1994 Argonaut Platform: Super Nintendo Following the success of Starwing, Argonaut sought to find a new title to utilize the Super FX chip once more and prove that the SNES still had plenty of life in it yet against the … Continue reading →
Following on from last week’s early screens from Beavers on the Amiga, Grzegorz Antosiewicz has dug out some early preview screens from Sensible Software’s brilliant Cannon Fodder. These screenshots are from when it was in early development, taken from magazines … Continue reading →
1994 Starbyte Platform: Commodore Amiga Our next entry is thanks to Grzegorz Antosiewicz, and is of a title that was eventually released on PC for the German market in 1997, but was due an Amiga release much earlier. Bazooka Sue … Continue reading →
A short entry for what should have been a C64 game as well as PC and Amiga (with thanks to Allan Pinkerton for highlighting!). This SSI game saw release for various formats in 1989/1990 by Strategic Simulations Inc., but the … Continue reading →
1987 Arcadia Systems / Domark Platform: Arcade and Commodore Amiga Following on from our recent post about the arcade version of Fire and Forget 2, comes yet another title that was being developed simultaneously whilst the home conversions were under … Continue reading →
1990 Hewson Platforms: Atari ST and Commodore Amiga John Phillips was a brilliant developer who created classics such as Nebulus and Eliminator, and was to extend his exciting catalog of games with a new title called Scavenger for Hewson software … Continue reading →
It’s been on the Gamebase64 and GTW64 missing list for many years now and was unknown if it was released or not. Well, it can be confirmed that the game was indeed released and has been fully preserved. The game … Continue reading →
First update of 2021, and hopefully first of many more this year with the following: 16 new entries added After The Fire, Beyond the Infinite, Chinese Juggler V1, Daxis, Felix the Cat, Midwinter, Pyramids Of The Sun, Sorderon’s Shadow: The … Continue reading →
Daxis was a combination of both Darryl Still and Gary Partis’ name, and was an idea by Darryl, which Gary and Peter Scott agreed would be possible to create. The game itself would be a combination of vertical shoot-em-up and … Continue reading →
1997 Maxis Platform: PC The Mindwarp was not your usual Sim game from Maxis, and should have been their first proper foray into the realm of action-based titles back in 1997. It should have also been simply called “Mindwarp”, had … Continue reading →
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