After the successful Alien game developed for Argus Press, it seemed inevitable that the same company could have developed the sequel. Sure enough, developer of the original game, Paul Clansey confirmed that he had started an outline design of Aliens … Continue reading →
Exodus was to be a very ambitious war game which was described by its developer as a mix of Elite, Civilization and Traveler RPG. Paul Clansey was the C64 developer and shed some light on a development not really mentioned … Continue reading →
Freebooter was a strategy title that was in production by Paul Clansey, just before he started working at Active Minds. It was actually submitted as a playable demo to EA at the time. The game had you running programmable robot … Continue reading →
A limited Uridium clone which eventually made it onto the Amstrad platform, along with the Atari ST and Amiga versions. This game was brought to my attention by Martin Holland, who worked on the Amstrad, ST and Amiga versions, but … Continue reading →
Mythos was a title that was in production by Paul Clansey whilst at Imagine Software. The game was caught up in the crash of the company and was lost on the Sage system hard-drive when it was taken away by the … Continue reading →
A very unknown GTW title which has only really come to light because of some documentation that came to light with proposals of a game for Empire on the Commodore 64 called Sword of Abbadon. All we know about the … Continue reading →
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