Bug Blitz (C64) prototype

Just a short post to add a slightly earlier prototype of Ariolasoft’s Bug Blitz which has been recovered thanks to Csaba Virag and Janos Szeitz (who digitized the turbo tape where it was found).
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 105
Just a short post to add a slightly earlier prototype of Ariolasoft’s Bug Blitz which has been recovered thanks to Csaba Virag and Janos Szeitz (who digitized the turbo tape where it was found).
Following on from last week’s early screens from Beavers on the Amiga, Grzegorz Antosiewicz has dug out some early preview screens from Sensible Software’s brilliant Cannon Fodder. These screenshots are from when it was in early development, taken from magazines … Continue reading
Chatting with team member Gary Spence the other day, Gary wondered if he had perhaps an over-active imagination when looking at Elite’s Cataball game one evening. A game that was released on one of their Hit-Paks, but then spruced up … Continue reading
Thanks to contributor Obi-Wandi, here is an early look at Championship Wrestling on the C64. This early screenshot was found by Obi-Wandi whilst looking through issues of Happy Computer magazine. Here are some details from Obi-Wandi… “As you can see, … Continue reading
A quick post thanks to team member Grzegorz Antosiewicz, who has found a set of early Crazy Cars 3 screenshots in Generation 4 magazine from June 1991, which show a very different looking game overall to the one that was … Continue reading
Today we are bringing you a very early test build of Croc on the Colour Gameboy which is of part of the first level map, but with a lot of content and presentation missing at this stage and no enemies or collectables. Score panel isn’t finished and contains junk characters. Continue reading
Thanks to contributor Ken Knight, it has been highlighted that the preview of puzzler Cubic, called Cubic Maxi contains some differences in the game play compared to the final release. Otherwise it looks pretty much the same as the final … Continue reading
A massive thank you to Tom Roger Skauen, who passed on a copy of this very obscure and rare sample release of Dragon’s Lair – which he fully preserved in TAP format. Tom cannot remember how he obtained the game, … Continue reading
Thanks to Peter Weighill for highlighting, but the World of Spectrum have recently recovered another unreleased game, this time an early version of Basket Master called Fernando Martin Basket Master Now, this particular version was in development with support by … Continue reading
Thanks to Andrew Braybrook, rare prototype Paradroid screens on the Commodore 64 (including early unused “fishbone” designs) were preserved for the excellent Graftgold book by Retro Fusion Books. Many didn’t make it inside, but thanks to Ste Day, here is … Continue reading
Platforms: Sony PlayStation 3, Microsoft XBOX 360, PC and Mac Released eventually in 2013 as The Bureau: XCOM Declassified, the game was a long and troubled development overall, having started way back in 2006. GTW staff member Ross Sillifant dug … Continue reading
A few quick early screens that have been spotted by Martin Inter recently, in particular for the C64 conversions of Robocop, Predator and R-Type in Zzap Italia. Predator and R-Type are quite small oddities, but for Robocop, in the Zzap … Continue reading
With many thanks to Martin Inter, a number of early screens from actual released C64 games such as G-Loc, Dragon Ninja, Batman The Caped Crusader and Hammerfist have been added to this page. These show different sprites (in the case … Continue reading
Whilst doing some preservation work, we chanced across a couple of binary files which are a slightly earlier build of Elite on the NES by Imagineer. Out in the wild are builds 2.8 and 5.2 which are dated 04 March … Continue reading
Yet more slightly different looking screenshots – this time for the C64 version of Exile, which pretty much had a different main character and panel screen in Commodore Format issue 7. It seems that Paul Docherty (thanks Rob!) was brought … Continue reading
A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his … Continue reading
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the … Continue reading
I recently picked up some Sinclair User magazines at a market stall, and whilst browsing through I had a look at the Frankie Goes To Hollywood advert on the back. Nothing unusual you might say, as it was pretty much … Continue reading
GTW recently had an email from Andy Swann, who was one of the key programmers at Twilight back in the early 90’s, and one of the lead developers of the cool Alfred Chicken on the Amiga. Andy has been attempting … Continue reading
Fulltime Soccer is an interesting budget football title that was eventually released by Datel Electronics for the Color Gameboy. It got a very limited release and can be hard to find. But these prototypes recently recovered, reveal that the game was seemingly built over the top of Super Kick Off. Continue reading
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