Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
Thanks to the incredible efforts of our friend LiqMatrix, the KATT (Keyboard And Terminal Technology) Game Master, an extremely rare mid-1990s DOS gaming keyboard, has been preserved for everyone to explore. Continue reading →
A short entry for now to highlight that Ocean Software had once signed a deal with Electronic Arts to convert a bunch of their SEGA Mega Drive titles to the Amiga. One of those titles would be a conversion of NHL Hockey. Continue reading →
A CIA Agent is viciously murdered in a top class New York Hotel and suddenly you’re the number 1 suspect. You’ll find yourself thrust into an ingenious plot by a murderous clutch of financiers with world domination on their mind. You have only 24 hours to find the Deadlock files — the key to proving your innocence and exposing the conspiracy. Can you clear your name? Can you save the nation? Continue reading →
You may think you’re looking at a PC Engine title, but instead – here’s an Amiga game you likely have never heard of. An early and impressive PC Engine style beat-em-up called Path of the Little Dragon (a working title). The game was being developed at Imagitec from between 1988 and 1989 that was coded and designed by Che Guevara John. Continue reading →
As we crept into 1994, there were still very decent Amiga titles seeing release – and yet another promising looking title was the sequel to Blues Brothers – The Blues Brothers: Jukebox Adventure. This time though, it was just Amiga users who would get delights of the famous duo – well actually, only SNES, PC and Game Boy users would ever get to play the game. The Amiga title would disappear into the ether and become one of the big Amiga mysteries. Continue reading →
Originally debuting in arcades in 1988 under the title of Meikyuu Jima, Irem’s quirky puzzle-action game centred on freezing enemies into blocks of ice and kicking them across the stage to build paths or knock out foes. Its mix of strategy and arcade action made it stand out, and in 1990 it was ported to the Famicom, where western audiences came to know it as Kickle Cubicle on the NES. Continue reading →
Some prototypes for the PC now, and with Alien Olympics, which was released on the platform by Mindscape in 1994. These are two particular builds from 10/08/94 and 05/10/94. As you would expect, there are significant differences between the two builds. Continue reading →
This is so cool! A lovely surprise for this morning that the GTW book is getting a cameo in a new game coming soon on Steam called Astro Burn – which I wasn’t expecting at all! It’s a heavy blunt instrument, so may prove useful in hand-to-hand combat if Kitty ever needs! Continue reading →
Litil Divil was a Gremlin title that had seen massive delays, but was worth the wait for the most part – scoring well across the board on the likes of PC DOS, CD-i and Amiga CD32 platforms. There were interestingly a number of conversions that would never see the light of day, including a version for the Super Nintendo CD (which was the original target platform). When things fell through, work was moved to PC and other platforms. Continue reading →
With summer now ending, things have ramped up a little with GTW64, with some new recoveries made, including the full preview of Indiana Jones 3, graphical remains from a long lost Gremlin Graphics game you have very likely never heard of until now called Hill 19 – and a shock recovery of some graphics for the lost Piranha game of Coven. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.