Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Teacher Trouble

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Teacher Trouble was a text adventure game due for release in 1986 by Anthony Collins, author of Nythyhel and various other games.

Although a ZX Spectrum version exists, the C64 version is still at large. Was it even actually ever started as a conversion?

Strident (see comments) suggests that Chris may have picked up details about this game from an Adventure Probe interview with Tony, where it was mentioned that he was to release Teacher Trouble for the C64 when the PAW system came out for the machine.

Unfortunately, Gilsoft only produced a Spectrum and CP/M version of that system – so that is likely why it never surfaced. As a resullt, it could well be a case closed already.

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Chinese Juggler V1

Another early build entry into the GTW64 archives, and this time with an early and classic Ocean title – Chinese Juggler.

This earlier build was highlighted by contributor Csaba Virag, who spotted that this version had a different start up screen with the name of the authors, and also a demo mode included too – all of which are removed from the Ocean release of the game.

Unfortunately the demo mode isn’t fully functional, but it seems it was fixed up for the final release and was made into a feature that automatically starts – rather than requires F1 to be pressed for it to start. Other than that, there seems to be just a few minor cosmetic differences.

It’s an interesting curiosity to check out, but don’t expect anything vastly different in this particular case. Oh, and you have to enter SYS 19647 to start the game after loading.

Then in June 2024, contributor Marco Das kindly dug out another version of the game which had a demo mode and Ivanhoe Software logo on the title screen.  Did that ever exist in a physical form?

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The Reactor

A short entry for a title that has been recovered in late 2020 by Simon Quernhorst. A title that was found in a disk box with a bunch of old disks.

It seems that The Reactor (Der Reaktor) was a game written and sent to Markt&Technik Verlag for publication on 64’er magazine, but was never published at all. It is plausible that the coder had intended to send the game, but didn’t in the end.

Overall, its a very small game at only 8 blocks, as a lot of mini games were published on 64’er magazine as type-in listings. The disk supplied by Simon contains the note file by the author, which we have removed the address. Also included is the cracked version with translated message.

It’s a neat little game worth checking out, as is any unpreserved C64 title. With thanks to Simon for preserving!

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Winning Streak

Unreleased and unknown for 30 years until being released as part of FREEZE64’s Christmas Special for subscribers in late 2020. Winning Streak was a simple betting game that was written by Jonathan Temples, who is better known as the graphic artist for titles such as CJ’s Elephant Antics and Spike in Transylvania.

The game was submitted to Atlantis Software back in 1990, but for reasons currently unknown – was never published.

Overall, it is a nice and simple betting game – with a neat horse racing segment. You go between the bank (for a loan) and the betting house to make your bets. Possibly it may have just been a bit too simple for Atlantis and needed more content. We hope to learn more soon from Jon very soon about the title.

In the download is the original TAP which has been preserved by Vinny Mainolfi, and also a PRG file that contains a fix made by Vinny that prevents a bank loan bug from occurring. This bug is still present in the original tape image.

Gary Coates got in touch shortly afterwards to confirm that he didn’t do any graphical work, but actually did some additional code for the graphics within the game, sprite movement and raster lines etc. As a result we’ve tweaked the credits slightly.

It’s with thanks to Vinny (and Jon’s generosity for digging out the game) that the game has been fully preserved for you to check out, and see another piece of C64 gaming history.

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Trooper

Ok, so not quite finished for 2020 yet – I fibbed a bit!

Many of you will have played the wonderful Barbarian 2 by Rob Stevens, and maybe even read the excellent feature with him in FREEZE64 about the game.

Whilst talking to Rob, Vinny Mainolfi of FREEZE64 discovered that Rob was sitting on a complete game that never saw the light of day called Trooper. This was Rob’s first proper C64 development when he was around 17/18 years old and likely what he showed to Palace to get his position at the company and the gig on Barbarian 2.

Rob kindly dug out a copy of the game and sent to Vinny to try and get up and running again and preserve. After several attempts, it finally backed up. Vinny would release the game as part of a special Christmas Eve release to FREEZE64 subscribers. He has also very kindly allowed GTW to release the game a few hours later on the site for non-subscribers, so here it is!

Everything in the game was done by Rob, and you control a robot soldier caught behind enemy lines and trying to escape. There is a huge mothership that chases you, and if it catches up, then you’re dead. So keep moving forward and don’t hand around too long.

For a first development, Trooper is impressive, and its great to see Rob’s work preserved so it can shared with you. We will add more details soon over time about the game and get Rob’s input, but for now check out a wonderful game thanks to the brilliant efforts of Vinny Mainolfi at FREEZE64.

In early 2021, it was discovered that a second copy had sneaked out too and was picked up in December 2020 by a Daniel Ratcliff. Attempts were made to preserve the game by scener Icon, but unfortunately the tape was corrupted. We’ve added new photos and the damaged archive attempt to the download section here for posterity. Dan plans to sell the game sometime in the future.

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Ultrabulb

Our next entry popped up via Twitter in late 2020 thanks to Mark Hardisty, who spotted ex-C64 developer Chris Hester posting up some photos of a game that he worked on.

Ultrabulb seems to be a kind of Spindizzy clone, looking very similar – though having some lovely curved tiles for one the screens. Chris (who previously had created the adventure game Runaway) took the game to Vector Grafix after an interview. Their suggestion was to preload the levels offscreen.

Chris later dug out some notes and sketches relating to the game, which suggests that tiles would have different effects. A tile with an arrow in one direction would prevent you moving in the other for instance, and mystery blocks would either disappear or potentially add to your score. There were potentially boulders to push around on the map, blocks that would disappear and monsters that follow around certain paths.

Monsters would either move around in an X direction, or Y direction – with firefly type enemies inspired by Boulderdash, which would move around a particular path with respect to one side. From one of the pages, it seems the inspirations for the game were from Gauntlet, Boulderdash and Paradroid – as well as Spindizzy (which isn’t mentioned specifically, but we can only assume).

That’s all we know at the moment, but hope to learn more about the game from Chris soon – who will also be providing scans of the photos. The game itself may sadly be lost for good, though Chris does have a few disks knocking about that may have something of it.

By the sounds of it, the game was never finished. It’s early days yet, and this page is a placeholder for now whilst we try and find out more and flesh out the story of the game and hope something of it could be found to recover and show.

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Star-Wars

Not seemingly based on the famous film series at all, this is a very simple multi-directional scrolling shooter that was being developed back in 1996.

It does have a slight feel of “Empire Strikes Back” from the VCS about it, but that’s only due to the walker-like enemies that you have to shoot and destroy. Your main ship bounces around like mad and has some strange bouncy bullets that shoot out. There are also what seem to be samples for the shots.

There’s nothing much else to it at this stage – again like with many previews in GTW, its more of a technical demo than a game. With a developer name in the credits known, it is hoped that some day we will find out more about the title and what the plans were.

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Star Fighter

A quick entry, as there isn’t really that much to say about our next title.

It’s called Star Fighter – there’s a start, and its meant to be a sideways scrolling shooter by the looks of it – but its so early in development, you just have the HUD, some slow scrolling stars an a ship that glitches a fair bit.

That’s pretty much it – released in 1987 and seems to be a very early abandoned project by The Sarge, so we hope to try and find out more about it soon and what the plans were.

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Squost

Squost is a well polished and decent looking tile sliding puzzler, where you have a picture that is jumbled up and have to slide the tiles back to make the proper picture.

Although it has been done to death and doesn’t offer anything new here, the game looks brilliant, with some wonderful and vibrant colours throughout. The game was developed by a team that called themselves the Bananas Without Brains, which we’re not sure if it was a fun dig/reference at the Boys Without Brains.

There is no sound at this stage, but the game engine seems to be there and complete – maybe just lacking some more levels. So what happened to it? Unfortunately we have no idea at this stage – it is likely that no-one picked up the game to publish, and so it was left on the scrap heap. Hopefully we’ll get hold of the developer at some point to confirm.

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Squirm 2

Squirm 2 is the unofficial sequel to the ancient Mastertronic game released around 1984, being developed around 2015 by Mark Ross.

The game is slightly more advance compared to the original title, with a bit of a feel of Spore about it along with the original Squirm. Basically, you must collect all of the eggs on the screen to progress to the next level.

In the preview, it seems to just be the 1 level at this stage and no sound at all.

Overall it has plenty of promise, but sadly there have been no further updates and it seems the game has completely stalled. Hopefully Mark will come back to it some day so we can see it completed.

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