One major category of GTWs is "Games That Were, but not on the C64". In this case, ST and Amiga versions were released, but despite being announced (referenced in the January 1990 issue of Computer Action magazine) as forthcoming for … Continue reading →
A nice surprise for GTW, but recently for Retro Gamer – Martyn Carroll did a feature on Durell Software and had a boxout on Saboteur 3. This was being set up primarily on the ZX Spectrum, but since then we … Continue reading →
Sabian Island seems to be yet another game that was advertised to buy through mail order from a software company, without actually having ever being released. I don’t know how many games were ‘released’ as such in the 1980s but … Continue reading →
A sad casulty from the mind of Paul Kubiszyn. Super Pac Twins was hyped up in the pages of the later issues of Commodore Format, even featuring as a Diary Of A Game. The classic Pacman concept was to be … Continue reading →
Not an official licence of the game, at least, especially not in 1999! :) One of the scener’s, Patrick Furlong, started the unofficial game back in 1999/2000 and designed everything which would be in the game. Set out as a … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
Designed as the sequel to the highly thought of Star Fleet, Star Fleet II was aimed at being bigger, better and more complex than its already complex predecessor. Both were war simulation games where you controlled ships and armies, in … Continue reading →
A game which was to be a mixture between "Elite", "Ultima", "Pirates" and "Space Rogue". When Mr Lee lost a bit his inspiration he also started coding on a game, what he described as a ‘little game’. This was "Colonial … Continue reading →
The early 90’s were a good time for gamers like myself growing up with the C64. I just about caught the tail end of the C64’s game market in the UK as a 9 yr old and was privileged to … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.