Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Following the success of Starwing, Argonaut sought to find a new title to utilize the Super FX chip once more and prove that the SNES still had plenty of life in it yet against the newcomers of the Sony PlayStation and SEGA Saturn.
Super Play magazine reported in 1994 that Argonaut had signed the Transformers licence, and this was to be their next big title on the platform. It was felt that producing large scale robots would work perfectly with the Super FX chip and something special could certainly be created. Continue reading →
Bit of an odd one to kick off the week. Years ago my mum picked up a copy of Wreckin Crew by Telstar for the PC in a charity shop around 22 years ago, and I couldn’t get it working at the time. What was odd was that it looked like a pirated copy inside the box, with no instructions. So, I thought it was a dud and it was left to gather dust in my parents attic for many years.
Clearing out recently and finding the game again last week, I realised that all wasn’t what it seemed when I was a kid. The CD of course looked to be some kind of prototype burn of the game, so I quickly set about making a backup to ISO to run within Virtual Box and a copy of Windows XP.
These screenshots are from when it was in early development, taken from magazines such as Amiga Power (October 1992), Amiga Games (11/1993), TGM (issue 47), Generation4 (issue 46) and The One magazine.
Our next entry is thanks to Grzegorz Antosiewicz, and is of a title that was eventually released on PC for the German market in 1997, but was due an Amiga release much earlier.
Bazooka Sue (or Bazuka Sue as one magazine oddly referred to the game) was first mentioned way back in 1992 as being a new SCUMM style game with a protagonist described as a cross between Kim Basinger and Miss Piggy. Not an insult to the looks of the character, but the fact that they are oddly part human and part pig!
Following on from our recent post about the arcade version of Fire and Forget 2, comes yet another title that was being developed simultaneously whilst the home conversions were under way. With The Living Daylights, it would have essentially been the Amiga game that users would have seen – well, had the Amiga version been released that is.
Arcadia Systems was set up by Mastertronic to try and break into the arcade market, and their business model was to essentially put an Amiga PCB with a game burned onto EPROMS, making for much more efficient development and a far easier way for arcade owners to swap games around. The plan would be for the home computer version to be made available 90 days after the arcade release. Continue reading →
John Phillips was a brilliant developer who created classics such as Nebulus and Eliminator, and was to extend his exciting catalogue of games with a new title called Scavenger for Hewson software back in 1990.
It’s been on the Gamebase64 and GTW64 missing list for many years now and was unknown if it was released or not. Well, it can be confirmed that the game was indeed released and has been fully preserved.
The game is an educational game from 1987, and is yet another piece of C64 history now preserved.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.