You all remember Reflective Designs and the various games produced and coded by Duncan Kershaw for Players, Zeppelin and Codemasters?
Well, we all have to start out somewhere – and Duncan first got into coding on the C64 by programming in BASIC (with a bit of machine code to mix it up). In recent years, Duncan has sorted through his work disks and found a number of his very early titles.
One such title he completed was a game called Charlie, where you must control a round blob that has to be moved to the end of a maze. It is sort of a Crazy Balloon meets Manic Miner game.
The game is sadly crippled by the lack of speed thanks to the choice of BASIC, which Duncan acknowledges, and possibly compiling it with a BASIC compiler could actually make it fully playable. But for what it is, it isn’t bad at all and well worth checking out.
It is believed that the game was only shared between friends, so this is the first time really that it has been made available to the public. Electra Software we believe was Duncan’s own made up label.
So here it is – check out Duncan’s early work for yourself!
Contributions: Duncan Kershaw
Duncan speaks briefly about Charlie:
“Shockingly bad. one of the first games I ever wrote. Mostly written in basic, but with a tiny bit of machine code to move the enemy sprites.”