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GTW64 October 2021 update

Apologies all, a bit manic at work and home this past month – so this month the update is a bit quieter than normal. Hopefully we’ll have a bit more time before the Christmas break to build up our usual large update of unreleased gems. So for this month we have:

2 new entries added

People from SiriusUnnamed game

7 updates added

BaseBloid BrosTiger Road 2Typhoon ThompsonUndeadX-MenZrenite

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2000 Trecision

Platform: PC

Gaming historian Damiano Gerli of The Genesis Temple in August 2021 produced a wonderful 3 part article on the history of Italian video game developer Trecision, which we highly recommend checking out if you haven’t already at

Within the 3rd part of the article, Damiano talks about a cancelled title named Samhain, which was in development around 2000 by the company. An in-house title that was being put together by a small team within Trecision, consisting of Federico Fasce, Marco Castrucci, Alessandro Giusti, Stefano Mariani and Tommaso Bennati.

screenshots Cripta03

Federico Fasce informed Damiano that the team had come to him with a FPS prototype that featured a “terrific gothic mood”. They had even taken pictures of graves from Rapallo’s cemetery at night time for textures. Federico felt though it should be more of a survival horror type game, than an actual first person shooter. Continue reading

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1994 Digital Illusions / Psygnosis

Platforms: Commodore Amiga and SEGA MegaDrive

Recently we reported on a lost SEGA MegaDrive conversion of Benefactor, which the press had wrongly attributed screenshots from another game called Hardcore.

Hardcore itself was a fantastic looking Turrican/Assassin clone developed by Digital Illusions, and was due for release on the SEGA MegaDrive. Sadly Psygnosis would pull the plug on all their 16-bit developments before the game would get a chance to be released.

In later years, thankfully the game would see release on the Mega SG as Ultracore. You can read more about this release and see the game in action thanks to Beyond The Scanline’s excellent review.

Amiganoid v2 001

Though what of the Commodore Amiga version? Well, Hardcore was originally being developed for that platform before it was decided to move all of the work across to the SEGA Megadrive. Various previews were shown in magazines at the time, such as The One and showcasing what was looking like a great action platformer. Continue reading

Posted in Amiga, Amiga CD32, Mega Drive, Reviews | 2 Comments

GTW64 September 2021 update

Another month already, and not entirely sure where the time has gone! A slightly busier update this month, as we have gone through and tidied up some of the pages and removed a load of broken links, as well as adding our usual scan additions and small updates over the past 4 weeks. Hopefully in some way this will provide a highlight of some titles you may not have seen or read about yet.

Undead to be “resurrected”!


News just in, with Undead to be put into development once more after 31 years since its cancellation. Yet another title that could escape the vaults!


2 new entries added

History Package, Tetris

109 updates added

Accilatem, Ace In The Hole, Acid House, Ala Software, Alien 8, Alien Syndrome V1, Alternate Reality – Missing parts, Appointment With Fear, Arcade Wizzard, Atic Atac, Atlantian Continue reading

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1991 Core Design

Platforms: Commodore Amiga and Atari ST

Following on from the recent post on Cyber Fight, comes yet another 3D futuristic sports title in the shape of Retro. A title being developed for Core Design by Steve Northcott (programming) and Simon Phipps (artwork).

No doubt with a bit of inspiration from the recent success of Speedball 2, the Core Design duo had come up with a nifty 3D polygon routine and sprite algorithm to come up with a potentially winning formula (or so it seemed!).


ACE magazine gave a bit of background story to the game, suggesting that teams from all over the Solar System compete in the Retro League. Each game pitting two heavily armed and heavily armoured teams of six players against each other in a no-holds-barred scrap. Continue reading

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Chess through the ages

1995 Black Legend

Platform: PC, Amiga 1200 and CD32

Chess Through The Ages is an unreleased chess game for Commodore Amiga 1200 and CD32 (possibly even PC – see further on). First kicked off in development around 1993 and eventually was set to be released in 1995 – it was never to be.


Heavily inspired by Battle Chess, the game was to feature decent animated chess pieces across a variety of different background styles. Some of the chess pieces look to have featured Star Wars characters too – including R2 D2 (not sure what licencing went on there). Continue reading

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Turbo Charge

1991 System 3

Platform: Commodore Amiga

Once known as Borderline during its early development, Turbo Charge was inspired by the driving section that featured within Vendetta, an earlier game by System 3.


The game was released on the Commodore 64 in late 1991 to much acclaim, making up for the terrible conversion of Chase HQ from Ocean. You see, this was very much heavily inspired by Chase HQ, where you had to hunt down criminals across a number of stages. Continue reading

Posted in Amiga, Reviews | 2 Comments