Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Brainway – Find the Way or… Die!

Brainway is a simple puzzler, very similar to titles such as Sensitive, but where you must destroy all the tiles with purple circles on and without getting stuck or falling.

It’s a nice twist on games like Sensitive, and was actually due for release by Genias in 1990.

For reasons unknown, it was abandoned, even though it was fully completed. We hope to speak to the developers in the future to find out exactly what happened.

Thankfully, the game was saved and released by Hokuto Force in 2018 – so go and check it out for yourself.

Posted in: GTW64 archive | Tagged: | 2 Comments

Ball-Job

Ball-Job (great name!) is a simple, but well polished puzzler where you have to copy the pattern on the right window by expanding balls to match.

When you place balls next to another, it causes expansion of those around – so this is where the logical element comes into play.

Thanks to contributor Jan Schulze, its been highlighted that this game is a clone of Toyballs, which was done by a different team. Was this perhaps some kind of unofficial sequel?

It is yet another title that we are not sure about its release status, with suggestions again that it was due for release via CP Verlag. Do you know anything more about it?

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Blob

You may recognise the title and the main character from the Amiga game by Core Design, though this is nothing like the zooming and bouncing original.

What we have here is much closer to Sensitive, and where you must destroy all the destroyable titles without falling or getting trapped.

It’s a nice game, but one we are not sure ever got a proper release or not. There seems to be suggestions that the game was due to be released by CP Verlag at one stage. Do you know anything more about it?

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Brain Death

Now, you may recognize our next entry, and that is because it is the original title that eventually evolved into Gravitrix that was released by RGCD and Psytronik: https://psytronik.bigcartel.com/product/gravitrix-c64

This is the early 1993 incarnation that was being developed for CP Verlag, but was rejected due to them having too many puzzle games at the time (this was listed in the scroll text in the download – thanks to Professor Chaos for flagging this up).

Additionally, Professor Chaos has informed us that the preview here uses 7 demo songs from “Advanced Music Programmer”, a music editor which was published by CP Verlag on Magic Disk 64 12/91.

Also, when the game was cancelled, it was converted to DOS in 1994/1995 and named “Brainstorm Pro”. The levels in that game pretty much match what are in the preview here, though the DOS version has 50 more levels and 8 custom AdLib tunes.

It also features quite different presentation, and is overall a nice early glimpse at a title that thankfully would be eventually finished and surface years later. A game that wasn’t, but eventually was under a different guise – so case closed already!

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Operation Ironhawk

Our next entry is quite a nice and polished fighting game from 1987, featuring some ripped Rob Hubbard music for good measure.

You can kick enemies, or shoot them with a gun or bazooka, or throw grenades at them. There doesn’t seem to be too much to do apart from that and go between two floors at present. It is a nice show case of a game that had some potential.

We don’t believe that it got much further than this, but hope to learn more soon and find out what the plans were for the game. Did any publishers consider it at all?

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Arrivo

A neat early run and jump game, which oddly reminds me of William Wobbler. This may have been released in Italy in some shape or form, but most sources suggest that it wasn’t officially released.

It seems to be complete overall, so we have a feeling it was. Not much else to say at this stage, but to check out the game if you haven’t seen it before.

If you know anything more about this title and its release status, please do get in touch.

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Top-Hole Golf

Sadly our next entry is for a game that wasn’t abandoned many years ago, but was only abandoned around a year ago. A recent and new development during an exciting time for C64 users.

Top-Hole Golf was being produced by Matthew Clarke, and was a really nice Leaderboard style game. It seems it was in development for a few years, and the developer had a Gitlab page up for the game with all the source code.

The game was based on an earlier 2017 game competition entry called Beechings Golf and Country Club. More details can be found in the Lemon64 thread about this link.

The developer decided that they didn’t want to do any C64 development any more or any other type of development, classing his game as abandonware. It is really sad to hear this, and a shame that someone of Matthew’s talent has decided to call it a day in general. Hopefully he may reconsider some day after a break.

Thanks to the anonymous contributor who flagged up the manual, which we have added here. We have also added the source archive which was flagged up to us by Zzarko, Dan and LiqMatrix after a 1.6 release was made in March 2022.

For now, check out what was a nice and exciting golf game – sadly now never to be.

Posted in: GTW64 archive | Tagged: | 9 Comments

Lifespan

A very old C64 title that has seemingly been lost to time, highlighted to us by Håvar Bruvold Hojem and spotted in a 1984 US gaming catalogue called Soft Encyclopaedia.

The title was apparently to be released on cartridge, and was described as follows (description taken straight from the catalogue):

“This game is an analogy of life, wherein the goal is to live the longest, fullest life possible. In babyhood, the player must use building blocks to trap personality traits in the corners. The more traits trapped, the more opportunities the person will have later, and the longer his or her overall lifespan.

After choosing an opportunity compatible with the player’s game personality, the gamer moves along a neighbourhood grid. The object of this screen is to collect enough common interests to join a conversation.

In the experience corridor, the player must steer clear of worries, fears, and doubts, which are health-threatening. Catching a hope reverses some of the negative emotions’ effects. At the end of the game, a high-speed, multi-layered recap of the game is shown. The richer your lifespan, the prettier the show.”

In a strange way it sounds like a mix of Frankie Goes To Hollywood, Deus Ex Machina and Alter Ego and a very intriguing game indeed.

The question is whether it was actually released, and if so – can the game be preserved some day? A poster on twitter suggested that they had seen the game, but it isn’t clear if they might be getting mixed up with another game, such as Alter Ego.

Well – it seems it may have been this game that they saw on the Atari. The description matches up, so perhaps Reston Software got the rights to do a C64 conversion? We at least now know thanks to Fabrizio Bartoloni what the game was going to look and feel like.

If you know anything more about the game, please do get in touch.

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Shoot Out

So was this game really to be released by Hi-Tec Software back in 1992? We don’t believe so, though the development team of this game we believe had submitted (or intended to) the game to the UK software company.

The game itself is a very simple target shooter, which is quite similar to the target shooting levels from Combat School. It is lacking in polish and we are certain that Hi-Tec wouldn’t have signed up the game. Also, Hi-Tec would go under in mid-1992 anyway.

It seems that the game was abandoned anyway, and remains of it was released by various cracking groups back in the day. The game has 3 parts to it and an end sequence that you have to access through the cracking menu.

The developer did go on to do other games and contributions to the scene, producing a number of games for Cherry Software in the mid 1990s. These latter games would certainly have been more up Hi-Tec’s street, but clearly Shoot Out was an early learning process for the coder.

In time we hope to learn more about the title and what happened exactly. If you know more, please do get in touch. Thanks to Dave King for highlighting this title.

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Enforce

The big question from the start was whether this game was really intended to be released by Codemasters back in 1991. We don’t think so, but it seems the development team may have been keen for them to do so and just added them into the copyright.

The game itself is a very simple Combat style game, where you have two players that have to shoot at each other from each side of the screen. There isn’t very much to it apart from that.

We suspect at this stage that the team submitted the game to Codemasters, and that it was rejected by the software house.

The game itself seems to be complete, and was just released into the wild, likely when it was rejected. Hopefully at some point we’ll learn more about the history of the game and what happened exactly. If you know anything more, please do get in touch.

Thanks to Dave King for highlighting this title.

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