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GTW64 May 2022 update

For May 2022 we have the following 6 new additions and updates for the site, including a number of new entries and preservations over the past month. Also details of another Shadow of the Beast conversion that was under way and various tidy ups and additions for 33 pre-existing entries. Enjoy!

6 new entries added

Harold V1McMurphy’s MansionPlayWriter seriesRabbitJack’s CasinoShadow of the Beast V1Silvia

33 updates added

2400 A.D.Alien gameBatman ReturnsBee 52Bible Research Systems titlesBob’s Full House V1CJ In SpaceCJ’s 4th AdventureChopsDefensiveDouble Dragon V1Educational Activities, Inc. titlesFormula 1 SimulatorFormule 1Gravity XHard Drivin’ V1K-TEK Software titlesKarnov V1Kick Your BrainLOGO-Logic 1 and 2MegatanoïMicro Application titlesNigel Mansell’s Grand PrixNuclear Sub CommandPhoenix LairRace Drivin’Sprites Software titlesStreet Fighter 2 V1TetrixTruccZamzara V1ZgadulaZynon

Posted in GTW64 news, News | 2 Comments

Enforce

1998 Insanity

Platform: Amiga 1200

A very impressive first person development for the Amiga 1200 from 1998, which was heavily inspired by titles such as Quake.

The game was being developed by Czech developers Insanity, and wasn’t to be your usual FPS, but had an extra element where you had to gain experience to be better in combat. You had to earn and save money to buy weapons and build yourself up.

042

Within the game, you would have to complete a set of different missions as you progressed through the levels. Continue reading

Posted in Amiga, Reviews | 2 Comments

Mega lo Mania 2

1992 Sensible Software

Platform: Commodore Amiga

A sequel to Mega lo Mania was on the cards as early as when the first game was still being written according to Jon Hare in Amiga Power magazine. When the release of the first game was such a huge success, the publishers were keen to see a sequel.

mega2

Developed by David (Ubik) Korn, originally the sequel was to be released under Mirrorsoft’s Imageworks label, but was reported to be looking for a new home by Amiga Power issue 10’s news page after the collapse of the company. David would write a diary for Amiga Power about the game’s progress. Continue reading

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More C64 titles preserved

Thanks to the amazing efforts of contributor Allan Pinkerton, two more unpreserved C64 titles have now been preserved in the form of the final missing Playwriter title – Castles and Creatures (which goes now with the other titles preserved in April), but also a previously unknown title from Micro Learn called Myths, Magic and Monsters.

Allan has scanned in all the materials and also preserved the disks, which you can download below. Many thanks to Allan Pinkerton for his hard work and dedication to see these titles preserved.

Downloads

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The Hand of St James

1992 Impressions

Platform: Atari ST, PC and Commodore Amiga

“A game of murder, intrigue and adventure, in which nobody can be trusted in the abbey, a monk is dead and the sacred relic has been stolen. It’s up to you to find out who is responsible.”

stjames8

Well, that’s all well and good – but it seems no one had the opportunity to find out, with this intriguing point and click adventure game that was promised back in 1992 from Impressions. Continue reading

Posted in Amiga, Atari ST, PC, Reviews | 5 Comments

Quick note to all

Hi all – just a heads up that I may not get to process any site comments or submissions right away, as a close family member has been admitted to hospital.

I’ll try and respond and update as soon as I can, including adding some more updates to the site over time. Apologies for any delays in getting back to you and wishing you all the best!

Frank

Posted in GTW64 news, News | 6 Comments

Bermuda

1997 Unknown

Platform: Commodore Amiga 1200

An adventure game from Germany that would be inspired by titles such as Myst, Secrets of the Luxor and Monkey Island.

strand2

Not much is known apart from some brief text from Polish magazine ACS, which described the plot as being based on a science fiction story. The graphics in the game were to be all rendered with video sequences and ray tracing (at the time they were being hand-drawn) and as a result the game was to be released on CD. Continue reading

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