A very small entry for what was an earlier edition of 3D Pool being written for Firebird, by none other than Paul Hughes. Nick Pelling had just completed the BBC Micro edition, and Paul was taken in by the amazing … Continue reading →
Cobra was of course released on the C64 by Ocean Software in 1986, but Paul Hughes was a bigger fan of Joffa Smith’s awesome (and far better) Spectrum effort. So much so that just before joining Ocean, Paul started converting … Continue reading →
Straight from the success of Last Ninja and just after the release of R-Type in the arcades, Mark Cale decided that he wanted to really see a R-Type C64 clone with graphics by Hugh Riley. The result was to eventually … Continue reading →
Our next GTW entry comes in the form of a Slapfight style vertical scrolling shoot-em-up which was being produced by Paul Hughes. It was originally assumed to have been produced for Ocean, but we find that in fact the game … Continue reading →
Very little is known about Newt, apart from the fact that it was to eventually become Hyperactive by Special FX. Paul Hughes was writing the original at Ocean Software as his very first game, and was suggested to have been … Continue reading →
Yet another Firebird title which was never to see the light of day, and a rather promising Armalyte kind of game too! Storm Warrior was like Armalyte but with a full colour scroll (something pioneered at Ocean, scolling the whole … Continue reading →
A surprise finding for GTW in 2012 was made when Richard Bayliss was checking through some loader source files from Paul Hughes’ disks that we backed up recently, and he came across a source code file named “Defender 2”. Richard … Continue reading →
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