Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Peter Pan

According to Commodore Computing International in December 1988, Active Distribution LTD had made a marketing deal with French company Coktel Vision. The first game to be released was Jungle Book.

Peter Pan was to be a future release and was to be a point and click adventure game. Sadly it was never to be, even though the game was released on the Amiga, ST and Amstrad. Here is the Amiga version: http://www.lemonamiga.com/games/details.php?id=2661

It is still early days, but Coktel Vision was predominantly an Amstrad CPC and Amiga based company and seemingly only released the one C64 game in total. The mentioned “Emanuelle” was actually released on the C64 under a different publishing label.

Did this one ever exist?

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Terrific Land

According to Commodore Computing International in December 1988, Active Distribution LTD had made a marketing deal with French company Coktel Vision. The first game to be released was Jungle Book.

Sadly Terrific Land was never to be, and it seems didn’t get a release on other systems either.

It is still early days for us researching, but Coktel Vision was predominantly an Amstrad CPC and Amiga based company and seemingly only released the one C64 game in total. The mentioned “Emanuelle” was actually released on the C64 under a different publishing label.

Did this one ever exist?

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Freedom: Rebels in the Darkness

According to Commodore Computing International in December 1988, Active Distribution LTD had made a marketing deal with French company Coktel Vision. The first game to be released was Jungle Book.

Freedom was a graphic adventure game which saw release on the Amstrad, ST and Amiga. Sadly it was never to be on the C64.
Here it is on the Amiga: http://www.lemonamiga.com/games/details.php?id=2404

It is still early days, but Coktel Vision was predominantly an Amstrad CPC and Amiga based company and seemingly only released the one C64 game in total. The mentioned “Emanuelle” was actually released on the C64 under a different publishing label.

Did this one ever exist?

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Jungle Book

According to Commodore Computing International in December 1988, Active Distribution LTD had made a marketing deal with French company Coktel Vision. The first game to be released was Jungle Book.

The game was to be an adventure game for children. Sadly it was never to be, even though the game was released on the Amiga, ST and Amstrad CPC. Here it is on the Amiga: http://www.lemonamiga.com/games/details.php?id=613

It is still early days, but Coktel Vision was predominantly an Amstrad CPC, ST and Amiga based company and seemingly only released the one C64 game in total. The mentioned “Emanuelle” was actually released on the C64 under a different publishing label.

Did this one ever exist?

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Unnamed Pacman clone

A very small entry for now regarding a Pacman game that was in development as a home production by a Philip Asher from Bourne, Lincs.

Philip had madea start on a pacman style game but hit a problem – so he wrote into Tommy’s Tips in the September 1988 issue of Commodore User. He was having throuble for collision checking on the pills and dots.

It was likely that the game was just done for fun, but maybe it started to shape up and become something quite cool? Quite often we see developers who never properly released stuff, eventually surface their old content and surprise us with some pretty fun games.

Maybe this one is the same?… Only time will tell if we ever get to find it…

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Vigilante V1

This was to be a conversion of the Irem arcade back around 1988 time by FIL/Sales Curve.

Commodore User, September 1988 issue mentioned that French software company FIL had got the licence. UK representatives of FIL were The Sales Curve who were to do the conversion.

It seems that FIL lost funding, and Sales Curve possibly decided against converting it and sticking to a small selection of games.

Eventually the game was converted by Emerald Software for US Gold, and sadly it was pretty poor! Just how the Sales Curve version could have looked, we don’t know.

The question is really if the game was actually ever started at all. It is unlikely, but then Paddle Mania was started!

More on this soon we hope…

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The War of the Dragon

The War Of The Dragon was to be an Hungarian developed game back in 1989, which was based on a book written by Miklós Tihor and Zsolt Mazán.

The book was published in 1989 by LSI and the guys wanted to create an adventure game out of it using the text and illustrations from the book, with more material added in. It was not decided who would publish the game, it could possibly have been self published or published by LSI.

It made perfect sense to have made a game on the C64 at the time, and the platform was very popular at the time in Hungary. With the market however getting too small and then having to arrange for additional text and translations to get sorted for outside of Hungary – it was starting to cost a little too much in the mind to get the game past a prototyping stage.

The developers moved onto other commercial games and applications on the Amiga and PC and the prototype was then laid to rest. We hope to hear Miklós’ story on the game soon, but check out the Creator Speaks section from István, who we think was to be one of the coders.

István sadly confirmed that he no longer has any development disks, so maybe Miklós could still have something of the abandoned prototype for posterity. We shall see!

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Up in the air

Up In The Air was to be a game similiar to Sub Hunter by the same coder Richard Bayliss, with graphics and game concept by Wayne Womersley. Think Sub Hunter in a different direction and in the air with a plane as the main sprite. Development was started in February 2009 by the group and got off to the positive start.

The game originally started as a shoot em up concept in the sideways Shoot Em Up Construction Kit by Wayne. The concept showed a toy aeroplane which has to blast different types of enemies on each level and then fly over baloons to burst a particular amount per level. The balloon part was inspired by Kikstart on the C16.

Richard picked up the game and got to work moving the concept outside of SEUCK and into a game coded from scratch. The idea would switch to a different direction of scrolling and feature end of level baddies and bonuses.

Development got fairly far over the space of just over 3 years, with a large number of levels completed, each with an end of level bad guy. Unfortunately as things progressed, inspiration for completing the game became difficult and trying to fix some of the issues with the game.

Too many graphics to cram in, less room to try and improve some of the game play issues – all of this coupled with general demotivation to complete the game meant that in May 2013, the game was officially cancelled. Richard is planning to move onto other projects for Psytronik. Unfortunately sometimes it does just happen for some games – that the developer can lose interest and motivation and decide to move on. Sometimes its for the best, and Richard has certainly done this a few times as you can see from the archive (and unsurprisingly given the sheer output that Richard has on the C64 scene).

Richard has now decided to release all of the workdisks from the game, as well as last build of the game with approximately 9 levels for you to check out for yourself.

We have also added Richard’s own words on the game and also PDF’d all of the diary pages from the TND website for posterity. Check it out!

Case closed!

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Boxing Game

Our next entry never had a proper name unfortunately and was just known as “Boxing Game”. It was originally started back in the 80’s by Mikkel Petersen, mostly as a hobby project in 1988.

The game was abandoned for many years until around 1996, and development continued in small drips and drabs until around 2000. From this point the game was not touched again, and almost 13 years on now – it seems unlikely that the game will ever see completion. Mikkel felt that it was too late for the project, and that’s why he walked away from it in the end.

Looking at the preview – although lacking on background graphics and title screens, the game is actually playable with fighting moves, rules and a scoring system. It’s actually quite a neat game, and a huge shame it never got completed.

Genesis Project released the final state of the game in May/June 2013 for people to check out for themselves. They have added a menu system to select basic options for playing the game and warn that occasion the game may hang on round 10.

So go and check out a neat boxing game that never was. Mikkel recently kindly gave his own history about the game, which you can read in creator speaks!

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F-86 Sabre Strike

Our next entry is a flight simulator which was to be released by Accolade back in 1988 called F-86 Sabre Strike – which is thanks to contributor Billy. The game should have been released on the PC and C64.

The game wasn’t specifically advertised heavily for the C64, but was listed as being due for release on the C64 according to a schedule.

However, hardly any of the titles listed in the honor roll were not penciled in for release on the C64, so it could well have been planned. So just how far did the game get? The PC version seemed to be getting far, with some advanced screens shown in the advert and Games Machine magazine. The C64 hasn’t been seen or heard of…. but then neither has the PC version either.

It seems for some reason, this game as a whole was canned… was it due to a licencing issue? Or was there another reason?

Billy made a few good points which I thought i’d share:

“There is also a chance Accolade might had a contract with a separate design team to produce this game – for example, Canadian Sydney Development/Artech Digital, who were frequent partners of Accolade when it came to the development of action/simulation hybrids (“The Dam Busters”, “Ace of Aces”, “Desert Fox”, “The Train””

Contributor Nemo also had a valid suggestion that Distinctive Software Inc (Don A. Mattrick) was another development team that did C64 work for Accolade. In 1989, around the time of F-86 Sabre Strike, it was reported by magazines that the relations between Accolade and Distinctive Software Inc were broken. If Distinctive were actually working on this conversion, then it could make sense why it never appeared if relations soured. Here is a quote from http://en.wikipedia.org/wiki/Distinctive_Software:

“In 1989, programmers Pete Gardner and the “Old Kid” (Amory Wong) of DSI(Distinctive Software Inc) , under the pseudonym USI (Unlimited Software, Inc.), converted Sega’s arcade game Out Run into a DOS version. For Out Run, they used several software libraries they had developed for Test Drive II. Consequently, Accolade charged that DSI violated a working agreement, and sued. Accolade sought a preliminary injunction against the distribution and sale of Out Run. Distinctive Software argued that it had only used source code that did routine functions, such as clearing the video screen and that Accolade did not own a copyright on those functions.

Accolade argued that their contract for Test Drive II gave them the ownership and copyright of the final product””the game””and the source code used to create it. Distinctive Software won; the court ruled that “the licensing agreement transfers to Accolade the copyright to the concept and design of the video game but not the underlying source code.” The court also found that Accolade had failed to demonstrate that the balance of hardships was in its favor”

Of course, we need to make the connection that Distinctive Software did indeed do the conversion. Nemo suggests that something that supports that scenario is that Unlimited Software (Distinctive’s porting division), had done the C64 conversion for another flight sim in 1988 called Thud Ridge – American Aces in Nam.

An interview in French magazine Tilt (issue 61) in December 1988 spoke with Accolade’s vice president Peter Doctorow, where he said the following:

“Then, we plan to release two programs of a different kind: F-86 (the first aircraft to break the sound barrier, and this simulation will make you take on the role of test pilot) and… All these programs are for PC, C64 …..”

later saying:

“Our developers mainly work on PC and C64; For us, PCs are the biggest, accounting for 40% of the market, Then comes the C64 which is still doing very well and which represents 25%”

It is very likely that the game got pretty far on the C64. So what happened to it?

More research needed – but some big potential leads thanks to the great efforts and detective work of Nemo!

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