Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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Chintos Revenge

1992 Millennium

Platforms: Atari ST and Commodore Amiga

Our next entry is for an arcade action adventure game set in the East, where you must guide Chinto through a castle full of traps and evil guards to avenge his parents’ death.

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Spread across around 400 screens with a slanted top-down viewpoint, the game was to be a console-style martial arts game with Chinto avoiding traps, navigating mazes and engaging in combat galore with ninjas, guards and a large red dragon at one stage. The graphical style was very interesting overall, with characters that had small bodies and large heads.

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Posted in Amiga, Atari ST, Reviews | Leave a comment


1983 SEGA

Platforms: Arcade, Atari 2600, Atari 8-bit and Commodore Vic 20 (Probably C64 too)

Ixion is an intriguing arcade title that was due for release from SEGA back in 1983, and was based on Zaxxon’s hardware, even though you may not think it looking at the game. The game was a top-down 2D grid based action title, where you must collect all the letters to spell out the word IXION, whilst shooting enemies and avoiding being shot yourself.

Arcade version of the game

According to , it is suggested that Ixion likely failed its location test, considering that it was largely finished. Thankfully the game has been dumped and is actually fully playable in MAME.

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Posted in 2600/VCS, Atari 400/800, Commodore 64, Reviews, Vic 20 | Leave a comment


199? Scienide

Platform: Amiga 500

Blork was a very stylish underwater shooter being created by the demo group Scienide ( around the mid-late 90s, where you control a cute fish main character and his octopus friend within a very dark and gloomy underwater world. Development was by Ply2, with music by Exodus and graphics by Blork and Nytech.

Blork 006

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Posted in Amiga, Reviews | 2 Comments

A treasure trove of PlayStation prototypes

We are blessed to have a number of various preservation projects dedicated to unreleased/prototype games, especially with the vast number of platforms out there to try and preserve for.  The Hidden Palace have for many years been preserving various prototypes and unreleased games across 16-bit (and onwards) platforms and this weekend they have announced one of their biggest endeavours yet.

300px Project Deluge Logo

Over 700 PlayStation 2 prototypes have been archived for you to check out, and there is much more to come too. Keep checking out for news and updates over at

Posted in News, PlayStation, PlayStation 2, Sony | Leave a comment

Cardiaxx unused assets

Occasionally we take a break from covering games that were never released, but also look at titles that were released, but had some distinctive differences at one stage or another.

Today we’re covering Cardiaxx, which was released by Electronic Zoo in 1991 and then later by Team 17 in 1993. Thanks to Grzegorz Antosiewicz, here are some highlighted features shown in the press at the time that never made it to the final game:

In early previews from magazines such as K issue 54, Generation4 1991 September, Power Play 1991 12, TGM issue 12 – Grzegorz highlights that you can see unused bosses and power ups pods for your ship.

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Posted in Amiga, Unused materials | Leave a comment


2000 Darkage Software

Platform: Amiga AGA

Whilst many had long abandoned the Amiga as a platform, there were those who were still trying to keep the dream alive, and one such team was the Italian based Darkage Software who were producing a number of games back in 2000.

As well as the impressive 3D title Tales of Heaven, they were also working on a game called Alive, which was a sort of a Super Stardust clone, but with many more objects on screen and moving a lot faster overall…. A sort of bullet-hell version it seems!  It was featured briefly in the press of the time and looked pretty decent overall, as you can see from the screenshots in the gallery.


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Posted in Amiga, Commodore, Reviews | Leave a comment