Chokegisen

1994 Team 17 Platforms: Amiga 1200 and CD32 Our next entry is a slightly obscure fighting game that was due for release on the Amiga 1200 and CD32. The game was set to be published by Team 17. Oddly, the … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 66
1994 Team 17 Platforms: Amiga 1200 and CD32 Our next entry is a slightly obscure fighting game that was due for release on the Amiga 1200 and CD32. The game was set to be published by Team 17. Oddly, the … Continue reading
1994 Origin Platforms: PC and 3DO Also known as: Chopper Assault In a winter CES feature in a 1994 issue of Power Play, a new game by Origin was reported as being in development. Chopper Attack was being developed by … Continue reading
Many of you will remember the original Chuck Rock and its brilliant rock band title screen from the early 90’s. Although the game itself was nothing massively special, it revokes a lot of fun and happy memories for many of … Continue reading
1992 Core Design Platform: Atari ST I loved Chuck Rock on the Amiga, and even the C64 edition that was pretty impressive at the time. It comes when a sequel was created and released on a number of platforms including … Continue reading
1993 Fission Software Platform: Commodore Amiga Chuck’s World by Fission Software was an unreleased Amiga platform game that was based on various animations about a character named Chuck, created by Steve Packer and released in Public Domain. The main character … Continue reading
What was first thought to be a lost and unreleased educational game on the Commodore 64, has been found safe and well thanks to the guys at the Personal Computer Museum. Chutes and Ladders has been on our missing list … Continue reading
1994-1996 Microprose Software Platform: PC Also known as: Little People Inspired by Activision’s Little Computer People, Citizens: Backwater Affairs originally started out as a game called Little People, before it was renamed due to the name being taken already by … Continue reading
1998 Titan Computers Platform: Amiga 1200 Claws of the Devil is a late Amiga title that was in development back in 1998, and was a first person action game for platforms with expanded memory, additional graphics cards and PPC turbo … Continue reading
In 1990, Codemasters announced the CD Games Pack – a compilation for the Amstrad CPC, Commodore 64 and Sinclair Spectrum with 30 games which would be read from a stereo CD player via a lead that plugged into the headphone … Continue reading
Thanks to Adam Markey for highlighting a conversions call from Codemasters in April 1987, we’ve created a set of new entries for ZX Spectrum, Atari 800, MSX and Commodore 16/Plus 4: https://www.gamesthatwerent.com/2025/02/armourdillo/ https://www.gamesthatwerent.com/2025/02/ghost-hunters/ https://www.gamesthatwerent.com/2025/02/grand-prix-simulator/ https://www.gamesthatwerent.com/2025/02/pro-snooker-simulator/
1992 Ocean Software Platform: Super Nintendo Brian Flanagan has been in the games industry for over 30 years, working on well over 40 shipped titles. He once worked at Ocean Software for around 10 years, working (uncredited) on Operation Wolf … Continue reading
A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine. These are just … Continue reading
1998 Low-Level Productions Platform: Commodore Amiga Combat Remix was a late Amiga fighting game that was due for release back in 1998 from a group called Low Level, highlighted to GTW thanks to regular Grzegorz Antosiewicz. This is a short … Continue reading
Games That Weren’t has been running for almost 20 years now, with its first on-line presence appearing way back in early 1999. After years of research and preservation work done in our spare time, we are now about to mark … Continue reading
Not quite unreleased games today, but some preservation work with the full set of the Commodore 64 fanzine: Commodore Cracker added to Internet Archive. It should be pretty much the full set, though some extras are unfortunately still missing. https://archive.org/details/extras_202502
2006 Relic Entertainment Platform: Mobile J2ME A short entry for a Java Platform mobile conversion of a classic real-time strategy game that many of us have lost hours to over the years – including myself on PC over multiplayer. It … Continue reading
1985 Incentive Software Platform: Dragon 32 This is a short entry to extend our Dragon 32 entries into the Games That Weren’t archive, with what was to be a conversion of the popular C64 game – Confuzion. The conversion was … Continue reading
1982 Vid Kidz Platform: Arcade As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book is a detailed … Continue reading
A big thanks to Paul Drury for flagging this up for GTW after a recent Retro Gamer magazine article with Larry DeMar. After Vid Kidz had delivered Stargate to Williams, Larry had begun working on a new project called “Conquest” … Continue reading
When discussing about the unreleased Conquest for the GTW book with Larry DeMar, we already knew that the source code had been preserved. Jeff Vavasour had kindly provided screenshots of it running for the book. We asked Larry if it … Continue reading
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