Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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AAA

1990 Palace Software

Platforms: Commodore Amiga and Atari ST

A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA for the Commodore Amiga and Atari ST. The magazine snippet was brief, but said the following:

“AAA is a fabulous arcade / strategy game, with awe-inspiring graphics and animations. Suffice to say that we will talk to you about it soon! The game will be released on Amiga and ST during 1990.”

joined screen

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Posted in Amiga, Atari ST, Features, Reviews | Leave a comment

Dizzy Returns

2013 Blitz Games

Platforms: Microsoft Xbox 360, Mobile, Nintendo Wii U, PC and Sony PlayStation 3

As part of the launch and release of The Games That Weren’t book, we are  adding assets and content that didn’t make it to print as bonus DLC content to share with you.

Dizzy and associated characters and images are © The Oliver Twins and Codemasters. “Dizzy” is a trademark of Codemasters. (c) 1986 – 2020.

Within the book is an in-depth and detailed 12 page story of the Dizzy Returns project, and what should have been Dizzy’s triumphant return for both new and audiences back in 2013, but was just not to be. We talk to creators Andrew and Philip Oliver and artists Duncan (Dunk) Nimmo and Nick Myles about their vision for the game and the failed Kickstarter which prevented the game from being fully started.

Dizzy Env02
Location concept for the game.

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Posted in Bonus, Features, Mobile, PC, PlayStation 3, Unused materials, Wii U, Xbox 360 | Leave a comment

Ultimate Soccer Manager 2000

1998-1999 Impressions

Platform: PC

Thanks to Niklas Lindholm, we learn of yet another lost football management game, this time with a game in the Ultimate Soccer Manager series, with the 2000 edition. Niklas has produced a brilliant video about the series, where he also talks about the cancelled edition here:

Trouble had started when some of the old team decided to leave Impressions due to various reasons undisclosed, and the code was too messy/complicated for the new crew to be able to pick up and resume in an effective way. They decided to restart development, and had a promising and playable alpha coming together after a short space of time.

The problem was (according to an unnamed developer on the project), Sierra were incredibly impatient, and were frustrated at the delays caused. They wanted the game for a Christmas 2000 release, and were not willing to give the team more time beyond that. The friction caused by this saw productivity fall as morale dropped. When it was realised that the Christmas 2000 deadline would not be met, Sierra decided to cancel the game.

At present, all that remains are a series of adverts and screenshots – but it is hoped that something of the cancelled development will surface in the future. Maybe one of the developers still has something tucked away that they could share. For now, check out a few additional items provided by Niklas from his research.

Gallery

 

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Putty Squad

1994-2013 System 3

Platforms: Apple iOS, Commodore Amiga 1200, Nintendo Game Boy Color, Nintendo DS, Nintendo Wii U, PC (DOS + Windows), SEGA Mega Drive, Sony PlayStation 2 and Sony PlayStation Portable

As part of the launch and release of The Games That Weren’t book, we are  adding assets and content that didn’t make it to print as bonus DLC content to share with you.

Within the book is an in-depth and detailed 14 page story about various conversions of Putty Squad across almost 20 years that never quite made it, including of course the famous Amiga 1200 edition. We discuss the various developments with Phil Thornton (Putty Squad designer), Andy Roberts (PS2, CGB project leader), Jon Wells (CGB developer), Galahad (A1200 version saviour), John Twiddy (A1200 developer + other various conversions), Michael Smith (CGB artist) and Nick Lee (A1200, Mega Drive and PS2 artist).

titlescreen
PS2 title screen

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Posted in Amiga, Bonus, DS, Game Boy Color, iOS, Mega Drive, Nintendo, PC, PlayStation 2, PlayStation Portable | Leave a comment

Virocop – early screens and differences

Virocop is an often overlooked classic Amiga game by Graftgold that was released in 1995, a spiritual sequel of sorts to the likes of Quazatron and Magnetron that you may have missed. If you did, then check it out!

virocop alpha 3

Thanks to contributor Grzegorz Antosiewicz, we are able to show a series of early screenshots during its time in development that show different features and assets which didn’t make the final game.

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Carmageddon

2005 SCi / Stainless Games

Platform: Gizmondo

This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. Within the book is an in-depth and detailed 18 page story about the unreleased Carmageddon TV (CTV from this point on) by Visual Science.  Often it has been stated that CTV was due for release on the Gizmondo hand-held, but this wasn’t the case at all. In fact, it was a conversion of the original PC classic.

We had planned to tell the story of the Gizmondo conversion in the book, but had to cut the piece due to space. As part of our Bonus material series, here is the full raw article for your enjoyment, where we speak to the Stainless Games team – Patrick Buckland, Ian Moody, Steven Haggerty, Neil (Nobby) Barnden, Kev Martin and Will McCourt. Special thanks to Justin Castle for allowing us to use his screenshots from the demo.

Please note that it hasn’t been professionally proof read compared to the published pieces in the book. Apologies for any errors, which we will be happy to fix over time.


Although Visual Science’s Carmageddon TV development had been faltering and eventually saw a professional relationship destroyed, elsewhere another was about to be repaired after half a decade towards mid-2005, when opportunity arose to develop for the new upcoming and exciting Gizmondo handheld. However, this was not the CTV conversion as often reported over the years online.

carma large
Getting ready for some carnage on the Gizmondo demo.

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Posted in Bonus, Features, Gizmondo, Reviews | Leave a comment