Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

La Venganza del Toro

Even after over 25 years of running the archive, we still encounter many surprise findings which were never known about – and which is a huge part of the fun of running GTW.

Contributor Retroboy got in touch in early March after buying a collection of C64 tapes from Spain. Six were “Your Computer” tapes (with all games preserved), but two others were just regular blank user tapes.

One of the tapes contained several files, and the most complete of all was an 18 block file called “La Venganza del Toro”. Mostly BASIC code with some machine code routines, it’s a very early preview which is controllable via a joystick.

There is no sound, no score, credits or any details – so seems to be a work in progress, or potentially just a title that was being done for fun. You can simply move the bull around on the screen and run into five standing toreros, who then appear in the sky.  Hitting all of them will make “OLE!” appear in big letters.

It’s a fun little finding, and hopefully we can learn more about it – such as who the developer was and what the plans were. Did it ever get any further? Maybe there is a full game out there waiting to be found.

Posted in: GTW64 archive | Tagged: | Leave a comment

Blockie

Our next entry into the GTW64 database is a title which has been long overlooked for many years, and has been highlighted by Richard Bayliss.

The first time I heard of this nice looking Columns clone was from its release on Commodore Format’s Power Pack 37. It was listed as a PD game, and came from Hex Heroes public domain. However, it firstly wasn’t PD at all – and was also incomplete too!

I never noticed at the time, but when you run – there’s a crack intro from the group “Awesome”.  Back in 1991, many different cracking crews had released a preview of the game and it seems it snuck into a PD library by mistake.

What is particularly funny is that the CF team clearly didn’t play the game that much, apart from to set some instructions and get some screenshots. The game is playable to a degree, but the score and bonus doesn’t work – and the game never actually ends.  Once it fills up with blocks, they just continue to drop.

The question now though is about who was behind the game, and what happened exactly. Was it intended for commercial release and did it ever get any further than this?

What is interesting is that what looks like an earlier preview has been out there for some time called Futris (short for Future Tetris), which doesn’t include any of the status panel areas. It also doesn’t clear the blocks like with Blockie – suggesting that Blockie may have been someone trying to tidy up the Futris preview and finish off.

However, confusingly the Futris preview is from 1996 and not 1991 – so had this just been an earlier build of Blockie leaked at a later date when under a different name?

Talking about the game with Richard, it inspired him to have a go at tidying the game up and fixing some of the issues to actually make it properly playable. So, to fix the block disappearances, to make the game properly end and for all the scoring to work. Essentially – to try and finish the game off as much as possible.

After several months on and off, and with some testing work by Dirk S. and Simon Quernhorst, Richard finally finished his reconstruction work for Games That Weren’t. There might still be the odd glitch, but it is already in far better shape than it was all them years ago for Commodore Format readers.

So here it is, and a huge thank you to Richard for the amazing work that he has done!

However, the search still goes on to find out who was behind the original development. If you know anything more about the original game, please do get in touch.

Posted in: GTW64 archive | Tagged: | 1 Comment

The Sexual Edge

A short entry for a title which has very likely been released, but has yet to be preserved. Can you help us find it?

Flagged up by contributor Lenny Bronstein, the game was reviewed in Ahoy magazine, complete with screenshots. However, its not yet in the archives – suggesting that not many copies sold overall.

Can you help us recover the title?

Posted in: GTW64 archive | Tagged: | Leave a comment

Reader’s Digest Software

A quick entry for a collection of educational titles that seem to be missing.

The following were all advertised in the March 1984 issue of Family Computing magazine:

All are currently missing, even though that some of the Apple II versions are available on archive.org.”‹

It is possible that all the games were released, but just in limited numbers. So hopefully people will step forward with copies to see preserved in the future.

Posted in: GTW64 archive | Tagged: | Leave a comment

Educational Activities, Inc. titles

Another combined entry for a series of titles from Educational Activities, Inc., which may or may not have been released. At present the following titles are missing:

  • ABC-123 – Activities for Learning
  • Adventures of Dobot, The
  • Algebraic Expressions
  • Annam – The Study of a Developing Country
  • Astronomy – Stars for All Seasons
  • Basic Math Competency
  • Capitalization
  • Cells
  • Cells and Tissues
  • CLIP – Computer Literacy Instructional Program
  • Comp-U-Solve – An Adventure in Problem Solving
  • Computer Crossroads
  • Core Reading and Vocabulary Development
  • Crypto – confirmed it is NOT this one: http://www.gamebase64.com/game.php?id=24308&d=18&h=0
    • It is a game by Dr. Stefan L. Irving and William B. Arnold.  See scan.
  • Diascriptive Reading – Diascriptive I
  • Diascriptive Reading – Diascriptive II
  • Dragon Games (FOUND! – See https://www.gamesthatwerent.com/2023/02/gtw64-finds-and-more/)
  • Early Childhood Learning Program
  • English Basics – Program 1 – Parts of Speech
  • English Basics – Program 2 – Concepts in Language Arts
  • Equations
  • Graphing
  • Graphing Exponential Functions
  • Heart Lab
  • How to Read in the Content Areas – Literature
  • How to Read in the Content Areas – Mathematics
  • How to Read in the Content Areas – Science
  • How to Read in the Content Areas – Social Studies
  • Introduction to Decimals on the Computer
  • Introduction to Mathematics on the Computer
  • Keyboarding
  • Lincoln’s Decisions
  • Long Division
  • Math Baseball (FOUND! – See https://www.gamesthatwerent.com/2023/02/gtw64-finds-and-more/)
  • Math Conqueror
  • Math for Everyday Living
  • Missing Math Facts
  • O’Brien Vocabulary Placement Test, The
  • Our Weird and Wacky World
  • Our Wild and Crazy World
  • Parts of the Microscope
  • Percentages
  • Punctuation I
  • Punctuation II
  • Quotation Marks
  • Read and Solve Math Problems #1
  • Read and Solve Math Problems #2
  • Readability Index
  • Regions of the United States
  • Science Content Area Reading
  • Scrambled Letters / Flash Spelling
  • Some Basic BASIC
  • Spelltronics
  • Using Phonics in Context
  • Writing Competency Program

Can you help us find these titles and see them preserved?

With thanks to Bertrand / Atari Frog from http://www.atarimania.com for flagging up the titles.

Posted in: GTW64 archive | Tagged: | 3 Comments

Sunburst Communications titles

Another combined entry for a series of titles from Sunburst Communications, which may or may not have been released. At present the following titles are missing:

  • Bank Street Beginner’s Filer
  • Bank Street School Filer – Animal Life
  • Bank Street School Filer – Astronomy
  • Bank Street School Filer – Climate and Weather
  • Bank Street School Filer – Colonial Times
  • Bank Street School Filer – Endangered Species
  • Bank Street School Filer – North America
  • Bank Street School Filer – Our Town
  • Bank Street School Filer – Space
  • Bank Street School Filer – US
  • Building Perspective
  • Challenge Math <= PRESERVED!  Thanks to Nicol Walder – See downloads!
  • Code Quest <= PRESERVED!  Thanks to Hedning/Genesis Projects – See downloads!
  • Factory, The <= already in GB64 but this is the original version with different loading screen, not the HesWare rerelease (FOUND! – See https://www.gamesthatwerent.com/2023/02/gtw64-finds-and-more/)
  • Gears
  • Get to the Point <= PRESERVED!  Thanks to Hedning/Genesis Project – See downloads!  Thanks to Paladin of Genesis Project and Nicholas Schneir for the originals – See downloads!
  • Getting to Read and Add
  • Gnee or Not Gnee <= PRESERVED!  Thanks to Nicol Walder. See downloads!
  • Iggy’s Gnees
  • Missing Links <= already in GB64 but this is the original version with different loading screen, not the HesWare rerelease
  • Odd One Out
  • Plane View
  • Power Drill <= PRESERVED!  Thanks to Hedning/Genesis Project – See downloads!
  • Puzzler, The
  • Right Turn, The <= REMINANTS FOUND!  Thanks to Nicol Walder. See downloads!  Oddly seems to crash and is on the same disk as Gnee or Not Gnee.  Is it part of that or are we missing files?
  • Safari Search <= PRESERVED!  Thanks to Paladin of Genesis Project and Nicholas Schneir – See downloads!
  • Simon Says
  • Survival Math
  • Teasers by Tobbs
  • Teddy and Iggy
  • Tiger’s Tales
  • Trading Post
  • Wally’s Word Works
  • Whatsit Corporation, The
  • Word Detective
  • Word Quest
  • Wrinkle in Time, A

Can you help us find these titles and see them preserved?

Posted in: GTW64 archive | Tagged: | 6 Comments

League of Light

A short entry for now of what we believe may have been a working title (or not quite remembered correctly by Peter Kaminski).

Whilst talking about Pyramid of Time, Peter recalled a title that Russell Lieblich was working on around the same time. Apparently it was a lot less structured as a game, and might have just been some loosely organized brainstorming and music that Russell was working on.

Thanks to Fabrizio Bartoloni – we learn that the game was mostly complete on the Intellivision, but never fully released. It however got released years later thanks to the Intellivision Lives compilation. Eventually, the game was reworked and evolved into Master of the Lamps on the C64. More details of this can be found in the German article linked here.

This may well mean that no C64 version of the game ever existed, and at best – was a V1 version of Master of the Lamps.

Posted in: GTW64 archive | Tagged: | 2 Comments

Garden Wars

Not to be confused with the Commodore VIC-20 game of the same name – this particular Garden Wars was developed in Italy and to be released by a company called JCE.

Andrea Pachetti revealed the game in a great blog post in November 2022 and that the game was first cited back in mid-1984, and remained in the publisher’s catalogue until at least 1986.

So was the game actually ever in existence? Did anyone buy it? The game was unfortunately at large, even though it was sort of reviewed and is seen in physical forms in catalogue images. A screenshot of part of the game was shown too.

Thanks to Andrea’s post as the original source, the game is described as follows:

Romeo , the protagonist of our game, is the victim of a spell cast on him by the old witch of the woods, since some time ago he had collected magical seedlings destined for mysterious spells. To free himself from the spell that oppresses him, Romeo must go through eight enchanted gardens that separate him from the wall beyond which he will find salvation.

During this adventurous and dangerous journey he must collect all the lucky charm plants he encounters in his steps, while avoiding the poisonous ones planted by the witch in his path. But his escape is also hampered by horrendous monsters who relentlessly pursue him, and if that weren’t enough he must avoid falling into the many bewitched wells .

Once he has reached the ladder , he cannot enter the next garden without having collected all the lucky plants and having touched all the gnomes of the wood which will help him escape. Once he reaches the eighth garden, to pass this last test that separates him from freedom, he will have to contend with six monsters, and once under the wall he will have to look for the ladder blindly , since he will not be able to see it. Find it, it will come down automatically, and Romeo will be free.

Andrea has done a very detailed search and investigation, and so far hasn’t been able to match up the game to any other releases – and was so believed to be at large.

Two years later in 2024, Silvio got in touch via the comments to say that they had a rare copy of the game in their collection and was willing to sell to see it preserved.

As Silvio was based in Italy and because this was Andrea’s original search, it made sense for Andrea to be the one who recovered the game – so we linked the two up, and this was the result:

https://quattrobit.substack.com/p/garden-wars-jce-1984

Andrea collaborated with Ready64 to ensure that the game was fully preserved, and you can now check it out for yourself. Then in November 2024, Ready64.org produced an article that talks about the game and its copy protection which you can view at https://ready64.org/recensioni/leggi_recensione.php?idrec=38

A very early and simple game, but yet another recovered and case closed!

Posted in: GTW64 archive | Tagged: | 8 Comments

Lordsfire

The thing I love about working on Games That Weren’t, is that even after over 20 years – we still get the odd surprise surface. Our next entry is a title by an author who created a VIC-20 game which is very close to my heart.

Lordsfire is a title by Jeremy Walker, who had previously produced Envahi on the VIC-20 for Virgin Games in 1983. Jeremy knew the C64 was the machine to have and produce for, and got to grips quickly with the hardware to produce his very first game on the platform.

His idea was for a very loose interpretation of the Thomas Covenant books by Steven Donaldson, with a multi-part game – testing out the potential of the C64’s video and sound chip, and what Jeremy felt was “a ridiculously large memory of 64k!”.

In the game, you were to control a young Lord of the castle-in-the-sky, where you have inherited a mighty winged steed and a powerful fire-staff, but more importantly the hand of a beautiful princess in marriage.

Furious at being overlooked on the wedding guest list, a coven of witches steal and lock her away in a distant tower and cast your staff deep into a volcano. Heartbroken, you head eastward on a quest to save her.

The game would take place across 6 distinct locations overall, including: The Wood, The Volcano, The Battle, The Cerulean Caves, The Well and The Coven. It was a neat and ambitious first development by Jeremy, all crammed into a single load and developed over a 2-3 month period.

However, Virgin Games would sadly reject the game. Jeremy felt he had missed the boat, and games were now written by teams of dedicated people and his new game didn’t quite make the cut, even though it is a pretty impressive first effort. Unfortunately we wouldn’t get to find out if Jeremy could improve on things, as he decided to leave the games industry at that point.

Rotting away on a disk for 38 years, Jeremy managed to find a copy of his game and kindly sent it over to GTW to fully preserve after Simon Birrell put us in touch. So now for the first time in almost 40 years, you can play this multi-part game from 1984 that was intended for Virgin Games.

Looking at the title, I’ve certainly seen far worse games see a release – so it seems quite harsh of Virgin Games to reject it. The main character sprite looks brill overall, especially the winged steed!

So here it is – we hope you enjoy it, and a detailed chat and piece on the game with Jeremy will be found in a future issue of FREEZE64 too, so be sure to check it out!

Posted in: GTW64 archive | Tagged: | 2 Comments

Asteroids

Here we have an unofficial and very decent version of Asteroids that was developed by Jesper Brinkkjaer and Tommy Tamsen back in 1984. Confident they had done a good job, they tried to sell it to Atari – but had it rejected.

The game remained unreleased for almost 40 years, until Tommy Tamsen preserved and released the game on his webpage. This was tidied up and properly packaged by Hokuto Force in November 2022, which you can find a download of here.

It is great to see Jesper and Tommy’s work saved and made available to others to enjoy, and see what could have been an official conversion, had it been picked up.

We’ve also included a download of Yatzy 64, which they did before Asteroids and doesn’t yet seem to be preserved in the likes of Gamebase 64.  So grab both and check out the early talents of both developers.

Posted in: GTW64 archive | Tagged: | Leave a comment