A short entry to show a very early preview of what was to become Poseidon – Planet Eleven. Started off by Ashley Routledge and David Saunders around 1989. The game was eventually picked up and finished for Hi-Tec Software in … Continue reading →
Got to love some of the early C64 games, and especially the porn related ones. Here is another in the form of “Power Prick”, a game by a so-called company called Pervers Software. At the moment we’ve just got screenshots, … Continue reading →
Prime Time was an Amiga and MS DOS release by First Row software back in 1988 and it seems was due a C64 release as well. Three Rivers Software was the team involved, who had also worked on a Moses … Continue reading →
Princess of Dark is a relatively early graphic text adventure that was being worked on around 1993, but seems to have been abandoned fairly early on. It isn’t really playable, though you can enter a few lines to get some … Continue reading →
A strange game which was popular on the Amiga, mainly for its wacky animation. This game featured a blue blob of putty which could mould itself into numerous shapes and absorb strange creatures to help defeat a geezer called Dazzledaze. … Continue reading →
“A thrilling new adventure” proclaims the advert for QA! This text adventure was made available to the public at a very cheap price of £2.99, where you must go on a daring expedition to find the Mask of QA, the … Continue reading →
Our next entry has very little in the way of clues, apart from this loading screen created by Lizard for Tim Rogers and Darrin Stubbington. We believe the screen was released on Compunet at some point, and was found lurking … Continue reading →
Many of you will know and remember R.I.S.K! (or KRIS! as it was later renamed, probably due to legal reasons and connection with the board game) by The Edge back in the late 80s, created by both Chris and Tony … Continue reading →
Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles. Amoung their selection of releases was to be a text … Continue reading →
Recon is a sort of cross between Uridium and Paradroid, where you control a ship moving over a dreadnought horizontally – but not flying. The game was started in the hope of quickly pushing the demo around publishers to get … Continue reading →
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