Scraper Caper

1983 Big Five Software Platforms: Atari 2600, 5200, 400 and 800 Following Miner 2049er, Bounty Bob was now set for the Big City and its fire department, where he must fight a major skyscraper fire in what was to be … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 862
1983 Big Five Software Platforms: Atari 2600, 5200, 400 and 800 Following Miner 2049er, Bounty Bob was now set for the Big City and its fire department, where he must fight a major skyscraper fire in what was to be … Continue reading
Recently in 2011 saw the re-launch of the Bad Taste label by Keith Wood in preparation for a upcoming article in Retro Gamer magazine on Dis Baby. Coming from events of producing the article and interest from the Bad Taste … Continue reading
1993 MicroProse Platform: PC PC Review magazine in August 1993 described Secret of the 7th Labyrinth as requiring you to “Zoom around killing things and make sure you do it fast”. There were also comparisons to Wolfenstein, which the whole … Continue reading
A passionate fan is on a mission to track down all international versions of the 1997 edutainment game JumpStart Spanish – originally developed by FunnyBone Interactive and published by Knowledge Adventure for PC platforms. Continue reading
Whilst working and researching on the write up for Virtua Hamster for the Games That Weren’t book, we were loaned a bunch of assets from David A Palmer for the book and later website. Part of the archive was a … Continue reading
1993 Renegade Platform: Nintendo Entertainment System We all like (good) surprises, and hopefully our next entry into the Games That Weren’t archives will be just that. Back when Enigma Variations were porting Sensible Soccer to the original Game Boy, unbeknown … Continue reading
Following on from the recovery of the complete and surprising NES conversion of Sensible Soccer, we have a set of prototypes for the released Game Boy edition with some minor differences leading up to the final release. Continue reading
1989-1995 SideFX/Kimera Studios Platform: Commodore Amiga Our next title has come under various names over the years, Sergei, Sergei – the showdown and Sergei and the Isle of Belphegor. It sounds like a trio of games, but this was just … Continue reading
1994 Denton Designs Platforms: PC, Sony PlayStation and Sega Saturn Retro Gamer issue 113 had once featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out … Continue reading
There are some nice surprises that turn up from time to time in the C64 scene, and one recent one has been the surfacing of the Tape / Disk masterer of Edge/Softek’s conversion of Shao Lin’s Road on the C64. … Continue reading
A quick GTW64 update from us to present the first piece of Search For Sharla seen for over 20 years in the shape of the end sequence, thanks to the work of Andy Roberts and Vinny Mainolfi. In addition to … Continue reading
Our next entry into the archives is a title that we hadn’t been aware of until it suddenly turned up during an archive search. We believe that the game was to be called ShelShock, and was written by Finlay Munro as part of Finetime Software. It may have been possibly a working title, and no story is known for it. Continue reading
1985 Bantam Software Platforms: Apple II, PCjr and potentially Commodore 64 (TBC) Planned as a sequel to Sherlock Holmes: Another Bow, which was released by Bantam Software in 1984 on a variety of 8-bit platforms. Sadly it was never to … Continue reading
Described as a sort of strategic Space Harrier game, ShockWave sent enough shockwaves to impress magazines of the day for the Amiga, but did you know that a SEGA Mega Drive edition was later on the cards in 1991? Continue reading
1992 Ocean Software Platform: Commodore Amiga + possibly others A very short entry until we can learn more, but this was to be yet another Ocean Software title that was due for release around 1992/1993 time for at least the … Continue reading
Following on from the early screens from the original Silly Putty post (released as Putty), here are more, but this time from the sequel that would eventually become Putty Squad.
Thanks to Ross Sillifant for bringing a number of unreleased Amiga game screens to our attention, we also spotted some early Silly Putty screens and thought we’d add them to the archive.
2000 Maxis Platforms: Apple Macintosh and PC As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book … Continue reading
Thanks to Ross Sillifant, Simon Butler sheds some light on a lost Arc Developments ST game: Ross: So, Simon, what could you tell us about various ARC Development titles on ST/AMIGA you were a key part of? Simon: Blimey I’d … Continue reading
A short post about Simon Cooke’s SAM Coupe contributions. His unreleased contributions include Populous(incomplete), Bubble Bobble (unattainable license, 1991), Zub (link to download from there – unfinished, but screenshots exist). Unrelated to Sam Coupe but of great importance is that … Continue reading
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