behind the scenes have been a number of new entries for other titles and also updates for others too. Thanks to everyone for their submissions and updates!

We have details about the release of Bomb Race, 6 other new entries added and also 15 other games updated too. See you next month! Continue reading

In: GTW64 news | Leave a comment

Maximum Overdrive

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After the success of ShockWave on the Amiga, Lance Abson decided to try and re-use and pivot the engine towards a racing game. The result was Maximum Overdrive, which was used as a demo and pitched to various different publishers for interest.

The demo itself is more of a technical demonstration of the road effect. There is a simple dashboard, and you can drive the car around the track with weather effects and with a target for shooting other vehicles. Shooting is disabled in the demo and you can just go around the track and fly past other enemy vehicles. There’s no concept of laps and the demo will just run continuously. Continue reading

In: Commodore Amiga, Reviews | Tagged: | Leave a comment

New York Warriors missing levels recovered!

New York Warriors missing levels recovered! thumbnail

This isn’t an unreleased game as such, but at least half of the game was! New York Warriors on the Amstrad CPC is an interesting tale, as the special 128K disk version release was missing half of the content, with the first disk side repeated on both sides (whoops!). This also included a bunch of cut scenes and the final end sequence too.

Troubling users for 36 years, it is now time to put it all to rest and give you the opportunity to play those missing levels as intended, and crucially be able to play through the entire game. Developer Fred Williams thankfully kept all his 3″ development disks, and passed these onto Kevin Edwards (ex-BBC Micro programmer) who now helps to preserve and rescue old game development disks during his retirement. Continue reading

In: Amstrad CPC, Preservation | Tagged: | Leave a comment

Mortal Kombat 3

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Mortal Kombat 3 was once officially announced for the Atari Jaguar, SEGA Saturn and 3DO platforms way back around 1995, but sadly would never see release on any of them. Despite its high-profile status, the project quietly disappeared. However, available documentation, magazine press and developer recollections suggest the game progressed further than people might realise on those platforms.

Atari Corporation and Williams Entertainment had issued a joint press release in March confirming that Mortal Kombat 3 was in development for the Atari Jaguar, with a planned release window of Q2 1996. Atari described the title as one of the most frequently requested games from Jaguar owners and positioned it as a major upcoming release for the system. Continue reading

In: 3DO, Apple Macintosh, Atari Jaguar, Atari Jaguar CD, Reviews, SEGA Saturn | Tagged: | 2 Comments