Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Still just about managing to sit at the computer long enough in the heat to produce another GTW64 update for a new month. This month we have a 30+ year long lost Kele Line game recovered, a 32 year old RPG preview recovered, details of an Artic game conversion never released and a big list of updates to pre-existing entries. Certainly check out the updates to Worron if you have missed the other news posts this month. Enjoy!
There are some nice surprises that turn up from time to time in the C64 scene, and one recent one has been the surfacing of the Tape / Disk masterer of Edge/Softek’s conversion of Shao Lin’s Road on the C64.
Thanks to Nawfal Firas who found the disk in their collection, it was passed onto archivist John Watson, who has produced a G64 image of the disk for posterity.
Below you can find a download of the image, plus scans of the disk itself and instructions on how to run and compile the master. It is very likely to be exactly what was mastered as the final game, and therefore no differences. However, this is an important preservation of what was used to create the final copies of the game that people loaded up. And as fellow preservationist Havar Bruvold Hojem perfectly summed it up – “A peak behind the curtain”.
Thank you to Nawfal Firas and John Watson for their fantastic work.
The Killing Tool was to be a cyberpunk platformer created by Dynabyte Software back in 1996 for the Sony PlayStation and possibly other platforms too.
Thanks to The Genesis Temple and gaming historian Damiano Gerli, we learn that Marco Caprelli and Paolo Costabel had started planning the game, and arranged for artists Alessandro “Talexi” Taini and Bjorn Giordano to create a portfolio/design pitch to send to Sony UK. The plan was to get in touch again after the summer to see if they were interested in the game. Continue reading →
Son of Zeus was set within the mythical era of the Greek gods, where an evil being has captured the gods within their lair and smashed the artefact that could save them into several pieces. Scattered around the kingdom, it is up to Zeus’ son Herakles to gather all the pieces.
Shown throughout the press at the time, the striking thing about the game are the graphics, and just how huge they are, with what seems to be quite impressive animation. You must encounter Hydras, Gorgons and all kinds of other mythical creatures in your quest to save the gods. Continue reading →
A short post for now to highlight a series of games that were due for release on the Amiga by Black Legend across a 2-3 year period.
The publisher behind titles such as Football Glory were covered in various magazines of the time, and were working on around 4 titles in total that were looking promising, but ultimately were never to make it to user’s screens. These titles were:
On board a gigantic spaceship, the aim is simply to stay alive and navigate your way through a huge maze of corridors. In between the simple shooting action are a series of puzzles and tasks to open up further pathways into the ship. Sounds a bit like Obliterator by Psygnosis.
You start with a simple pistol and then upgrade to better weapons as you progress, but also have to deal with larger and more dangerous creatures. There are credits on the screenshot, which we can’t quite fully make out. Coder seems to be a “Geln Innsen” and artist is “Thomas Nobeng” – neither gives any results. Any ideas or anyone know of a better screenshot where we can determine the credits? Continue reading →
Many of you will remember the original Chuck Rock and its brilliant rock band title screen from the early 90’s. Although the game itself was nothing massively special, it revokes a lot of fun and happy memories for many of us.
It was therefore no surprise when a sequel was announced by Core Design, this time with Chuck’s son as the main protagonist. The game was released in 1993 for a variety of platforms, including Commodore Amiga, SEGA Genesis, Mega CD, Game Gear and Master System.
Thanks to contributor Robin Gravel, we have learnt of yet another unreleased Star Trek game in the shape of Star Trek V: The Final Frontier by Mindscape in 1989. Released on the PC, the Amiga edition was shown on the back of the box, but was never to surface, along with a planned ST edition that were to appear later in early 1990.
The game itself was a mixture of genres, including fighting scenes and 3D space combat sequences. The space sequences are all controlled via the bridge of the Enterprise, with a wide range of commands to give orders to your crew or various actions in the game. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.