R-Type 2
Well, it seems it may well have been in production for the old breadbin, even after the mess of the first game. Issue #59 of Zzap 64 announced that Activision had gained the licence for R-Type 2, and work was … Continue reading
Documenting unreleased, cancelled and prototype video games.
Total results: 66
Well, it seems it may well have been in production for the old breadbin, even after the mess of the first game. Issue #59 of Zzap 64 announced that Activision had gained the licence for R-Type 2, and work was … Continue reading
Not worthy probably of individual entries, some of these may exist – but RR Software was one of the companies who popped up in a bedroom when the C64 was dying – very much like Visualize or EBES. The company … Continue reading
This rubber-burnin’ coin-op conversion, sequel to Atari’s classic Hard Drivin’, was expected around Christmas 1991. After the miserable attempt to get its predecessor onto the Commodore 64 (the filled polygons moved slower than London traffic), the programmers dispensed with the … Continue reading
Now I have to say that i’m very surprised about this entry, considering I grew up with the Vic 20 version of this fun little game. However, i’m a little sceptical to whether this was merely a mistake by the … Continue reading
A short entry now for a title highlighted to us by Baracuda and which he had compiled as part of a James Hastings-Trew slideshow in 2023. James had produced a loading screen for a title called Raceday, which was due … Continue reading
Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles. Amoung their selection of releases was to be a text … Continue reading
Rage is a neat first person shooter that was released between 2010-12 for various platforms including PC, PlayStation 3 and Xbox 360. It is a favourite of team member Grzegorz Antosiewicz, who decided to do some research on how the … Continue reading
A short entry for what was an Italian graphic text adventure which is currently at large. The same developer has a number of other creations already in Gamebase, but this this title and one other has yet to be found. … Continue reading
A quick entry to cover part of a series of games which DK’Tronics were looking to release in late 1984, early 1985. A news item in the December 1984 edition of Personal Computer Games suggested that following on from a … Continue reading
A very brief entry for a title which was mentioned in Commodore Format news back in 1992. This was to be a new range of educational software such as: Shapes and Colours First Letters Overall trying to follow in the … Continue reading
1987-1991 Gremlin Graphics Platforms: Commodore Amiga and Atari ST Credits: Richard Costello (Lead developer), Bill Allen (Arena subgame developer), Andy Bryant (Gun subgame developer), Kevin Bulmer (Artist) and Ben Daglish (Music and FX) For years, screenshots from magazines have taunted … Continue reading
After flicking through some old C64 magazines, Commodore Computing International (January 1988) highlighted a rather strange preview shot of Rastan on the C64. Hold on… that main character looks a heck of a lot more like the arcade character – … Continue reading
Microprose were the kings of simulation, and Airbourne Ranger was another fine example of their brilliance back in the day. So you won’t be surprised to learn that a sequel was in development… Well, Ratpack was just that, and was … Continue reading
We had a request from contributor Robin Gravel, who has spent some years looking for this Mastertronic/Virgin game that was advertised for PC back in 1988 called Ray Trace VS the Megadeath Aliens. It was described as an arcade action … Continue reading
A game aimed at young kids to teach them stuff. The game featured a sickly cute strawberry on legs. The game was surprisingly done by Rob Hubbard, again in his early days. In a chance conversation in 2003, Rob confirmed … Continue reading
A very quick entry for a surprise title which we never knew about until reading a snippet in ACE magazine about “Costly Games That Never Made it”. In that list was a game called Reach For The Moon, which apparently … Continue reading
A quick entry for a collection of educational titles that seem to be missing. The following were all advertised in the March 1984 issue of Family Computing magazine: Little People’s Puzzles – Things that go Little People’s Puzzles – Nursery … Continue reading
1993 Grandslam Platforms: Commodore Amiga and PC Realms of Darkness was billed as a role-playing game for people who hated role-playing games. As well as an isometric Populous-style viewpoint for its RPG features, there would also be a side view … Continue reading
Jullian Gollup’s classic budget tactical combat was very well recieved. The budget game was an improved re-release of Rebelstar Raiders and pleased pretty much everyone at the time. It was pretty much Spectrum/Amstrad only and C64 users sadly didn’t get … Continue reading
Our next entry, Rebel Star 2 is a bit of an odd one as the first game never even got released on the C64 either. But sure enough the sequel was advertised by Silverbird in Zzap issue 44. After contacting … Continue reading
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