Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

3D Starfighter

A short entry which has been highlighted as a possibility thanks to Richard Bayliss. 3D Starfighter was an Oliver Twins game for Codemasters that was released on the ZX Spectrum and Amstrad CPC platforms back in 1988.

It’s always been interesting, as most games that were released by Codemasters always had a C64 version in the pipeline. We wonder therefore if 3D Starfighter was yet another title which they tried to get a conversion produced.

There certainly seems as of yet to be no evidence that a conversion was started, but based on the track record of unreleased games within the archive for the company, we think there is a very strong chance something was in the plans at least.

If you know anything more about a potential conversion, please do contact us!

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3DCK missing games

A combined entry to try and find and recover a set of homebrew 3D Construction Kit games that were due for release on the Commodore 64 back around 1993.

The games are as follows (one which we already have an entry for in GTW):

  • Eskape – by Steven Flanagan
  • Racer Routine – by Steven Flanagan
  • Doctor Wow Pt1 – by David Lacey
  • Doctor Wow Pt2 – by David Lacey

If you know anything about these currently lost titles, please let us know – as it would be great to see them saved from obscurity.

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Excalibur

I’m a huge Dizzy fan, so to hear of any unreleased works by The Oliver Twins is always quite exciting. Thanks to Fabrizio Bartoloni, the following game was brought to my attention.

Excalibur was to be a top down adventure game, heavily inspired by titles such as Gauntlet. Here is what the Oliver Twins had to say about it on their webpage:

“We designed and started coding a very ambitious game called Excalibur inspired by Atari’s Gauntlet, but this was more of a top-down adventure game where the player had to explore and find treasures in a mediaeval world. We pitched the idea to Firebird and they agreed to £10,000 for three versions – Amstrad, Spectrum and Commodore 64. Given their past performance we weren’t prepared to continue until a contract turned up and so decided to pitch a new game to other publishers at ECTS in the first week of September ‘86 in London.”

The game was based on the legends of King Arthur and the Knights of the Round table, and with levels procedurally generated (inspired by The Sentinel) in a Gauntlet-like fashion, with additional inspirations from a Dragon 32 text-based game called Quest.

The game was one or two player, where you acted a a knight travelling around the ancient Kingdom of Camelot in search of Excalibur.  With the procedurally generated map, the landscape was massive – with forests, clearings, roads, rivers and bridges with small hamlets (as well as villages and castles).

When players approached settlements, the names were procedurally generated too – inspired this time by Elite and its planet naming system. You could find and loot treasure along the way, where you could also hold different weapons and items to help battle enemies within your path.

As far a development goes, work was carried out at first on the Amstrad CPC in mid-1986, and by August they pitched a demo to Firebird, who signed up the game for the Amstrad, Spectrum and C64.

However, things sadly fell through (for reasons as of yet unknown), with just the Amstrad version ever started at around a half complete status. No Spectrum or C64 version had yet been started to our knowledge.

A huge shame that there is likely nothing to see here, but hopefully some day at least we’ll get to see the Amstrad edition.

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Whole Brain Spelling series

A short entry to what could be a complete series of extensions for Whole Brain Spelling by Sublogic that were actually released.

Just recently in November 2021, Allan Pinkerton helped to preserve the Whole Brain Spelling – General Word List package. However, the following word list supplements are currently missing:

  • A CHILD’S GARDEN OF WORDS
  • FAIRY TALE WORD LIST
  • MEDICAL WORD LIST
  • SCIENTIFIC WORD LIST
  • BUSINESS WORD LIST

As we say – they could well have been released, but just in limited numbers. However, they are unpreserved and as well as unreleased games, we try and help find those which are just yet to be preserved too.

If you can help us preserve these word lists, please let us know!

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The Lost World

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing text adventure game by Dean Hodgson and Steve Walsh.

The game was reportedly published Satchel, who were a software arm of Angle Park Computing Centre in South Australia. It was illustrated adventure game based meticulously upon the novel ‘The Lost World’ by Sir Arthur Conan Doyle.

Just to note that this isn’t the same game as Walter Pooley’s The Lost World.

The game is currently missing it seems on all formats, including PC and Amiga. It is possible that the game did see release, but just in very limited numbers.

We have added a scan of the review and screenshot which Gareth pointed out to us that was published in Compute! magazine in May 1993. Did you happen to purchase a copy and can you help us preserve the title?

EDIT (06/12/2021) – Contributor Rio Baan from Gamebase64 has confirmed that they have recovered the game and it will be appearing in Gamebase v18.  The game was released as part of a Satchel disk called “Classic Fantasies” with two other games – “Journey to the Center of the Earth” and “The Time Machine” … sadly the latter is corrupted on the disk.  Case closed, but can you help us recover “The Time Machine”?

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Anna

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing text adventure game by Graham R. Webber.

The game was actually published by Satchel, who were a software arm of Angle Park Computing Centre in South Australia. It was written first for the C64, then converted to the Amstrad CPC (currently preserved) by David A. Simpson.

It is likely the C64 version was released, but it is yet to be preserved – so we add this entry to help put out a search for it.

EDIT (06/12/2021) – Contributor Rio Baan from Gamebase64 has confirmed that they have recovered the game and it will be appearing in Gamebase v18.  Case closed!

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Core

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran.

The game was advertised in Commodore User magazine back in 1986, but although their game Prime Suspect is preserved, this particular title is currently at large.

We’re not sure at this stage what the story was behind the game, the only possible detail suggested by Gareth is that Core could be the same game as Gape, which we’ve also added to the archive.

It is believed that the game could have been constructed using either Quill or Graphic Adventure Creator and was sold from home by Derek.

Did you happen to purchase a copy and can you help us preserve the title?

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Gape

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran.

The game was advertised in Commodore User magazine back in 1986, but although their game Prime Suspect is preserved, this particular title is currently at large.

We’re not sure at this stage what the story was behind the game, the only possible detail suggested by Gareth is that Gape could be the same game as Core, which we’ve also added to the archive.

It is believed that the game could have been constructed using either Quill or Graphic Adventure Creator and was sold from home by Derek.

Did you happen to purchase a copy and can you help us preserve the title?

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Spy vs Spy III – Arctic Antics V1

With thanks to contributor Deniz Turkmen, who commented on Spy vs Spy 4 that he had once seen an earlier version of Spy vs Spy 3 from a BBS.

Sure enough, within Gamebase64 was an early preview which was seemingly coded by the original developer Michael Riedel, who had done the first two games of the series.

This particular preview seems to have been built quickly upon the 2nd game’s codebase, including the original music and some very early snow based graphics, and slight changes in the panel. The right part of the panel is fairly close to the sequel.

The final release was developed by Jim Nangano in comparison and had a whole new interface produced, and better quality background graphics and new music.

It seems that development was handed over at some stage. Vinny Mainolfi of FREEZE64 got in touch to let us know that he had spoken to Michael Riedel recently and asked him about his version of the 3rd game.

Michael revealed that he had taken on too much work with multiple publishers, and was falling behind on commitments. It got to a point where the project was handed over to Jim Nagano to do.

So there we have it. No idea how the preview come to sneak out, but its great to see that it did and show a glimpse of what an alternate Spy vs Spy 3 could have been like.

Case closed.

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Unknown SEU

A short entry for a new GTW that was flagged up by Fabrizio Bartolini. This time a horizontal scrolling shoot’em up for the Commodore 64 created by Jonathan Wheatman.

The game, according to an interview with Jonathan, was written when he was just 13/14 but was never released, when he then moved onto the Atari ST and wrote Battle Probe.

We don’t know much else about the game at this stage, but hope to learn more from Jonathan and even see if something of the game could be saved.

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