Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Space Wars Alpha

Apparently this game was actually stolen from German company "E.P.S" by Coco Industries, who cracked this game.

A little bit sad, as the preview doesn’t seem to tell a lot about the game, apart from its a Star Wars based game.

It seems to be a preview of the character information screens, which doesn’t indicate what the style of the actual game was to be about. The information for each character is fairly blank, and there is a date included, possibly for when each character was created.

This may even just be a demonstration of the main controllable characters for the game for a magazine or another company, its not known.

It seems as the event of the game being stolen may have halted progress of its creation. Just how far the game reached before being cancelled is unknown. The game was actually promised for late 1988, and never surfaced at that time.

No credits exist in the program, so trying to find this game and what it was about is going to be a very difficult task, especially because of the year the game was stolen.

Star Wars fans will morn the loss of this game…

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Space Warrior

Yet another title found in 2004 by Triad, and another game by Dirk Conrad… this time a futuristic Archon style game with space ships.

This is a complete and very nice strategy game which strangely has never been released as with Ant Eater… a huge shame, and it is a wonder just why.

At one point in the game, two ships can meet and play in a minimal "Combat" style encounter, depending on their positions on the grid.

Not much else is currently known about a game which needs a lot of research to actually find out why it is a GTW, and not a Gamebase released game entry.

More to come soon we hope!

A nice futuristic Archon clone…

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Space Tracker

Space Tracker was mentioned very early on Issue 9 of Zine 64, defined as follows:

"In this Elite style game – you must interact with other characters, fight and deal with them to be successful… Could be very promising!"

As with most games detailed at this time, they mostly were vapourware – but in the case of Space Tracker – the game was fairly well advanced and a preview managed to sneak out – which you can download from here. The game isn’t very Elite like, but more like Ultima in space.

The developers state at the start of the preview that the game is actually quite old, and they have just produced the demo to show what is coming up. A lot more was promised, and we guess that Elite styled space battles would be part of the game.

Of course, the reason why the game is reviewed here is because it never quite got finished. We don’t know just how much further it progressed from this preview, but with credits listed – we hope to find out soon!

Do you know anything about this conversion?

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Spacestation Alpha

Advertised in BigK magazine, Spacestation Alpha was sadly another title which was never to see the light. The C64 version was stated as coming soon.

The game was described as follows on the advert:

"A graphical space battle – The deadly cylon fleet has reached its destination. Their objective – destroy planet earth. Each ship in the fleet carries a single devastating lithium torpedo. Earth sheilds are up but their power is beign drained. You, as commander of earth’s last remainign space station are all that stands between the cylons and earth’s total obliteration."

The game we assume is a Space Raiders style game which was quite popular around the time. This could well have been a clone of somekind. The BBC version was released and apparently well recieved.

We don’t know much else about the game apart from these details, so there is a long way to go to get any information on it.

Do you know any more about this game?

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Space Rogue

A very short entry for now for a game that was one of many that never quite made it from Crystal Software back in the later end of the 90’s.

Space Rogue seemed to share a lot in common with the game from 1990, as this too was an RPG. Was it the same game, or a completely new game?

We know little more about the game, but ex-CEO Alex de Vries of Crystal Software had the following to say which explains why all of these titles never made it:

“I used to be the CEO of Crystal Software back when it was developing and publishing games for the C64 and Amiga platforms before making the transition to PC only. The Legend of Kyril was actually an Austrian project we signed up as a last effort to see if we could sell decent volume on the C64 if the quality was there for the title. Our involvement was purely in sales and marketing and we were never involved in the creative side of things. I wish I could remember the names of the developers but it’s just too long ago.

Code exists for some but I have moved halfway across the world since those days so I don’t know whether anything survived. I don’t have a copy anymore in any case.

We packed it in after 1996 and cancelled all projects for the C64 in Q1 1997. Titles we did (re-)publish were McRat, The Zinj Complex, Target, It’s Magic, Colorzone, Riddles and Stones and a few others. Not the greatest stuff but it was fun while it lasted.”

Do you know any more about this game?…

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Space Monkeys

An interesting title which could well be crossed off the list very early as a hoax, but should be reported anyway due to its mention in Issue 19 of Commodore Format.

Space Monkeys was potentially Commodore Format’s duff April Fools entry into the magazine, just mentioned briefly as a new title coming soon, but no details about the game itself. It might just be co-incidence that the game was announced in an April issue, but it is here to be found out.

No company was around called Fosters on the C64 – most likely a reference to the Australian Lager company instead to be funny. But maybe (just maybe), some homebrew UK developer was making this game or decided there was a gap in the C64 market and money to be made.

Do you any more?… can you confirm this to be an April Fools? This is all we can currently say about a game which could well be vapourware…

April Fools?…

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Spaced Out

Released on the ZX Spectrum and Amstrad CPC, Spaced Out was a puzzle game that was produced by Steve Cain and John Gibson back in 1987 for Firebird Software.

The game had a mixed reception, but was a good solid budget title overall. Zzap 64 in June of 1987 first mentioned that Spaced Out was coming soon to the C64, mentioning John Gibson, but most likely he only ever wrote the Spectrum version and someone else did the CPC and C64 versions.

Sadly as you can tell, the C64 conversion never surfaced, and we are now hunting for the game. The back of the Spectrum release shows some rather C64 ish looking screenshots, but these may have just been the CPC ones.

So what happened to this one?… Do you know any more?… Who was the developer behind it?

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Space Ace

Potentially this was originally thought of as vaporware until we had received confirmation that it wasn’t. This was thanks to early adverts for Space Ace by Empire/Readysoft, which reported a C64 version as coming soon.

Additionally though in recent times we have knowledge that indeed a deal was being thrashed out for a C64 conversion of Space Ace by Empire software. With a ton of game design document information and notes recovered by Paul Cawley and scanned in. Check out the downloads for a massive PDF showing a ton of information and specifications for the C64 edition being proposed.

Basically, Empire were trying to arrange conversions for not only the C64, but also the Amstrad and ZX Spectrum. We know at least that the C64 version was being pushed for UK based development during late 1989. They also wanted the game to be kept to around a 512k product to maintain portability at a later date to the Nintendo Entertainment System.

The document carefully explains what key sections would be focused on and converted, and how they could be converted – i.e. using vertical scrolling, switched perspective etc. It wasn’t going to be trying to emulate a laser disc game at all, but do something akin to Drgaon’s Lair, and make an interpretation/demake of some of the scenes.

Later adverts (and at least the ones we have seen) do not have C64 listed, so it was clearly scrapped off the list early on. It seems that discussions got stuck in a bit of a loop between the owners of Space Ace and Entertainment International UK, who were trying to negotiate the 8-bit conversions.

Things dragged well into mid-1990 and the owners of Space Ace got a bit fed up and even started to pitch to other companies to do conversions. They wanted to ensure that development was started asap, so they could get a Christmas 1990 release. It never happened, but we don’t know if anyone actually started any kind of conversion or if an agreement was ever made. The information ran dry at this point.

Readysoft did eventually release a C64 title in the form of Wrath of the Demon, which has a kind of laserdisc feel in its graphics for some strange reason. Maybe because of the large cartoony graphics. Maybe a proof of concept was done with Space Ace in Wrath of the Demon’s engine to start with, was scrapped and Wrath of the Demon grew out of the C64’s proof of concept?… A bit far fetched speculation?

More I feel is yet to be uncovered on this conversion, and something may well have been started – not only on C64, but Spectrum and Amstrad platforms too!

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Source Of Light

Source Of Light is a promising Uridium clone demo by Christoph
Demper, who was only around 14yrs old at the time when he developed this game.

Christoph had this to say about his game…"This was the first
try and machine code experiment for an unplayable Uridium clone – more a sort of technology study with sound-fx, grafix etc. done by me (when I was 14 or so…)"

The demo is playable enough to be able to control the main ship, which doesn’t move quite as fluidly as Uridium (but then what does?). The general concept was there, and you can shoot a few aliens… but thats it.

Interest seems to have been lost in the game, and no doubt in
1988 there had already been a huge flood of Uridium clones.
Maybe Christoph already realised at this point that there would be little point trying to create a game which was already on the
market in several hundred forms. It however was a good exercise of coding for Christoph, and no doubt he took a lot from it.

Of course, we will hopefully speak to Christoph more about his game soon, and he can explain in more detail about its development.

This seems to be as far as the game ever got, with a intro
picture and some title screen demos. Nothing else will likely
exist of the game, unless Christoph has some long lost sprites/level graphics which were unused etc. In a sense, the game is found before the search even begins. Now its a case of actually speaking to Christoph to learn more about his game…

More soon on this one we hope …

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Sorry!

A game being produced by R Pedersen, who developed a number of games which never made the light of day. The games were all made in MSDOS first, then ported easily over to the C64 and Apple machines.

This game came to light thanks to an interview with Roger. The game is based on the board game of the same name.

Roger tells GTW that the game was created initially on the IBM PC, and was due to have a C64 conversion created. The IBM version was not paid for however, and therefore the C64 version was never fully developed or released. It might have had a test conversion started, but we’re not too sure.

However, after a contributor came forward and mentioned they owned the game – it became clear that the conversion did get finished and was infact released!

After some digging around by Mason, a digital copy (not an original copy) of the game was found thanks to the combined efforts of Mason and Chris Kraus. We are unsure how this crack of the game had been leaked originally – but no-one is known to own an actual original of the game.

At first it was feared we may need to find someone willing to pay for the auction of the actual real game that has recently surfaced (as sadly none of us can afford), but now this isn’t the case for us. The auction though offers the chance for someone to own a copy of the original game though and should go for a fair bit. Then towards the end of 2012, a fully boxed copy was sold on Ebay for around $48, of which we have added a photo from the auction.

Case closed for this one, as it is no longer actually a GTW! (will be removed in the future!)

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