A short entry for a title which was mentioned by Andrew Braybrook in an interview with FREEZE64. After finishing Intensity, Andrew started another game design – but it wasn’t really shaped into a game or anything. A title sequence was … Continue reading →
An interesting title mentioned to us by Paul Hughes as a title which was shown to Gary Liddon at Thalamus, before Paul actually got signed up by Ocean Software. This was to be a full screen scrolling Spindizzy clone with … Continue reading →
Another unnamed game, and this time by Stephen Kellett. This game is best described by its author… “I also had an un-released 4 way scrolling space game with a huge landscape to fly over (using some nify storage techniques). I … Continue reading →
Slightly scraping the barrel you might say with our next entry, but honestly there is a game behind this and one which we need to get hold of the game’s author to shed some much needed light. Jason Kelk first … Continue reading →
A working title of course, labelled on the disk as “When Uridium”, and called “When Uridium was famous” – this is a short game demo show casing a Uridium type game with very smooth and fast scrolling. This was the … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
A sad tale for this unfinished RPG game. This was in development by Waveform in the 90’s, but sadly the game’s creator John Kaiser died in April 23, 1997 due to Hodgekin’s Lymphoma. John left behind this very title which … Continue reading →
Yet another title from the brilliant Cory Kin, and this time a very impressive vertically scrolling shoot-em-up, with some lovely graphics and attack waves. It’s still early days and a relatively short map, but there is enough here to show … Continue reading →
The unknown Vietnam game was another title which never was from Orpheus Software, and was a wargame that tried to cash in on the many Vietnam films that were around at the time. It apparently may have come from Tim … Continue reading →
Had it found its way onto the 8-bit market, Whirligig would have been that rare thing for the time, a game planned to be released on all the major gaming markets, the 8-bit, 16-bit and the PC (However, although it … Continue reading →
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