Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Felix the Cat was the winning entry to a competition ran by Incentive Software (Write Your Own Adventure) to create an adventure game in Graphic Adventure Creator.
The competition was won by Nicholas Purser, and the plan was for Incentive to then code Nicholas’ ideas into a final published game.
Nothing ever surfaced though – so was it started, or was the game simply not good enough? Hopefully some day we will find out from Nicholas himself.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Sorderon’s Shadow: The Legend of Elindor was a title by Nick Eatock and Simon Welland that was a sort of mix of Valhalla and Lords of Midnight. Denton contributed some character graphics to improve the game briefly, but that was it.
The game consisted of text input, a vocab of 750 words, interactive wandering characters and landscaping graphics. It saw release on the ZX Spectrum, and was due for release later on for the C64.
It was never to be though and the game was never to surface. The question is, was anything actually ever started on a C64 conversion? It seems that the game may well have got caught up when Beyond was sold to BT.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Beyond the Infinite was a graphic text adventure due for release from Channel 8 in September 1984 – though we discovered this as another unreleased title after searching for clues for the other missing Channel 8 games – Midwinter and After the Fire
Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.
Was it ever finished and can anything of it be found?
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Midwinter was a graphic text adventure due for release from Channel 8 in September 1984.
Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. After the Fire was a graphic text adventure due for release from Channel 8 in September 1984.
Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. The Wooden Box was a text adventure game due for release in 1986 by Anthony Collins, and was to be the sequel to Nythyhel.
No version seems to exist for any system, suggesting it may have been scrapped by the author.
Contributor Strident got in touch (see comments) to say that:
“Tony had reworked the C64/Amstrad/Spectrum adventure Nythyhel into a two-part ZX Spectrum PAWed adventure called Methyhel (later also a one-part 128K game). The games are very similar, but things like the names of the main characters, and their investigation agency, were tweaked. Tony planned to continue the Methyhel series with additional adventures, each focussing on a case of a different team member, before returning in the final game to take on Methyhel (Nythyhel) once again.
It’s possible that Tony might of used some of his ideas for the original Wooden Box sequel in one of these games, but when I was working with him on the second adventure in the series we had a different plot in mind. I still have correspondence and some draft ideas from this project; it’s possibly something I’ll look at producing in the future.”
So it seems there may not be anything to find for this title after all sadly.
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Teacher Trouble was a text adventure game due for release in 1986 by Anthony Collins, author of Nythyhel and various other games.
Although a ZX Spectrum version exists, the C64 version is still at large. Was it even actually ever started as a conversion?
Strident (see comments) suggests that Chris may have picked up details about this game from an Adventure Probe interview with Tony, where it was mentioned that he was to release Teacher Trouble for the C64 when the PAW system came out for the machine.
Unfortunately, Gilsoft only produced a Spectrum and CP/M version of that system – so that is likely why it never surfaced. As a resullt, it could well be a case closed already.
Another early build entry into the GTW64 archives, and this time with an early and classic Ocean title – Chinese Juggler.
This earlier build was highlighted by contributor Csaba Virag, who spotted that this version had a different start up screen with the name of the authors, and also a demo mode included too – all of which are removed from the Ocean release of the game.
Unfortunately the demo mode isn’t fully functional, but it seems it was fixed up for the final release and was made into a feature that automatically starts – rather than requires F1 to be pressed for it to start. Other than that, there seems to be just a few minor cosmetic differences.
It’s an interesting curiosity to check out, but don’t expect anything vastly different in this particular case. Oh, and you have to enter SYS 19647 to start the game after loading.
Then in June 2024, contributor Marco Das kindly dug out another version of the game which had a demo mode and Ivanhoe Software logo on the title screen. Did that ever exist in a physical form?
A short entry for a title that has been recovered in late 2020 by Simon Quernhorst. A title that was found in a disk box with a bunch of old disks.
It seems that The Reactor (Der Reaktor) was a game written and sent to Markt&Technik Verlag for publication on 64’er magazine, but was never published at all. It is plausible that the coder had intended to send the game, but didn’t in the end.
Overall, its a very small game at only 8 blocks, as a lot of mini games were published on 64’er magazine as type-in listings. The disk supplied by Simon contains the note file by the author, which we have removed the address. Also included is the cracked version with translated message.
It’s a neat little game worth checking out, as is any unpreserved C64 title. With thanks to Simon for preserving!
Unreleased and unknown for 30 years until being released as part of FREEZE64’s Christmas Special for subscribers in late 2020. Winning Streak was a simple betting game that was written by Jonathan Temples, who is better known as the graphic artist for titles such as CJ’s Elephant Antics and Spike in Transylvania.
The game was submitted to Atlantis Software back in 1990, but for reasons currently unknown – was never published.
Overall, it is a nice and simple betting game – with a neat horse racing segment. You go between the bank (for a loan) and the betting house to make your bets. Possibly it may have just been a bit too simple for Atlantis and needed more content. We hope to learn more soon from Jon very soon about the title.
In the download is the original TAP which has been preserved by Vinny Mainolfi, and also a PRG file that contains a fix made by Vinny that prevents a bank loan bug from occurring. This bug is still present in the original tape image.
Gary Coates got in touch shortly afterwards to confirm that he didn’t do any graphical work, but actually did some additional code for the graphics within the game, sprite movement and raster lines etc. As a result we’ve tweaked the credits slightly.
It’s with thanks to Vinny (and Jon’s generosity for digging out the game) that the game has been fully preserved for you to check out, and see another piece of C64 gaming history.
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