Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Punisher

The Punisher was advertised in various magazines, and was advertised by The Edge for all machines, including the Commodore 64.

The game is based on the film project of the time which starred Dolph Lundgren and which went straight to Video. We think the Amiga version did make it out.

Just how far the C64 conversion got is unknown. The advert was all that ever existed really of the C64 conversion. The Edge did disappear after a little while, so maybe only got the Amiga and ST versions finished before they closed their doors. Some companies did tend to spend more time on the 16bit conversions, and the 8-bit versions came last.

The game looked to be some kind of early Doom game, from the Amiga shot that was with the advert. Just how the C64 could have handled this is anyone’s guess anyway.

Without credits to give or anything, it will be hard to find this game… Though according to Jason, the golden boys of Edge at the time were non other than Ian + Mic, so maybe they could have been a part in the conversion?

Possible punishment to us that we may never see this…

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Pulse

David Green is probably more well known for his music that he composed for the likes of Boing and also Reckless Rufus for Mike "Kernal" Berry. But it seems that David also did a bit of coding too, and so Pulse became a bit of a surprise entry for GTW when Mike mailed us a copy of the game.

Think "Citadel" mixed with "Tom Thumb" from the Oink game, and you pretty much sum up Pulse, which is a great little puzzler. Unfortunately though you will only get challenged for about 2 levels, as the game is incomplete. Although the titles, music and game mechanics all seem to be here, the only thing really missing are levels. Once you get past level 2, things become increasing sparse and then eventually you’ll get stuck on a later level which has no exit.

However, some may not ever get off level 1, as it is rock hard!…. Certainly i’m sure that the game had it been finished would have had its difficulty levels tweaked slightly, and the high difficultly level is a result of the game being unfinished.

We’re not sure exactly why the game never got completed or released by anyone, but we assume that David tried to find someone to publish the game but didn’t have any luck. Possibly David (or Mike) will confirm in the future about what happened to this game. But overall this seems to be it, no more to find of this one!

Thanks to Slator for the tidyups made in the additional copy of the preview which we’ve also added!

Enjoy this great little preview, and hopefully we’ll find out more about the game itself soon!

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Pulsator

Yet another Martech game into the archives, and one which is surrounded in mystery!… Just what exactly was this game about? CVG had this to say about the game, along with some screenshots which you can find under “Scan shots”

“Martech is set to release Pulsator, a multi-maze shoot-em-up with a challenging puzzle, for the Spectrum, Amstrad, Commodore 64/128 and MSX. The game offers 5 game levels, each consisting of 49 rooms. On each level is a “Pulsy” who has to be rescued. This is done by finding the key which unlocks the door to the prison. The aliens on each level become progressively more intelligent and will deplete your power if they touch you. The landscape of each level also becomes increasingly more difficult and hazardous to negotiate.

The game is far more complex than simply finding your way through a maze. various pathways are blocked by gates, of which there are six types, numbered one to six. The gates cane be opened or closed by passing over sensors. The sensors are also labelled one to six. if a particular type of gate is closed and you pass over its associated sensor then it will open. if a gate is open and you pass over its sensor it will close. it is this element of the game which makes it far more exciting than simply solving a maze. Pulsator will sell for £7.95 on the Spectrum and £8.95 for the Commodore, Amstrad and MSX. Commodore disk versions will cost £12.95 and Amstrad disks for £14.95.”

The game was also advertised around the place, but its the C64 screenshots in CVG which all but confirm that the game was well underway and almost completed.

So does this mean that Martech scrapped the game because it was too poor?… We are not sure just yet, but we are speaking with some people who used to work for Martech to try and find out more and see what happened here.

Seems a shame that this “Metaplex” style game was never to see the light of day. The Spectrum version did get a release… http://www.worldofspectrum.org/infoseekid.cgi?id=0003933

One recent finding thanks to Jan Harries is that the music was confirmed to have been composed by Rob Hubbard. So yet another Rob Hubbard tune we hope to recover as a result of finding this one as well – and it could well be the final lost Rob Hubbard tune left to find on the C64.

But we mention “Metaplex”, and it may not be a coincidence that the game is very familiar in style. That is because Metaplex was actually done by the same development team as Pulsator – called Softeam. Softeam is actually credited to the C64 release of Metaplex, so we believe that the coder could be the very same coder who worked on Pulsator. If you look at the score panels between both games, then you will see that the screen area size is identical. It is very likely that Metaplex also shares similar code to what was used in the C64 edition of Pulsator.

Sadly the clues are limited at present to who Softeam were, and who were behind all the conversions. One potential lead is that the loading screen is credited to “Malcolm Smith”, who may well have done the screens for all versions. Can he be traced, and can he shed light on who were behind the C64 editions of Metaplex, and ultimately, Pulsator?

Oddly there was an advert in May 1987 issue of Swedish magazine Datormagazin, page 11 (see scans), which had the game listed as for sale. Maybe jumping the gun a bit too much?

We have bought the Spectrum edition of the game to make scans (to get the extra C64 screenshot), and interestingly you will see that the C64 gets prominently mentioned in the instructions. It seems the game should have been released! Why wasn’t it?

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PT-109

PT-109 was based around the World War II patrol boat that John F. Kennedy served on. An article in Commodore Magazine (Dec 1988) had the following to say:

“Spectrum HoloByte 6-1/128: PT-109, an amazing patrol boat simulation, is scheduled for September release. This authentic re-creation of WWII PT boat operations is top-notch. You have to deal with enemy submarines and aircraft, as you search for battleships and other mighty vessels.

If you’re a history buff, PT-109 allows you to perform 45 mis sions typical of the period. These assign ments can be day or night scenarios, and the more difficult ones simulate the early days of the war iwhen the lightly-armored craft didn’t always carry what it took to gel home). Your armaments include: torpedos, cannon, submachine guns, depth charges, etc. By the way, light rockets were actually used late in the war to pro tect the boats from air strikes.

You will also find them in certain game scenarios. The program also contains: four areas of action (New Guinea, Phillipine Islands, Solomon Islands and the Mediterranean Sea), four 90-degree views, detailed dam age reports, map displays, control panels and gauges, the ability to see things through binoculars, and the option to save a game in progress. You can even perform the same heroic mission in the Solomon Islands that made an unknown skipper named John F. Kennedy famous. PT-109 contains incredible graphics, great sounds and historical authenticity”

Although the game was released on the PC/Mac in 1987, the planned C64 conversion never surfaced unfortunately. The game was fairly well recieved – so it seems a shame.

We know little more at this point, but maybe you can help shed some light?

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Psykozone

Following on from the news about Project Argus, also comes Psykozone… The additional lost title from Alf Yngve which was planned for release back in 1994 by Psytronik Software.

Again, as with Project Argus, Psykozone was unreleased due to Psytronik closing its doors due to poor support. Again this is a SEUCK title, which was Alf’s speciality. Even if you dislike SEUCK titles, its hard not to like Alf’s efforts which are undoubtfully some of the best the tool has ever seen.

This time, Jason Kelk was to be enhancing this title, and trying to cram a Feekzoid digi tune into the actual game. Other work was completed such as a loading screen and a logo for the game.

The game features a motorbike which travels up the high way through busy streets, avoiding crazy drivers and the like. The game was previewed in Commodore Format back in the days of the Game Explosion in 1994.

Now in 2008, Jason Mackenzie and Jason Kelk have both collaborated and dug out all the remains of Psykozone to allow Richard Bayliss to do a full enhancement of the game. Richard has enhanced the game in a similiar style to Jason Kelk who did the previous SEUD compilation, so the game is a very accurate representation of what might have been back in 1994 and a bit later (as Jason’s work was more into the late 90’s with 4Mat chipping in with some tunes). Even the intro screen has a respecting nod towards the SEUD compliation intro. Richard overall has done an awesome job! Also iAN CooG has kindly helped with some enhancement work including the 2 player option. Many thanks!

As an additional bonus, Jason Mackenzie has dug out some unseen artwork which would have been used on the cover art (In the scans section), and we have produced special disk labels and inlays which can be printed off if you wish (Included in the download archive). There is rumours of a special tape version surfacing, but you’ll have to wait and see on this!

Also there is an exclusive 4Mat tune which has never been heard before. 4Mat composed a Streethawk cover tune for the game, which Jason Kelk also dug out and has now been installed.

Before I finish, a quick thanks to Jason Mackenzie for the screenshots and other bits and pieces. You can read the full history of Psytronik and details about Psykozone at http://www.binaryzone.org/psytronik.php

Finally the game itself is a typically classy Alf Yngve SEUCK effort which has elements of Spy Hunter about it. It’s a nice little game and one which would no doubt have been welcomed back in 1994, but its here now after a 14 year wait. Check it out and enjoy the Psytronik title that never was!…

Alf’s lost gem here at last!…

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Psycho Warrior

An early game featuring the early graphics of Martin Holland. This was mentioned breifly to me by Martin in an Interview, and it has been named a few times by other collegues of Martin’s… but this is it.

From what has been told, Psycho Warrior FMB was an OP Wolf style title which had a lot of *hidden* meaning in its title, with the FMB infamously standing for Fucking Mad Bastard. Just how they almost got away with that one is beyond me! :)

Anyway, sadly it is unknown about much of this game at the moment, though more light will hopefully be shed soon. It is known that the game spawned the idea of Psycho Glider FMB, and started its own series in a funny little way.

Strange though that neither game made it out in the end, quite possibly because Lothlorien went under before they could get released.

More research needed for this title, like who programmed it! :)

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Psycho Baby

Richard back in 2000 was working on a game project called Psycho Baby. Unfortunately due to a horrible disk error a lot of the game was lost and Richard decided not to go any further.

The game was basically a simple bomb ’em game, where you had to bomb tanks and stuff and was shot back by them. A single screen game which wasn’t anything particularly special.

It would have been nice to find something of the game to preserve, but sadly it seems this is completely lost. Maybe Richard has some music or bits and pieces that were part of the game, but its unlikely.

Seems like it is an open and shut case for this one…

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Prototank

Another quick entry … A news item in Commodore User back in 1988 mentioned that Origin Systems would be releasing a game called Prototank on the C64.

However, nothing surfaced – and no evidence seems to exist of it on any other system. Is there a possibility that this game become “Omega“, which they later released?

Do you know anymore about this game?…

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Proteus

A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Proteus is basically Warhawk V1 which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk game on the DS. We think its probably sneaked out already, as Rob’s tune is already in HVSC which is slightly different to the final Warhawk tune.

The game is basically exactly the same game (With minor differences), but was a beta version sent to Firebird before the final name was chosen. Proteus is the name of the team behind Warhawk.

From an interview in RESET issue 11 – changes were made due to the game being too similar to the arcade it was based on (Star Force), so this is the version before the Firebird changes were made and featuring an end of level guardian.

Case closed!…

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