A obscure title by Simon Birrell, creator of Strangeloop for Virgin Games. Essentially, this game stems from the ripping off of one of Simon’s own ideas which was "Slideways", also in GTW. Cascade ripped off the Slideways game and released … Continue reading →
Some of you may remember a little game from the covermount of Commodore Zone some years back, called Quota, a neat little game. Created by the talented Chris Young around 1989, Chris had previously been working on a game before … Continue reading →
An advert was featured in CVG June 86, with it stating that the C64 version would be available soon. Of course, we never did get to see the game, and Tir Na Nog became the only Gargoyle game to be … Continue reading →
Heng was to be a sort of Civilization-based game on the C64, which was developed from around 2009 time. The idea was for the game to be a real-time strategy with 2 players (or player vs AI), where you have … Continue reading →
Hyper Galactic Warrior is a title that has been around for some time, possibly first surfacing on Compunet as a preview. The game is a Uridium clone, of which there were plenty at the time. This suggests the game is … Continue reading →
A strangely named game which was to be a graphical text adventure. The game was actually meant for Protovision, but Protovision were not interested, so the game was cancelled. Richard Bayliss was to pick up the game and do something, … Continue reading →
Yet another Firebird title to go into the GTW archives, this time a title by Cory Kin. Indeflatable was written for Firebird Software back in 1988 – a few years before their other unreleased title Gem Quest. The idea behind … Continue reading →
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