Dimension X is a game from Synapse Software, a futuristic tank-like game sort of like a cross between Encounter and Star Raiders. Our contributor never saw any ads for a C64 version, however one magazine reviewed it and under the … Continue reading →
A very oddly named title which was to be released by the brother of RR Software head Rowan Veale. The game was created by Lyndon Veale and was a simple static shooter which was written over the top of Slap … Continue reading →
This is a game which I have known about for many years. I first became good friends with Jason Kelk when I found out that he was a big C64 enthusiast that worked in one of my local computer gaming … Continue reading →
A early preview of what looks like a Moon Patrol clone, with no obstacles or enemies as of yet. Apart from a nice title screen, the game is quite lacking at the moment, with a simple car which moves left … Continue reading →
This neat little Uridium clone was brought to my attention by Hein Holt, which has been around for a number of years. This game is done by none other than Falco Paul, and is one of his earlier programming efforts, … Continue reading →
Nothing at all related to the classic ID game on the PC, though a similiar perspective. This is more like Bloodwych than Doom, and looks quite good at the stage its reached. Its a little bugged, but shows promise of … Continue reading →
A game which the preview text specifies was due to be released on the 15th October 1994. People were asked to keep an eye on Commodore Format for any news and look for their advertisements. Although the title and static … Continue reading →
Recently, Mark Hardisty has launched a website full of memorabilia in preparation for the launch of his new A Gremlin In The Works book. Part of this included source code files which were donated by Anthony J Clarke, which included … Continue reading →
This neat columns clone was coded by Axiom, with graphics by Modern Bob. Both were members of "Lotus" (from "Lotus&Crazy") in those days. They joined "Genesis*Project" later. There was a far more advanced version of this game, which had FLI-graphics. … Continue reading →
A quick entry for a title which seems to have been abandoned. Not being touched since 2013. The game is quite a simple downward scrolling game, where you have to keep your character on platforms and not miss, grabbing as … Continue reading →
Yet another early preview and not a huge amount going on at this stage. Here you control a simple ghost like sprite which must collect a key from a room with blue blobs and get to a gate at the … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Dr Bazair ’92 is a game which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new … Continue reading →
Created by Hans Ippisch who was interviewed in an old magazine. A question posed to him was about any unfinished projects which were gathering dust. His reply was that he had started on a game called “Dragon Slayer”, which only … Continue reading →
Two games essentially, but we’ve decided to create just the one entry for this one. Drax – Evilblood was produced mostly for fun it seems in its first instance, developed by Mark Gallagher with Ed Campbell on graphics. Previously the … Continue reading →
Dreadnought was a multi-scrolling shooter being developed by Icon Design back in late 1988. The game was coded by none other than John Buckley of Solar Jetman fame. The aim of the game was to control a fleet of ships … Continue reading →
I’m not a fan of puzzlers, and this game does little to convince me to play more of them. A typical example of what was saturated onto the C64 scene at one point. A word game which i’m uncertain how … Continue reading →
A neat little platformer this one, and something I fondly remember playing from the days of Zzap 64 and their famous megatapes. Created by Zach Townsend (coder of Batman The Movie and Army Moves) after he had left Ocean, Dreamraider … Continue reading →
A very short and quick entry for a title which was produced by Martin Piper in 1989. Code named Droid Alert, this was a title which essentially was just an early test of scrolling and door routines. It is very … Continue reading →
All I can say is that this game looks really cool and reminds me of a PC strategy game that an old work colleague used to play and had a similar vector feel to it. Unfortunately I have no idea … Continue reading →
A neat and almost complete game, where you control a blue penguin type creature that flies around collecting many many objects and sweets for points, before progressing to the next level. Each colorful level is multi-directional, quite fast and smooth … Continue reading →
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