Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Legacy of Light

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. The Legacy of Light was meant to be the sequel to Wrath Of Magra, which ironically never saw release either on the C64.

We know little more at this stage, only that none of the other versions planned saw release either.

Do you know anything more about it?

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Wrath of Magra

Mentioned in issue 1 of Zzap!64 in its adventure column, this Mastervision (Mastertronic) title (originally released by Carnell Software) was certainly due out for the C64 and was even advertised for American audiences (see scans).

However, it never happened for reasons currently unknown, and only the ZX Spectrum version has managed to surface. Perhaps there were issues with the conversion?

We know little more at this stage, though oddly a sequel was due for release the same year called The Legacy of Light and was also due for the C64 and never saw release (on any platform).

Do you know anything more about it?

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Felix the Cat

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Felix the Cat was the winning entry to a competition ran by Incentive Software (Write Your Own Adventure) to create an adventure game in Graphic Adventure Creator.

The competition was won by Nicholas Purser, and the plan was for Incentive to then code Nicholas’ ideas into a final published game.

Nothing ever surfaced though – so was it started, or was the game simply not good enough? Hopefully some day we will find out from Nicholas himself.

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Sorderon’s Shadow: The Legend of Elindor

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Sorderon’s Shadow: The Legend of Elindor was a title by Nick Eatock and Simon Welland that was a sort of mix of Valhalla and Lords of Midnight. Denton contributed some character graphics to improve the game briefly, but that was it.

The game consisted of text input, a vocab of 750 words, interactive wandering characters and landscaping graphics. It saw release on the ZX Spectrum, and was due for release later on for the C64.

It was never to be though and the game was never to surface. The question is, was anything actually ever started on a C64 conversion? It seems that the game may well have got caught up when Beyond was sold to BT.

More soon we hope!

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Beyond the Infinite

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Beyond the Infinite was a graphic text adventure due for release from Channel 8 in September 1984 – though we discovered this as another unreleased title after searching for clues for the other missing Channel 8 games – Midwinter and After the Fire

Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.

Was it ever finished and can anything of it be found?

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Midwinter

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Midwinter was a graphic text adventure due for release from Channel 8 in September 1984.

Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.

Brian confirmed to the CASA team in 2013 the following:

“I came up with this title, along with any advertising synopsis associated, but never got any traction on the project – so it never came to fruition”

So sadly, there is nothing to find of the game to show. Early on as a result, it is a case closed.

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After The Fire

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. After the Fire was a graphic text adventure due for release from Channel 8 in September 1984.

Although due for release on a large number of platforms, no version seems to exist for any system. The game is believed to have been developed by Brian Howarth using Scott Adams’ parser.

Brian confirmed to the CASA team in 2013 the following:

“I came up with this title, along with any advertising synopsis associated, but never got any traction on the project – so it never came to fruition”

So sadly, there is nothing to find of the game to show. Early on as a result, it is a case closed.

Posted in: GTW64 archive | Tagged: | 2 Comments

The Wooden Box

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. The Wooden Box was a text adventure game due for release in 1986 by Anthony Collins, and was to be the sequel to Nythyhel.

No version seems to exist for any system, suggesting it may have been scrapped by the author.

Contributor Strident got in touch (see comments) to say that:

“Tony had reworked the C64/Amstrad/Spectrum adventure Nythyhel into a two-part ZX Spectrum PAWed adventure called Methyhel (later also a one-part 128K game). The games are very similar, but things like the names of the main characters, and their investigation agency, were tweaked. Tony planned to continue the Methyhel series with additional adventures, each focussing on a case of a different team member, before returning in the final game to take on Methyhel (Nythyhel) once again.

It’s possible that Tony might of used some of his ideas for the original Wooden Box sequel in one of these games, but when I was working with him on the second adventure in the series we had a different plot in mind. I still have correspondence and some draft ideas from this project; it’s possibly something I’ll look at producing in the future.”

So it seems there may not be anything to find for this title after all sadly.

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Teacher Trouble

Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Teacher Trouble was a text adventure game due for release in 1986 by Anthony Collins, author of Nythyhel and various other games.

Although a ZX Spectrum version exists, the C64 version is still at large. Was it even actually ever started as a conversion?

Strident (see comments) suggests that Chris may have picked up details about this game from an Adventure Probe interview with Tony, where it was mentioned that he was to release Teacher Trouble for the C64 when the PAW system came out for the machine.

Unfortunately, Gilsoft only produced a Spectrum and CP/M version of that system – so that is likely why it never surfaced. As a resullt, it could well be a case closed already.

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Chinese Juggler V1

Another early build entry into the GTW64 archives, and this time with an early and classic Ocean title – Chinese Juggler.

This earlier build was highlighted by contributor Csaba Virag, who spotted that this version had a different start up screen with the name of the authors, and also a demo mode included too – all of which are removed from the Ocean release of the game.

Unfortunately the demo mode isn’t fully functional, but it seems it was fixed up for the final release and was made into a feature that automatically starts – rather than requires F1 to be pressed for it to start. Other than that, there seems to be just a few minor cosmetic differences.

It’s an interesting curiosity to check out, but don’t expect anything vastly different in this particular case. Oh, and you have to enter SYS 19647 to start the game after loading.

Then in June 2024, contributor Marco Das kindly dug out another version of the game which had a demo mode and Ivanhoe Software logo on the title screen.  Did that ever exist in a physical form?

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