To milk the success of the then popular super hero, who saved the planet from pollution with his friends (All of which had special powers based on the 5 main elements of the planet), Mindscape cashed in by gaining the … Continue reading →
Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading →
A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
Cavey is a brand new title which we had never heard about until Dean Hickingbottom sent us a disk with some graphics on, showing early sprite sheets. Load each file and enter SYS 2070 to display. The title was a … Continue reading →
Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading →
Thanks to Vinny Mainolfi for highlighting details of this lost sequel which was being proposed by Shahid Ahmad back in 1986. Just before starting work on Pandora in 1986 for Firebird, Shahid and discussed the idea with his friend David … Continue reading →
A very small entry for now unfortunately, and a well overdue entry too! Back in 2000, GTW64 was in regular conversation with the late Martin Holland – who mentioned working on a game at MC Lothlorien called Choc-a-Bloc Charlie … … Continue reading →
Cobra was of course released on the C64 by Ocean Software in 1986, but Paul Hughes was a bigger fan of Joffa Smith’s awesome (and far better) Spectrum effort. So much so that just before joining Ocean, Paul started converting … Continue reading →
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