Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Sophisticated games

Ok, so we’re cheating a little – but it is very possible that all of these games were released. So now we just need to make sure they get preserved.

Sophisticated Games advertised in various magazines during the early 80’s for their range of games, which were pretty much BASIC produced titles that were sold via mail-order. A typical back bedroom operation it seems.

Here is the list so far which were advertised and their statuses:

  1. Cricket …. PRESERVED! SEE DOWNLOADS!
  2. League Soccer … PRESERVED! SEE DOWNLOADS!
  3. Whodunnit? …. Currently lost
  4. Top of the pops …. In GB64
  5. Election Night Special …. Within C64tapes.org, but not yet preserved.
  6. Party 4 (Containing Masterword, A Day At The Races, Game X (Strip Poker) and Consequences) …. currently lost
  7. Adults Only …. In GB64

Now there are titles of them names but with different companies, so it is possible that Sophisticated games “borrowed” titles. But so far it seems based on the ones we know are out there, that they were all developed by a R.Hill (Richard Hill?).

Do you know any more about the lost ones, and can you help us digitally preserve them?

Both Cricket and League Soccer were preserved by Dave Bulwer and kindly provided to GTW to put in the archive. So download below and enjoy! We hope to find the others soon!

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Jeeps

A very quick entry to cover a title which is currently at large. Jeeps is an educational game which was advertised in an 1984 May edition of Home Computer Weekly.

The game was to be distributed by Regency Software, but the game doesn’t seem to have ever surfaced. The other advertised game Warrior Words has surfaced under a different company name and is in Gamebase 64.

It may well just be a very obscure title, yet to be preserved – but can you help us find and preserve it?

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Starburst

Starburst may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a review of just the text adventure game which came as part of the pack of 4 games. The adventure game managed to find its way out though… http://www.gamebase64.com/game.php?id=9297&d=18&h=0

Duncan Scott Kershaw confirms that the game was infact his game that was released eventually by Commodore Disk User….

http://www.gamebase64.com/game.php?id=7360&d=18&h=0

Apparently Duncan sold the game to Digital Dynamite, and the game appeared on Commodore Disk user without his consent.

Sadly it seems that the idea of 4 mixed games genres of unknown quality in a mail order advert for £8-11 wasn’t a great idea, and so Digital Dynamite disappeared without trace, and it seems not really anyone picked up a copy.

But regarding saving the game – we hit luck with Andrew Rodger, Duncan Kershaw and Mark Wilson all had copies. Duncan started things by digging out some photos of the GEMS collection, and then Mark Wilson followed recently with the disks themselves.

Mark had backed up the game to D64 images – and has very kindly passed these onto GTW to include and show Castle Boy and Stratagos for the for the first time. It is very possible that only those involved on the project ever got a copy in the way of a complimentary copy. What is warming to learn, is that all the developers seem to have got paid for their work – but the company themselves just didn’t make the money and Digital Dynamite was no more. A shame!

Well, although CDU released the game – it seems that they had released potentially an earlier version of Duncan’s game without permission. This version for Digital Dynamite may well be more complete, but for certain contains some previously unheard music by Andy Brown. This has been kindly ripped out by Ian Coog and we have now added the SID files for this – there are 4 tunes in total.

As a result, we have added screenshots now and a download for the pack, as this is pretty much the complete edition of the game, which is a neat vertically scrolling blaster!

Enjoy and case closed!

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Castle Boy

Castle Boy may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a review of just the text adventure game which came as part of the pack of 4 games. The adventure game managed to find its way out though… http://www.gamebase64.com/game.php?id=9297&d=18&h=0

The game is a simple single screen platforming game, where you must simply kill all enemies on a screen by having enough energy at the time. If you run low, you need to pick up small E blocks to build up your energy.

Sadly it seems that the idea of 4 mixed games genres of unknown quality in a mail order advert for £8-11 wasn’t a great idea, and so Digital Dynamite disappeared without trace, and it seems not really anyone picked up a copy.

But regarding saving the game – we hit luck with Andrew Rodger, Duncan Kershaw and Mark Wilson all had copies. Duncan started things by digging out some photos of the GEMS collection, and then Mark Wilson followed recently with the disks themselves.

Mark had backed up the game to D64 images – and has very kindly passed these onto GTW to include and show Castle Boy and Stratagos for the for the first time. It is very possible that only those involved on the project ever got a copy in the way of a complimentary copy. What is warming to learn, is that all the developers seem to have got paid for their work – but the company themselves just didn’t make the money and Digital Dynamite was no more. A shame!

Ian Coog has pulled out the music for HVSC, which you can find here. It is a simple Soundmonitor tune, but currently we are unsure if the coder composed it or not.

Castle Boy isn’t anything too special, but it is great to see the game saved from obscurity. We hope soon to get some scans of the inlays and bits!

Case almost closed!

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Lemonoids

Lemonoids was to be a sort of sequel to the puzzler Stratagos, which also didn’t sadly get released.

The game had lemons with faces that had to be re-arranged in particular way. Andrew believes he probably spent more time doing the lemon faces than the actual game.

We don’t know much more at the moment apart from this, so watch this space for more info – especially as a disk has surfaced with Lemonoids scribbled on it.

More soon we hope!

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Stratagos

Puzzle games are quite abundant in GTW64, and Stratagos is now about to add to the tally – a puzzler by Andrew Rodger.

Stratagos may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a review of just the text adventure game which came as part of the pack of 4 games. The adventure game managed to find its way out though… http://www.gamebase64.com/game.php?id=9297&d=18&h=0

Andrew that he was paid for his work and the game contained his Red Sunset tune as a title/in-game tune.

The game itself is a neat puzzler where you must replicate a sequence of colours by moving over a set of tiles in order. If you go over the same colour twice, then it removes it from your list. It is an interesting idea which is a bit difficult at first, but once you grasp it – its good fun. Graphically it looks quite nice too. The only thing is that you may get frustrated once you realize that past level 99, it loops to 1 :-)

Sadly it seems that the idea of 4 mixed games genres of unknown quality in a mail order advert for £8-11 wasn’t a great idea, and so Digital Dynamite disappeared without trace, and it seems not really anyone picked up a copy.

But regarding saving the game – we hit luck with Andrew Rodger, Duncan Kershaw and Mark Wilson all had copies. Duncan started things by digging out some photos of the GEMS collection, and then Mark Wilson followed recently with the disks themselves.

Mark had backed up the game to D64 images – and has very kindly passed these onto GTW to include and show Castle Boy and Stratagos for the for the first time. It is very possible that only those involved on the project ever got a copy in the way of a complimentary copy. What is warming to learn, is that all the developers seem to have got paid for their work – but the company themselves just didn’t make the money and Digital Dynamite was no more. A shame!

So now finally you are able to play this hidden gem from Andrew thanks to the efforts of Mark.

Case pretty much closed!

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Zuid

A small entry for a SEUCK effort which never quite got to see the light of day, produced by Andrew Rodger (famous for Terminus and many tunes on the C64, such as Arnie 2).

The game was completed, though never offered to anyone it seems and so had been gathering dust on a disk somewhere in Andrew’s collection.

We missed it at the time, but the game was finally released on The SEUCK Vault in 2015, after Andrew got the disks backed up. So here it is in full, and another entry closed!

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Terravasion

A small entry for now for a SEUCK effort which never quite got to see the light of day, which was produced by Andrew Rodger (famous for Terminus and many tunes on the C64, such as Arnie 2).

Terravision was inspired by the 1984 arcade game Equites (http://www.youtube.com/watch?v=3wT7QSZjozQ) which had a slightly tilted view point for the graphics, and where you control a space man with various weaponry, shooting through various waves of space craft.

The game was completed, though never offered to anyone it seems and so has been gathering dust on a disk somewhere in Andrew’s collection.
It is hoped that the title will be salvaged for the SEUCK vault, and Andrew Fisher is currently working with Drew to get the game preserved.

Hopefully this one will be saved some day!

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Shuttle

Shuttle is potentially a game that never really got off the ground unfortunately. A game by Steve Davis around 1987 time, this was first mentioned in a demo of the same name by Steve that was released on Compunet, and mentioned that Shuttle was a game to be coming soon.

In the scrolltext of the demo, Steve details what the game was going to be like:

“Ok, now let me explain what the game (if it ever gets finished) is all about. You are in control of a USA Space Shuttle and your mission is to destroy a gigantic space ship made up of never ending large plates of metal. It’s meant to be a fast shoot-em suicidal game. It is a 360 smooth scroll.

There are never ending fleets of ships which are constantly patroling the ship and will attack you. The graphics are like that of the game Uridium (Oh no you all say!). Well its going to be better and colourful. You must give credit to these machine code programmers because its flipping hard! Are you all bored yet?”

The demo released was Steve’s first demo and there is no evidence that he did any more code (His handle was Jellybean on Compunet). It is very likely that the game never really got started or progressed past this demo. But it is a piece of history to preserve non-the-less.

Hopefully some day, Steve will spot this page and will get in touch to shed some light. Maybe surprise us all with a preview of the game?

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Ball

Ball is a neat preview which was uncovered in 2013 by Joachim Wijnhoven on some of Charles Deenen’s disks.

The game itself is at a fairly advanced stage where you control a bouncing ball (similar to Head The Ball) which can fire bubble like shots. However there is no collisions for enemies at present, but you can fall off the platforms to your death.
In total, two previews have been uncovered which demonstrate two levels it seems.

Presentation wise, the game comes with some great logos and hi-score table presentation and a series of (mostly non-functional) options. The game was really looking polished overall.

There is no music or sound effects at this stage, but credits suggest that Maniacs of Noise (and probably Charles) were due to compose the music and SFX for the game.
It is likely that the disk came from Dream Systems and was supplied to Charles Deenen so that there was a reference point to compose music. There is currently no music in HVSC which fits the description of the game, so we do not know if the sound was ever started.

So what happened exactly to the game itself? It has only surfaced thanks to Joachim going through Charles’ disks it seems. Can Bent Davidsen or Dennis Hansen shed any light for us?

Early days until we learn more, but for now – check out the two previews (first two files on the disk – there are some bonus demos there too)!

More soon on this title we hope!

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