Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Steel Robot

A great little finding which has come to GTW thanks to Roberto Nicoletti.

Steel Robot was produced by Italian Simone Balestra who programmed Clik Clak for Idea Software in the early 90’s. It was the result of a conversation with Simone by Roberto, that the game was uncovered when Simone sent Roberto a copy of his unreleased game.

Simone had the following to say:

“I’ve finally found one of my first games: ‘Steel Robot’… Good thing ten years ago I gave all my floppy disks to Ivan Del Duca to have them dumped. Looking back at it a weird feeling got me! Honestly I forgot how difficult it was. I actually thought it was way easier than this… now that I played it again I remember, while coding it, I specifically included some dirty tricks to make it more difficult, such as loosing some energy if a minimum score is not reached”

The game itself is best described as a kind of Transbot clone (Whom Master System fans will be well aware of) or seems to be inspired by it. It’s not quite as polished as Transbot, but its a nice early indication of Simone’s coding talent with some very nice touches in the game.

It’s a great little finding, and i’m glad its been preserved. You’ll be happy to know that it is infact a full game and has never been seen before. A big thanks to Roberto for his hard work uncovering the game. Now you can enjoy it too for the first time as Simone had originally intended.

Now we just need to find out why this game never got released in the first place and close the case.

Certainly worth a look!… Another game saved!…

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Star Trek 64

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"Kirk, Spock and Co. beamed down to your 64 (Joystick required)"

Yet another Star Trek RPG game we are guessing, there are many in Gamebase and its possible that one could be this particular game, but its hard to say and determine. Therefore we must include it. The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More soon we hope…

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Star Tech Games

Star Tech was producer of some obscure games in the 80’s, mostly imports of some popular Vic 20 titles from Bug Byte. However, they started branching out into the C64 market around 1983 time.

In an advert, the following games were stated for release on both the C64 and Vic 20:

Also, Star Tech which appears to be a Vic20 software company that’s started branching out into Commodore 64 programs. Probably going to be around the 1983 time.

Meteor
Your ship is being approached by deadly meteors, your long range scan locates approaching meteor and indicates range. Your task is to spot the approaching meteors and destroy it with laser fire before impact. Beautiful graphics, damage indicator, full color hi-resolution graphics and sound.

Bunny (A frogger clone)
Using the joystick, move the bunny across four lanes of speeding traffic, dodging trucks and cars. Then hop across a swiftly flowing piranha infested river by jumping on floating logs and friendly turtles to safety. Full color hi-resolution action game with sound effects.

Ski-Run (Simple ski game)
Three different games in one, Downhill, Slalom, Giant Slalom. Each game with nine skill levels. A race against the clock for the fastest time. In Downhill, dodge the many trees and snowdrifts keeping between the pathmarkers. Slalom adds a new dimension to the game with Slalom gates.

Backgammon
The traditional game we all know. You versus the computer Human wits against the power and logic of a computer. Three levels of play, beginner, novice, expert. Single keypress comands for your moves, full color graphics with sound effects. The computer plays a very strong game.

None of these seem to have surfaced, and only Bunny has an entry in GB64 (but is currently missing).

It would be great to preserve these games, but are they GTW’s or just titles which were very obscure to find? Well, Paul Fullwood has confirmed that all the games (including Vic 20 versions) were all released and sold in USA for around 2 years in total. So the games must be out there somewhere and are yet to be still discovered.

In November 2024, Martin/Stadium64 and Marco Das/Exile found evidence that the C64 version of Bunny existed (see scans). Hopefully it means that this will be preserved and made available soon.

Can you help us find these games to preserve?

Posted in: GTW64 archive | Tagged: | 4 Comments

Starship

Starship was a fair 3D Wireframe strategy/action game which was being released on the Atari ST first, and then ported to the C64 at a later date.

It seems that the Atari ST version never surfaced also, as nothing can currently be found on the web whilst doing research.

We assume that the game was a kind of Elite clone, which was quite popular at the time, but we are unsure how true to Elite the game really was. It could be that it was deemed too much of a clone by a particular company and the game was scrapped.

We honestly don’t know much more, and need more research and findings before we can push on with this game.

Something to ponder for the meantime anyway…

Posted in: GTW64 archive | Tagged: | 1 Comment

Starsat

Thanks to Scott Julian, GTW is proud to present another game saved from oblivion in the shape and form of Starsat. An Australian RPG style game, fully completed, but sadly never released.

I’m not too sure of the story behind the game, but upon loading you are greeted with a level design with the same aspect as with Spindizzy.

Here you can take control of one of three vehicles, which have differing strengths and weaknesses such as speed and weapons. You navigate your tank, ship through various screens with the ability to destroy other enemy craft.

There is likely to be much more to it, but due to not being much of an RPG fan, I haven’t had chance to really explore the game fully. We will get a better description of the game sometime soon.

The game does not seem bad at all, and one which many of us would have no doubt bought had it been released. So why did it not get a release?… Well, Australian distributor Pactronics was offered the game, who often dealt with Utilities rather than games. Unfortunately, just as the game was completed, no deal could be agreed, and so the game was not released.

For reasons unknown, the game doesn’t seem to have been released elsewhere. Maybe it was attempted, but no-one wanted the game. Very strange.

This is what Scott had to say about the game, “It is called Starsat by Bit by Bit software in Australia. The game was offered to an Australian distributor called Pactronics (very large during the 80s and early 90s). I worked for them in various rolls including programming (mostly Atari ST stuff) and some C64 utilities.

This game was offered but failed to reach agreement and unfortunately never released, Sorry I couldn’t find any instructions, but I seem to remember that you move around STARSAT by pressing keys 1 thru 8.”

It’s now thanks to Scott that the game has been found and saved, but we hope to speak to the game’s developers in the future and get their side of the story on the game. Not much is really known, and we’re sure that there is a few stories to tell about this game.

Interestingly to add, this is labelled as Version 1.02… We therefore assume that there could have been more done, but we doubt it. We feel this is pretty much it. Though we will try to find out once contact has been made with the developers.

In March 2022 – Dan Warren created a video showing the game ending. Here is the link if you’d like to see it.

In October 2023, author Jeff Pritchard revealed that they had trusted someone with connections to represent them to get the game published, but they didn’t have the experience. The deal with Pactronics was not known about or communicated as being offered, let alone any discussion. Sadly they were not kept advised at all and it was likely never offered to anyone else.

A sad end to the title, that thankfully it was saved for people to enjoy as Jeff intended. Check it out and enjoy, and a big thanks to Scott again for helping save this game.

Posted in: GTW64 archive | Tagged: | 6 Comments

Star Maze

Part of an educational series, Star Maze is one of around 6 which is sadly missing and one which may have been released, but is very possible that it didn’t quite make it out.

We’re not 100% sure what happened to it, and what it was about, so we are lacking a lot so far for this entry. It was based for young children, and we assume was some kind of maze game which had problems at different points to be solved. Clutching at straws here… :-)

Thanks to contributor Trypticon, we learn that Mindscape announced this game in a catalogue as part of a Scott Foresman “Math Action Game Series”. Scott Foresman Publishing released it originally on the TI-99/4a. It came out later on the Apple II and Atari 8bit. Nothing on the C64 version though. Dumps of the TI and Atari versions do actually exist.

So what happened to the C64 version? Does anything of it exist? Well, Trypticon later found a museum entry for the game here:

http://www.worldcat.org/title/star-maze/oclc/18537066&referer=brief_results

Also thanks to Marco ‘Exile’ Das, there is a copy also on retrocollector.org (link pending). Then thanks to Martin/Stadium 64 – the game was confirmed as being added recently to Gamebase64 – so it is now fully preserved!

Case closed!

Posted in: GTW64 archive | Tagged: | 9 Comments

Star Hope

An early preview of another space shooter comes in the form of "Starhope" by Art Design.

Featuring all the titles and interluding screens, the game itself is at quite an early stage with a basic attackwave and main ship to control.

There isn’t too much to do or look at just yet.

Graphically fair throughout, the game has some promise. Just how far the game reached is a mystery still, though with a full set of credits, it hopefully won’t be long until we find out how far the game reached, and hopefully find a later version.

More information needed on this game unfortunately.

Not too bad…

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Stargate Legacy

Stargate Legacy was described as a spectacular graphic adventure from Databyte, which was rumoured to be scripted by the same people who brought “Borrowed Time” to C64 screens and was three years in the making according to the C&G news item. However, Brian Fargo confirmed he had nothing to do with the game and Rebecca Heineman also confirmed that the credits we had for Borrowed Time were incorrect anyway.

Initially the game was to come out on the C64 and Atari, and would come on four sides of tape or a disk.

This is pretty much all we know about the game, as details are very scarce. In the CVG clipping where we got pretty much all of the above details, there were some attached screenshots which we think is Stargate Legacy, but might be something else. First Star is listed on the screens. Could this be the game?

A lot more research needed for this one, maybe you can help us? At the very least we seem to have the developer names, so we hope something can be dug up on the game soon.

Posted in: GTW64 archive | Tagged: | 5 Comments

Stargate

Back in the 1980’s, Atarisoft were doing official arcade conversions for the Commodore 64. Stargate was one of them, and we learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press.

Phobos/Ready64 found a snippet in Video Game Update (August 1984 – see scans) which suggests that Jack Tramiel got Atarisoft to stop all C64 developments and focus just on Atari. It wasn’t the video game crash that caused the cancellation of titles. Thanks to Roberto Nicoletti and Phobos for the heads up.

It was suggested that Steve Evans had originally programmed the game for Atarisoft (as a modified version of Guardian as Stargate has been out there for sometime), and that he took his game and eventually had it released under the name of Guardian for Alligator Software. Rich Stevenson had a vague recollection that Steve gave him a copy of Stargate with that very name, to give feedback and improvements.

So was Guardian really originally intended as Stargate for Atarisoft? No it wasn’t. Thanks to Vinny Mainolfi, Steve confirmed that it was just a hacked version of his Guardian game. He was disappointed but amused when he downloaded a game image in later years with the changes. So, that rules that out firstly.

Then in 2013, Kurt Woloch discovered a photo at CES 1984 by GCC which seemed to show a portion of Stargate running on a C64. Jeff Minter had spotted and made a connection with the Vic 20 conversion – highlighting that the score panel areas look very similar. This suggested that the game was very likely written by Tom Griner.

Jeff also added that he saw an interview with Tom, where work on a C64 conversion was mentioned. Looking at Tom’s other C64 work, we can also see a slight bit of familiarity with Robotron and the Joust game which is also missing.

We’ve since confirmed that the CES screenshot was just a snippet of the VIC-20 version of Defender. However, the link had been made to Tom Griner early on as potentially being the developer – after his links to Defender on the VIC-20.

In 2024, collector Ken Van Mersbergen then found the master Atarisoft list on a tape backup and found the following information about the C64 version of Stargate:

ATARISOFT PRODUCT MASTERS – FIRST WAVE

COMPUTER NAME REV MEDIA

C64 STARGATE 1 EPROMS
C64 STARGATE 2 EPROMS
C64 STARGATE 3 EPROMS
C64 STARGATE 4 EPROMS
C64 STARGATE 5 EPROMS
C64 STARGATE 6 EPROMS
C64 STARGATE 7 EPROMS
C64 STARGATE 8 EPROMS
C64 STARGATE 9 EPROMS

This pretty much confirmed that the game existed in Atari’s own archives at some point – so we were in hope that something was out there, waiting to be discovered.

Well, in September 2024 – archivist Ken Van Mersbergen got in touch to say that he had recovered Stargate, and has passed it over to Games That Weren’t to add to the archive. The game was meant to be released during Wave 1 in 1983, but was never to be. We hope to find out exactly why very soon and will update the page when we have more details.

Although the conversion is by no means perfect, it is complete and fully playable, though Mat Allen has spotted a major bug where you lose a life after every level complete (something that would have got picked up had the game been tested). Overall though, it is a great glimpse of yet another piece of Commodore 64 history.

Thanks to Rob Caporetto for the great video on the game, which we’ve embedded at the top of the page.

Posted in: GTW64 archive | Tagged: | 15 Comments

Star Fortress

Part of a series of Power House titles which never quite saw the light of day, or at least are not picked up in Gamebase 64.

Did this game ever get a release?

Certainly this title although mentioned in Zzap 64 September 1988, never actually got reviewed, but only mentioned briefly with a series of other Power House titles which were on the way.

Star Fortress was deemed another shoot ’em up, this time requiring the player to destroy the space fleet of the Birchon Empire then the emperor himself. This was all the information given out on this interesting title.

The quality of most Power House titles left a lot to be desired, and it is possible that this also would have been dire like many of their other games. But the curiousity is still there to find out exactly what it was like… Who knows?…

More research needed.. thats for certain!

Can it be found, or is it lost forever?…

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