Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
1994 Reflections Platform: Amiga Just a short post thanks to Grzegorz Antosiewicz, who has highlighted some screenshots showing assets that never appeared in the final game. Firstly, Amiga Format and Amiga Joker magazines both showed earlier versions of the title … Continue reading →
1994 Teeny Weeny Games Platform: Commodore Amiga Released on the Game Boy in 1992, Fire Fighter was to see an update 2 years later on the Amiga 1200 from Teeny Weeny Games. The plot would have you controlling a Firefighter … Continue reading →
1991 U.S. Gold Platform: Commodore Amiga A short entry for now on what was to be an Amiga conversion of a DOS title from back in 1991 from Cineplay Interactive. Set on Earth, where robots are now in control and … Continue reading →
1989 MikroBitti Magazine Platform: Atari ST A slightly unusual post now, for a title that wasn’t really a game – but then almost turned into one! Illuminatus was news to me, until I heard from contributor Janne Sirén, who highlighted … Continue reading →
Autumn has well and truly drawn in, and the updates for Games That Weren’t 64 continue where possible. This time we present 7 new entries, and 9 updates overall to various titles. A big chunk of additions include many titles that were … Continue reading →
1992 Marcus Hamilton Platforms: Commodore Amiga, PC and Atari ST A bizarre name for an intriguing puzzle game that was due for release on the Amiga, ST and PC platforms back in 1992. Not much is currently known about the … Continue reading →
1992 Gremlin Platforms: Commodore Amiga, Nintendo Game Boy (+ potentially others) Tucked away in a news page in Commodore User magazine was a snippet that talks about Gremlin being set to update an old 8-bit classic – The Way Of … Continue reading →
2001 Delsyd Software Platform: AmigaOne Initially there were big plans with Delsyd Software, with a team of 8 people, a hope to develop a host of new software for the Commodore Amiga during some dark days. When the team moved … Continue reading →
1994 Microprose Platforms: Super Nintendo, SEGA Mega Drive Also known as “Impossible Mission: The 90s Remix”, Impossible Mission 2025 was to be an enhanced version of the classic 1984 Commodore 64 platformer from Epyx. Not only featuring a whole new … Continue reading →
A very short post to flag up some unused assets that were intended for the Psygnosis classic – Walker, thanks to Karl Kuras for highlighting. Tucked away in a Work In Progress feature within The One magazine (issue 47), screens … Continue reading →
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