Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Within the book is a detailed 10 page full story about the unreleased Attack of the Mutant Zombie Flesh Eating Chickens from Mars (AOTMZFECFM from here on) – talking to Matthew Smith, John Darnell, Keith Ainsworth, Ste Cork and Steve Leyland. There is also a specially created artist impression showing how the game may have looked, based on recollections of Matthew, John and Sinclair User. Continue reading →
As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. The book contains a detailed 6 page full story about the unreleased 1970’s Atari arcade, Time Bomb – talking to those involved in the development, with input from Chris Downend, Lyle Rains and John Ray. Check out our growing Bonus Content page for more materials added over time.
When discussing the game with John Ray, it was established that archivist Scott Evans was now the keeper of the prototype. Scott has created a video of the game in action, which you can see below. Special artist re-pixelled versions of the screens from the video shots were made and printed in the book. Continue reading →
Contributor Niklas Lindholm has been trying to solve a mystery about a football management game that would just disappear completely without a trace.
Krisalis had already previously had released a title called PFA Player of the Year back in 1996, and tried to make extra use of the PFA licence by creating yet another management title called PFA Soccer Manager. This would be a management game built to run in Windows 95, making use of the codebase and interface style. However, they state that console versions were to be planned. Continue reading →
“I do miss having so many imaginative people around me, though, and I certainly regret never producing the 1930s football game we designed after signing up Sir Stanley Matthews.”
We got in touch with Peter, who confirmed that the game only ever got to a concept stage, when the project was put on hold. They didn’t get as far unfortunately as deciding what platforms the game was going to be on.
So sadly, the game was very much at the very early stages with nothing to find.
As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you.
The book contains a detailed 8 page full story about the unreleased 1979 arcade, Oops – talking to Larry Rosenthal and Dan Sunday about the development, and how it evolved over time. As there were no gameplay screenshots to show at the time, the piece features artist impressions of how the game could have looked. Continue reading →
By the creators of UFO: Enemy Unknown and being led by Julian Gollop, and was a 3D evolution of the previous X-COM strategy games produced by Mythos Games. The press at the time were very excited about the game, and one even felt it could have been one of the greatest turn-based strategy games ever produced. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.