A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
Cavey is a brand new title which we had never heard about until Dean Hickingbottom sent us a disk with some graphics on, showing early sprite sheets. Load each file and enter SYS 2070 to display. The title was a … Continue reading →
Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading →
Thanks to Vinny Mainolfi for highlighting details of this lost sequel which was being proposed by Shahid Ahmad back in 1986. Just before starting work on Pandora in 1986 for Firebird, Shahid and discussed the idea with his friend David … Continue reading →
A very small entry for now unfortunately, and a well overdue entry too! Back in 2000, GTW64 was in regular conversation with the late Martin Holland – who mentioned working on a game at MC Lothlorien called Choc-a-Bloc Charlie … … Continue reading →
Cobra was of course released on the C64 by Ocean Software in 1986, but Paul Hughes was a bigger fan of Joffa Smith’s awesome (and far better) Spectrum effort. So much so that just before joining Ocean, Paul started converting … Continue reading →
Cold Devil is a very early platformer, which is more of a technical demo at this stage – with a a few platforms and a single enemy that you can’t interact with. It moves well and you want to see … Continue reading →
Originally billed as the sequel to Psychedelia, Colourspace took Jeff Minter’s light show program to another level… but only on the Atari (and BBC we think..). The amazing limitless abilities to create various light effects to accompany your music collection … Continue reading →
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