Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
It seems this one almost went under and missed the GTW scanner.
This was brought to the attention of GTW thanks to the Lemon 64 forum and a member asking about the whereabouts of the C64 version of this game.
Snoopy & Peanuts was another cartoon game by The Edge, to be in similiar shape to Garfield – The Big Fat Hairy Deal. It is possible that the game was being developed by the same team.
The fact is that the game got released on various platforms, including the 8-bits, but the C64 sadly missed out for reasons unknown. It is very unlikely that a C64 conversion was not in production, so questions need to be asked and answered.
As far as we know, there has been no adverts in the like of Zzap 64 about the game, so we have to rely on someday an advert turning up in a multiformat magazine which possibly gives us a screenshot, or even just confirmation of a C64 version being developed.
As said earlier, we assume that it would have been done by the guys behind Garfield (Softek). The only people we know who worked for Softek was Ian and Mic, so that is the first place we are trying to see if they know anything or have any leads.
The game was fairly well recieved on the platforms it was released on, though it never got the spotlight attention, which is what might make this a particularly hard game to find.. but who knows?
If anyone has more information on this title, then bung us an email!.
CP Verlag were almost always known to release high quality games, though with this game, its hard to believe that.
"Sniper" is a poor Op Wolf perspective game, where you have to snipe naff looking sprites behind poor backdrops.
I think this game could have taken a leaf out of Robocop 3’s books, and followed its method of sniping heads and things. This is nowhere near in the same class as that game, and lacks a lot of elements to make it a playable game.
Just shooting a load of heads and thats it, doesn’t really seem to event to much playability. Repetitiveness sets in quickly.
However, it must be remembered that this is a preview, though how much different the final game would be is anyone’s guess. It is likely that the game may not have changed too much apart from some new titles and music.
No credits are present in the game, so another long process for finding out more about this game and if there were a later version that we could see.
Sniping has never been so much fun… it isn’t here anyway…
We don’t know much about this game just yet. Although the game was actually finished off and fully released, we are interested in the first version which was in development. What happened to it?….. was it any good?…. Anyone got any information???
Contact has been made with Jim Scott, but sadly we have not heard anything back just yet. Hopefully soon we will hear back and find some information based on this game and the others.
So for now we have no credits for the game, so hopefully someone will step forward for it.
A more recent game which never surfaced in the end, created in 2000, Slither is a simple shooter which promised a lot of new features in the finished game.
Sadly it was never to be, and so the game remained only a simple preview, where you control a ship which avoids attack waves of fireballs.
It is not known how far the game reached before it was scrapped, though hopefully contacts will established what was going on, and what is going on now.
It seems the game may have ever reached this stage, so this is probably it. A shame, as the ideas sounded quite promising.
This game is one of the rumoured unreleased 22 Codemasters games which one day we hope to track down and bring to you, like Codemasters should have done a long time ago.
This game was to be the sequel to Slightly Magic by Colin Jones, which Ian Gray converted from the Spectrum version. We guess that the game would have pretty much been more of the same using the same engine.
The Spectrum entry at the World of Spectrum states that the game was a finished but unreleased game, only being finished on the Amiga. It is thought that part of the Spectrum game may have been started, but this needs confirming by Colin Jones.
For those who do not know, a story broke in the news pages of Commodore Scene (A popular C64 fanzine in the UK), that Codemasters were confirmed to have 22 unreleased games which were ready to be released, but Codemasters pulled out of the market before any could sneak out.
Some of these games are now known as Bee 52, Grell and Falla, CJ’s 4th… mainly because they have made it out. Others are speculated as CJ In Space and Wacky Pool… The others are a mystery, but rumours suggest they were a few games that Codemasters released on the NES multicarts.
The C64 was not a huge success in France, with the Amstrad CPC the dominant 8-bit system. As a result, many French games which the C64 was more than capable of replicating were never released for it.
Sliders is one such example. It resembles Marble Madness, with players locating a puck and guiding it through twelve levels. The key word is ‘playerS’ – this is a competitive head-to-head game, with the two players starting from different points and thus competing to ‘tackle’ each other for the puck.
We know that a C64 version was at least planned – http://hol.abime.net/1979 mentions that loading instructions are included in the manual. Philippe Banwarth was behind the Amiga version, and Laurent Genelot and Jean-Paul Mari were involved with several of the company’s few C64 games, so they are also potential leads.
Ski Star 2000 was a 3D graphic ski simulation that was released on the ZX Spectrum and was written by Pete Cooke. An entry exists on the World of Spectrum.
The game was fairly well recieved, but is not considered as a classic really. However, Richard Shepherd Software felt it was worthy of a C64 conversion and this was mentioned in Issue 99 of Home Computer Weekly.
However, it never surfaced (Surprise surprise!) and now it has become an entry in GTW for that reason.
So what happened to it?… Did it ever get started?… Was the Vector graphics a problem for the machine?
Plenty more to find out, and very much early days!
A quick entry, but this educational game was advertised early in 1984 in a few magazines as a list of games coming soon from Comm*Data / Channel Software.
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