Some of you may remember a little game from the covermount of Commodore Zone some years back, called Quota, a neat little game. Created by the talented Chris Young around 1989, Chris had previously been working on a game before … Continue reading →
An advert was featured in CVG June 86, with it stating that the C64 version would be available soon. Of course, we never did get to see the game, and Tir Na Nog became the only Gargoyle game to be … Continue reading →
Heng was to be a sort of Civilization-based game on the C64, which was developed from around 2009 time. The idea was for the game to be a real-time strategy with 2 players (or player vs AI), where you have … Continue reading →
Hyper Galactic Warrior is a title that has been around for some time, possibly first surfacing on Compunet as a preview. The game is a Uridium clone, of which there were plenty at the time. This suggests the game is … Continue reading →
A strangely named game which was to be a graphical text adventure. The game was actually meant for Protovision, but Protovision were not interested, so the game was cancelled. Richard Bayliss was to pick up the game and do something, … Continue reading →
Yet another Firebird title to go into the GTW archives, this time a title by Cory Kin. Indeflatable was written for Firebird Software back in 1988 – a few years before their other unreleased title Gem Quest. The idea behind … Continue reading →
Found hiding on a bunch of old Compunet disks by Viktor Vargor came this interesting little preview of a Submarine game by none other than Mike (Kernal) Berry, who later went on to create Boing!, Reckless Rufus and the other … Continue reading →
It Came From Hell was to be a sequel to the cool Bomber game that was given away with Commodore Format many moons ago. This was to feature the same kind of thing, but with vastly improved graphics. Shaun recently … Continue reading →
Kill all humans was to be a game where you control a lost robot on a human spaceship heading to attack an outer world. The aim was to kill all humans and scientists that cross your path across multiple levels … Continue reading →
We are excited to learn of yet another Ultimate game which was apparently in the works for the Commodore 64. Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knightlore and Alien … Continue reading →
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