Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Thank you!

Just a quick post to say thank you to the contributor today who passed on some information regarding some C64 titles. They didn’t leave a proper email/name for credit, so hence this post.

Most appreciated, and I’ll update the relevant pages + add new content sometime next week.

Posted in GTW64 news, News | Leave a comment

Early screens from XCOM

Platforms: Sony PlayStation 3, Microsoft XBOX 360, PC and Mac

Released eventually in 2013 as The Bureau: XCOM Declassified, the game was a long and troubled development overall, having started way back in 2006.


GTW staff member Ross Sillifant dug out some screens from a GamesTM magazine article which shows a few screens during the transition phase over from XCOM to The Bureau: XCOM Declassified, where the game moved from a first person shooter to a more tactical-based game. Continue reading

Posted in iOS, PC, PlayStation 3, Prototype, Xbox 360 | Leave a comment

Platoon early differences (C64)

Platoon was a superb movie tie-in game from Ocean Software back in 1988 with some excellent varied levels that captured the essence of the movie.

Thanks to contributor Martin Inter, here are some slightly earlier Commodore 64 screens which show some differences to the final game.

platv1 1

Firstly we have a very different and early score panel for the tunnel section in the game, followed by another level that shows “Stamina” and “Bullets” as text instead of “Morale” and “Ammo” like in the final game. Continue reading

Posted in Commodore 64, GTW64 news, Prototype | 2 Comments

Thundercats early screens

Platforms: ZX Spectrum and Commodore 64

Over the years we have figured out at GTW64 about the connection between Thundercats and the unreleased Wolf by Gargoyle Games – as well as Bombjack 2 and Beyond the Ice Palace originally intended to be two follow on Thundercats games, which you can read about here and here.

The released game however continues to reveal more mysteries thanks to Martin Inter, who has highlighted that adverts for the game and the main inlay itself show scenes from the game that were not in the final version.

Above for instance are two scenes from the C64 edition showing a level not seemingly present in the final game, and also Lion-O in a stance not present either. Continue reading

Posted in Amstrad CPC, Commodore 64, GTW64 news, Prototype, Unused materials, ZX Spectrum | 2 Comments

GTW64 February 2022 update

Another month, and another GTW64 update with a bunch of new entries, including some new downloads for you to check out that haven’t been previously preserved as far as we can tell.  These are Ladders 2, Ex Simultan and Maerzi 2 (all thanks to Csaba Virag). Also finally the Anirog version of Rhyme Land has been added! Hope you enjoy the update, and see you all in March!

7 new entries added

EnforceLifespanShoot OutTop-Hole Golf, Ladders 2, Ex Simultan and Maerzi 2

13 updates added

Balla BallaCharlie ChaplinHeebie JeebiesIt’s Rory!JoustKnights of Legend Expansion PacksMattie Goes MiningOoops UpPulsatorRockball, Rhyme Land, SpookyThe Magic Roundabout

Posted in GTW64 news, News | Leave a comment

Parasol Stars

1990 Taito

Platform: Arcade, Taito WOWOW

What has always been fascinating is how Parasol Stars never seemingly saw a proper release in arcades, and was only released on consoles and home computer platforms (the story of the C64 edition is of course already well known).

According to contributor Daniel, the developers of the PC Engine version were contacted (source: and asked if the game was converted from an arcade machine that was never released. They confirmed that it was developed from scratch specifically for the console.

parasol stars earlyscreen

However, it was revealed that the game was location tested as an arcade cabinet in one or more sites in Japan. It was essentially a PC-Engine inside an arcade cabinet.

Reports at unmamed.mameworld suggest that around the time of the US launch of the PC-Engine/Turbografx system, there was a local arcade that had Victory Run and Galaga ’90 in a cabinet advertising the Turbografx-16 system – suggesting this could have been the plan for Parasol Stars’ release. Continue reading

Posted in Arcade, Reviews, WOWOW | 7 Comments

Body Count

1992 Strangeways

Platform: Commodore Amiga and Super Nintendo

Our next entry is a very early title that was flagged up to us by team member Karl Kuras, who spotted this interesting early Smash TV-looking title that was due for release from Strangeways.

bcount large1

It hadn’t been long at all since Ocean’s official Smash TV conversion, so it was potentially a ballsy move by Strangeways to try and do something similar. The game was also apparently based around a futuristic TV game show and followed almost the exact same style of story line. Continue reading

Posted in Amiga, Reviews, SNES | Tagged , , | Leave a comment