Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Over the years we have figured out at GTW64 about the connection between Thundercats and the unreleased Wolf by Gargoyle Games – as well as Bombjack 2 and Beyond the Ice Palace originally intended to be two follow on Thundercats games, which you can read about here and here.
The released game however continues to reveal more mysteries thanks to Martin Inter, who has highlighted that adverts for the game and the main inlay itself show scenes from the game that were not in the final version.
Above for instance are two scenes from the C64 edition showing a level not seemingly present in the final game, and also Lion-O in a stance not present either. Continue reading →
Another month, and another GTW64 update with a bunch of new entries, including some new downloads for you to check out that haven’t been previously preserved as far as we can tell. These are Ladders 2, Ex Simultan and Maerzi 2 (all thanks to Csaba Virag). Also finally the Anirog version of Rhyme Land has been added! Hope you enjoy the update, and see you all in March!
What has always been fascinating is how Parasol Stars never seemingly saw a proper release in arcades, and was only released on consoles and home computer platforms (the story of the C64 edition is of course already well known).
According to contributor Daniel, the developers of the PC Engine version were contacted (source: https://unmamed.mameworld.info/non_taito.html#ParasolStars) and asked if the game was converted from an arcade machine that was never released. They confirmed that it was developed from scratch specifically for the console.
However, it was revealed that the game was location tested as an arcade cabinet in one or more sites in Japan. It was essentially a PC-Engine inside an arcade cabinet.
Reports at unmamed.mameworld suggest that around the time of the US launch of the PC-Engine/Turbografx system, there was a local arcade that had Victory Run and Galaga ’90 in a cabinet advertising the Turbografx-16 system – suggesting this could have been the plan for Parasol Stars’ release. Continue reading →
Our next entry is a very early title that was flagged up to us by team member Karl Kuras, who spotted this interesting early Smash TV-looking title that was due for release from Strangeways.
It hadn’t been long at all since Ocean’s official Smash TV conversion, so it was potentially a ballsy move by Strangeways to try and do something similar. The game was also apparently based around a futuristic TV game show and followed almost the exact same style of story line. Continue reading →
A quick post thanks to team member Grzegorz Antosiewicz, who has found a set of early Crazy Cars 3 screenshots in Generation 4 magazine from June 1991, which show a very different looking game overall to the one that was eventually released:
As you can see, the screenshots show different and bigger sprites for the cars, less detailed roads and a very early HUD.
Essentially a complete redesign occurred. It would be very interesting to see this early prototype in action and see just how much of a different direction the game was going in.
With thanks to Grzegorz Antosiewicz for highlighting and the scans provided.
Following on from the recent PC DOS release of an unreleased conversion of Team 17’s Overdrive thanks to Damiano Gerli, GTW’s Grzegorz Antosiewicz dug out a series of early screens from the game. Overall showing many differences and features not present in the final game.
Here for instance you can see early previews where there are different track graphics that were not used in the final game:
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.