Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
1994 Bloodhouse / Housemarque Platform: Amiga CD32 and Amiga 1200 Thanks to Grzegorz Antosiewicz for the heads up regarding a title by the creators of Super Stardust. Aggression was to be a horizontally scrolling shooter with ray traced graphics and … Continue reading →
1999 Thalamus Interactive Platform: Nintendo Color Game Boy As part of the launch and release of The Games That Weren’t book, we are adding assets and content that were shared with us during our research as bonus DLC content, and which … Continue reading →
Thanks to Grzegorz Antosiewicz for the heads up about a great post on Team 17’s The Speris Legacy, showing differences between early demos and the final game. Although it isn’t an unreleased game, we try sometimes on GTW to showcase … Continue reading →
1998 – 2000 Thalamus Interactive Platforms: PC & Colour Gameboy As part of the launch and release of The Games That Weren’t book, we are adding assets and content that were shared with us during our research as bonus DLC … Continue reading →
2000 Maxis Platforms: Apple Macintosh and PC As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book … Continue reading →
In a long planned collaboration with @Doctor_Cupcakes (aka Liam Robertson), you can now check out his impressive documentary video on the long lost Super Nintendo version of Green Lantern via DidYouKnowGaming, based on research from the Games That Weren’t book … Continue reading →
2015 Sacred Square Games Platforms: PC and potentially others As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within … Continue reading →
2001 Captivation and Gearbox Software Platforms: Nintendo GameCube and SEGA Dreamcast As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with … Continue reading →
2010 Connect2Media Platforms: Apple iOS and PC (Windows) This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. As a result, please note that it hasn’t been professionally proof read compared to … Continue reading →
2008 Backbone Entertainment Platform: Nintendo DS As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.