Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Pixie and Dixie

A short entry for a title that may or may not have had a C64 release under way. Pixie and Dixie was based on the Hanna Barbera cartoon and was to be a late 8-bit release it seems.

The game was mentioned in a short segment on Alternative Software within the pages of Amstrad Action. There was no confirmation of a CPC release, though it was certainly plausible.

It was never to surface on any of the 8-bits though, and would only see release on Atari ST and Amiga platforms.

So the question now remains as to whether anything was ever started or not? If you know more, then please do get in touch!

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Popeye V1

Even after well over 20 years since the formation of the GTW64 digital archive, we are still often surprised by what turns up from time to time. In October 2021 is yet another surprise thanks to preservationist Ken Van Mersbergen.

Ken got in touch with GTW recently and provided two early versions of Parker Brothers titles that he recovered, including this very different and early Popeye prototype that hasn’t been seen for almost 40 years – until today!

If you compare to the actual released version, you can see that this is a completely different development, and one which was done by Jack Verson for On-time Software.

Jack has also been linked as the developer for Joust which was recovered last year (also by Ken), and a direct port from the Atari 400/800 edition. It seems that Jack did the same thing for Popeye, as looking at the Atari version – you can see that this prototype is almost identical apart from some graphical differences.

Ken has been going through the archive of a retired programmer who used to work for Roklan and On-Time Software, and this is where the Popeye prototype was found.

Originally Joust was found on a disk that contained the source code to Popeye, but nothing was thought of it at the time. Little did we know that the Popeye code was for an unreleased edition. It is thanks to Ken that we have been able to play this very interesting curiosity.

The game seems to be complete, with all 3 levels and loops round once you finish. It is currently unknown why this conversion was not released and why it was redeveloped from scratch. Our initial thoughts is that Parker Bros. rejected it.

Until we find out more, check out the prototype for yourself and get a glimpse of what was a very different Popeye conversion for the C64.

A huge thank you yet again to Ken Van Mersbergen for his fantastic preservation work and for getting in touch with GTW to share his finding. Enjoy!

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People from Sirius

People from Sirius was to be an arcade adventure game released by U.S. Gold back in 1987, after Mauro Spagnolo submitted a title to John Holder of Leader Distribuzioni.

The game would eventually see release via Your Sinclair magazine as a promotional release, as well as a release in Spain under the Topo Soft label.

It was suggested in Commodore Gazette (1987) that a C64 and Amstrad conversion would be following the early release on ZX Spectrum and MSX, but it was never to be.

After the game was released on Your Sinclair, the C64/CPC editions disappeared without a trace. At this stage, we are not certain what happened exactly, or even if the conversions were ever started.

Is it possible that Topo Soft worked on a conversion? Perhaps Jesús Miguel Medina was the developer? (who would code Mad Mix Game a year later).

Thanks to a comment on Mauro’s Spectrum games from a friend of Mauro, it was confirmed that Mauro never did C64 or CPC conversions, as he had no 6502 skills or a way to transfer the game to CPC. Because the ZX Spectrum game was leaked, US Gold never published it and it was instead released by Topo Soft in Spain only. Apparently the Topo Soft release had bugs in it, which have been fixed and a new version is to be released soon.

Sadly it seems a C64 game may not have ever been started by anyone but if you know anything more – please do get in touch! With thanks to Fabrizio Bartoloni and also Andrea Pachetti for his article on on Mauro’s Spectrum games.

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Unnamed game

A short entry to cover a title that was being developed by Peter Ward, who was the coder behind the recovered Scooby Doo game, and also the as of yet unpreserved Typhoon Thompson.

This other unreleased game has no name at the moment, but was described by Peter as being a mix between Choplifter and Rescue Raiders on the Apple II. It was apparently quite playable, but never 100% complete.

Peter hopes to find the game at some point in the future, so that it can be preserved and hopefully added here along with Typhoon Thompson.

More soon we hope!

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Base

Even some 20 years on, there is still no slowing up of cancelled titles and previews being recovered and long may it continue as yet another title is unearthed.

Base was due to be released back in 1986 by German software company Golden Games, who released a number of titles back in 1986/87.

By the looks of this early preview, the game was to be a sort of Star Control space exploration game, with elements of fuel and overheated cannons to contend with. Before the game starts, there is a series of checks listed on the screen, confirming that oxygen, reactor, lasers and more are all ready. This was certainly not planned to be a simple shooter by any means.

The finding was made thanks to Csaba Virag on a series of German disks. Possibly this was part of a submission made to Golden Games at the time, but we don’t know if the game was signed up and if it even progressed any further than this. The preview has only the sprites of the main ship and nothing much else tucked away.

Although it seems the graphic artist didn’t do anything else apart from this game, the developer Michael Niemeyer would go on to develop/work on Soul Crystal for Starbyte Software in 1992. It is hoped they can be tracked down sometime to learn more about this title.

If you know anything more about it, please do get in touch. Thanks to Csaba for finding the game and we hope you enjoy taking a look at this curiosity.

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History Package

Our next entry is thanks to Gareth Pitchford, who spotted in issue 40 of Your Commodore magazine details of a History title that was being created in The Quill. It was mentioned in a small article on educational games.

The text was as follows:

The next offering comes courtesy of Duncan Bowen School, Ashford. This software uses the Quill adventure writer to create a novel approach to the teaching of History. History is usually a sure way to send pupils to sleep, as it is always full of dates, places and names and has as much life in it as a building brick.

The fact is that History is a living subject winch involves people of all walks of life. By involving the pupil in the subject, it becomes live and interesting, and software uses the adventure concept to achieve this goal.

The disk contains two packages covering different aspects of the same problem. The main portion relates to an investigation of the past. The pupil has to “travel” around seeking information which will help solve a Victorian murder.

To achieve this aim, you must examine a wide range of sources of information such as records, diaries, memorials in churches and listen to the gossip.

In the first part you have to compile the basic facts from archival material. You have access CO contempory material in the second part, and with this you attempt to form a case against the murderer. Two further parts provide further information and quiz your findings.

In the second package, the pupil has to explore a Kentish village and map it. The final aim is to compile as much information as possible about a family that lived there.

Overall, the main theme of the package is that there is a lot of material available which is used to explore the past and shows where it is found and how it can be used. The software is detailed and well thought out – the documentation is copious and extremely useful: providing teacher’s notes and help for the pupils.

The material is ideal for project work, both for groups of children and the individual. I believe that this software is free provided that a blank disk or tape is sent.

The School become no more in the early 1990s, but did anyone send off for the disk/tape and get a copy of it?

Thanks to Gareth’s investigational work, it seems that parts of the package were later redeveloped for the Atari ST as “The Search” and “History File”.

It is very much at large still and yet to be preserved, so it is unknown as of yet if it did see release. If you know anything more about it – then please do get in touch.

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Life

A short entry for something flagged up to us by Marco van Vlaanderen, who found this very obscure and rare RadarSoft title on an old tape.

This was developed by Cees Kramer back in 1984, one of the founders of RadarSoft, and was based on Conway’s Game of Life.

What wasn’t known was if this ever got officially released by RadarSoft, or if it snuck out and perhaps was felt not to be something that would sell. Well, Marco dug out a photo of the cassette that the game was found on, which confirms it was an early official release and part of a compilation. So not an unreleased game, just not preserved until now :)

Check out another piece of C64 history preserved. Case closed!

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Tetris

Although we have been adding games to the archive for many years, we still continue to see various surprises and unknowns unearthed as time goes on. There i’m sure will be many more to come still.

In late August of 2021 – contributor Csaba Virag has helped to unearth what seems to be an early Tetris clone that is essentially complete, just lacking sound and a bit of polish. The game has come from a set of Hungarian disks and was due for release in 1988 via a company called Jules Software.

Now there are many Tetris clones within CSDB and Gamebase already, and from what we can see – this has not yet been preserved in any shape or form. If you know of a later version, please do let us know and we’ll correct the entry accordingly.

As Tetris clones go – this is relatively playable – though has an annoying instant drop mechanism which makes it a lot harder to place and work quickly. These might be minor flaws that would eventually be fixed.

We know little else about the game at this stage and what the intentions were, and why ultimately it was seemingly never completed and released. However, thankfully you can check it out for yourselves thanks to the preservation efforts of Csaba.

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Cosmic Jailbreak

We’ve been treated to some great recoveries of late by Black Beard, and in August 2021 – we have got to see even more findings.

This time was a title that was originally released on the PET and VIC 20 in the early 1980s by Commodore. However, this strange C64 edition was found on a disk by Black Beard and preserved for release.

The game is a sort of Space Invaders clone with a twist. The invaders are not invading, but are trying to rescue their criminal friends locked up in a prison at the centre of the screen, and you must prevent them from doing so. Thanks to contributor Alan B, we have learnt that it was originally based on the 1979 coin-op Cosmic Guerilla by Universal.

What isn’t known just yet is where this particular conversion come from and if it was official or not. Was it potentially just a home conversion of the PET original?

Richard Bayliss picked up another copy of the game within a corrupt D64 image, and after tidying up and decompressing the files – he found that the source had 1984 as a possible year of development and “Cosmic Jailbreak, Author: DJH”.

The finding makes this even stranger – as if the game was developed in 1984, Commodore certainly wouldn’t have touched it. Perhaps it was just the author converting their old game to get familiar with the C64?

Early days, but in this case – you can play something of the conversion in its final and full form.

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Maximum Retaliation

Our next game in the GTW64 archives is a title that was being developed in Norway during 1988 by the developer of Timecruncher, Matcham.

Datormagazin did a feature on a copyparty that was being ran in Stjørdal during October of that year. In the feature they showcased a screenshot of Matcham’s new game called Maximum Retaliation (just showing the loading screen). Here they described the game as being a very action-packed shoot-em-up where you move through underground tunnels with your spaceship.

The game was described as having a very healthy (and smooth) scrolling routine in 32 directions, with good graphics and self produced music. Matcham would be on coding duties, with graphics and music done by Olav Mørkrid and Henning Rokling who were at the copy party. According to the magazine, it was expected that the game would be finished by Christmas.

Unfortunately nothing more seemed to happen with the game and it would completely disappear. It seems staggering to think that this very promising game didn’t get picked up by someone – so what happened to it?

Thanks to Anonymous Contributor, we learn that the music was released into the scene in 1989 by the composers. This indicates that the game was likely cancelled by that point.

It’s early days, but we are hoping to hear from Matcham soon to find out more. Watch this space, and hopefully we’ll some day be able to bring you more of this promising sounding game.

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