A very short entry to essentially store a record to what was an earlier edition of Netherworld. Originally named as Abyss Zone, this was to be a 300 screen game with surealistic graphics. Eventually the game morphed into Netherworld, but … Continue reading →
A very quick and brief entry for a game we know little of at the moment, not even a title just yet. Charles Deenen in a note back in 1988 mentioned about an “Alien game” that Maniacs of Noise were … Continue reading →
Yet another Hewson title to add to GTW64, thanks to Richard Bayliss for highlighting. This game has actually been around in the C64 archives for some time now, since it was cracked pretty much back in the day. The good … Continue reading →
A very short entry for what could just be a mistake in the press. Astaroth: Angel of Death was an average game released on the Amiga/ST in 1989 by Hewson software, which was a scrolling platformer game. Greek magazine “Pixel” … Continue reading →
Yet another Hewson based GTW enters the archives, this time with a C64 conversion of the Amiga game by Chris Hinsley. It is currently unknown what the game is about, though with the Metalic graphical references by the game’s graphic … Continue reading →
Delve deep into the age of fantasy with a host of intriguing characters that may help or hinder your exploration of this dream world. Retrieve the magnificent Fantasia Diamond recently stolen and rescue Boris the master spy from the imposing … Continue reading →
Yet another Hewson title to add to GTW64, thanks to Richard Bayliss for highlighting. This game has actually been around in the C64 archives for some time now, since it was cracked pretty much back in the day. The good … Continue reading →
A short entry thanks to Ross Sillifant, where Popular Computing Weekly reported in June 1985 that Longmans were trying to sign a deal to the computer game rights for Miami Vice. In the brief news item, it is suggested that … Continue reading →
A short entry for what is a significant earlier version of Paradroid, which was revealed by Andrew Braybook via Twitter. The screenshots below come from Andrew’s negative archive, showing an early version with the player’s gun-sight that moves along in … Continue reading →
John Phillips is linked to Roadstar XRi, and Your Sinclair detailed the game as follows: “Due in late August, it’s described as a racing shoot-em-up puzzle game (well of course), in which you fizz around 3-D tracks on an air … Continue reading →
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