When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
“As good a danger-filled dungeon as you could wish to expire in” – Personal Computer News describes The Greedy Dwarf. The game was a text adventure that apparently had a very powerful command structure. It seems that the primary releases … Continue reading →
A slightly naughty attempt at cashing in on the Douglas Adams title of the same name, Supersoft didn’t get very far when they were issued with a lawsuit to prevent a proper release of the game. Eventually, the game had … Continue reading →
Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing text adventure game by Dean Hodgson and Steve Walsh. The game was reportedly published Satchel, who were a software arm of Angle Park … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
It is thanks to Fabrizio Bartoloni and BloodyCactus for bringing this game to our attention, and which may have been floating around for quite some time under our noses. The Mermaid and the Crown was a graphical text adventure produced … Continue reading →
A very quick entry, and probably not one to take too seriously! This was mentioned by a chap called Duncan Lyons from Stockport back in Issue 20 of Commodore Format. He wrote in to the letters pages saying that he … Continue reading →
The Slippery was a Quill based adventure game which was written by Ruben Spaans in his early days. Ruben sheds more light on the game here (talking about the collection of adventure games he created): "They are simple text adventure … Continue reading →
A short entry for what was a late C64 game that was aiming to save the machine commercially, by a team called Parallel Logic. The game was created in the 3D Construction Kit and reviewed in Commodore Format issue 44, … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. The Wooden Box was a text adventure game due for release in 1986 by Anthony Collins, and was to be … Continue reading →
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