Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Wildfire

When backing up disks from Darren Melbourne in December 2015, we found a preview called Wildfire, which we believed to be an early preview of the very same game by Starlight. Well, we were wrong!

Wildfire was actually produced in 1985 by Richard Paynter, and before his Worron game. It just by chance was taken to Darren Melbourne, who made a copy along with Worron. Richard produced this game when he was just 14/15 and the game was inspired by the MOD base just opposite his house in Gillingham, Kent called HMS Wildfire (which was a WWII relay station).

The game would act as an exercise for Richard, but never got any further apart from this demo. Richard believes a title screen may have existed separately, but that is now probably sadly long gone.

It is a miracle that this preview has been saved, and its been over 30 years since Richard last saw it. See his thoughts below about the finding.

But very much a case closed!….

Posted in: GTW64 archive | Tagged: | 2 Comments

Wild Blood

A neat looking game in similar vein to the classic "Shadow Of The Beast".

Not much in this preview apart from some nice scrolling graphics, a good main character and some rather large creatures to try and kill.

You scroll sideways, and apart from two different creatures, that is all there is really to it.

Obviously in a early stage on the gameplay department, the game does show a lot of promise, though sadly a full version has never been heard of.

Some credits were extracted from the game, but sadly there is no detail of release information. Just what was planned for this game, and why was it scrapped?

Only the creators may know….

A wild and promising little game…

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Who Wants To Be A Millionaire

A C64 conversion of the popular TV game show.

While promising to look at, the preview does not actually do much apart from ask a question about if you like the game or not. This just repeats over and over, and little else happens.

The game features a poorly digitised presenter, and there are some fair icons to the right hand side. Overall it looks like Who Wants To Become Millionaire, but not quite as polished.

There is no proper theme tune here either, so all this preview is, is essentially the bare bones of a possibly good conversion. There is no reason why a C64 version would not succeed.

The game has never fully surfaced, nor has a later preview occured, so we can assume that this is all that remains of the game, is a simple preview that has been knocked up.

Just why the game was scrapped is anyone’s guess…

Can I phone a friend?…

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White Feather Cloak

Another obscure GTW title this time, mentioned on page 55 of Zzap 64 issue 32 in the PCW show report article. This was listed under Ariolasoft and is briefly described as a single release – a graphic adventure based on a poem/book series. Some sources suggest that Marc Pierson was behind a poem of which was named White Feather Cloak (Of which this game was based). Other sources suggest that the game was to also be the first part of a 3 part game series.

Marc Pierson worked at Beyond Software at the time and was initially linked as a developer on the game, but the game was unconnected to Beyond. It was to be published by Ariolasoft. The game was being done in conjunction with publisher Dorling Kindersley. One magazine described the game in more detail as being an educational adventure, with text written as rhyming couplets.

It is believed that the game was finished, but Ariolasoft decided that the release was not profitable enough and pulled out. The game remained unreleased.

However, the game eventually got released on the ZX Spectrum by Zenobi Software in 1992 for as little as £1.99. The title was written using The Quill by the girls of St Brides. Apparently according to Zenobi, there was a limited release by G.I Games, but eventually Zenobi picked it up and released it. When asked about a C64 version, the guys at Zenobi were not aware of one as they only dealt with ZX Spectrum games.

So what of the C64 game?… Who was behind it?…. Where is it now? … A lot more now known about the game itself, but still we hunt for details of developers and something of the game itself.

Contributor Strident is currently investigating about another St Brides game (see comments below) and has been collating his findings so far, which you can see linked. More details can also be found on his website at http://8bitag.com/info/stbrides.html

Do you know any more about this game?

Posted in: GTW64 archive | Tagged: | 2 Comments

Wheel Of Fortune

Very early days for this one, but in an up and coming interview with Larry DeMar, Paul Drury kindly passed on confirmation that Larry DeMar after leaving Williams started a C64 conversion of Wheel of Fortune.

We know little more just now, but according to Larry – it didn’t get far and there are no screens to sadly share at present.

One thing is that it is not the same game as the 1987 Sharedata title that was released.

Do you know more about this conversion?…

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Weebles Adventures

It was 1993 and around the time that Jon Wells was doing Easy Lives for Commodore Force. Jon also had a nice little platform game being produced with some fantastic bitmapped graphics by Michael Smith.

The game was ‘The Adventures Of Weebles – The Mysterious Isle’, a obscure little game with no real mention anywhere, especially within Jon’s diary pages in Commodore Force. Where did we first hear about this game?…. Through Easy Lives.

A few instalments of the popular cheat program included details in the scrolling message about a new up and coming game. The main character, Weebles, was present on the main screen. If you remember the later version of Easy Lives which Jon revamped, there was a little boy sprite who ran across the screen many times. This was in fact the main character himself, making a very rare appearance, which would turn out to be his only appearance.

Thanks to Richard Bayliss, this sprite has been ripped out and put into a small special demo for GTW… just to show the main character. We’ve also put a download in for the game’s music which was composed by Feekzoid.

The game was started by Jon Wells and Michael Smith in 1990 as a pet project. It was to be a Dizzy style game in a single load with around 40 screens. The early version had a smaller character based set of screens, but the guys decided to go one bigger and use bitmap graphics and turn it into a 4 level load (Similar to Crystal Kingdom Dizzy I guess). All the maps were drawn up, but only one of the levels was completed (The Forest) which had around 30 screens.

The game had quite a “Dizzy” feel to it, and certainly Michael Smith’s graphics were outstanding. They were so outstanding that Codemasters (Who Michael was working for at the time) stood up and noticed, and talk was of having the game completed for them and releasing. This could be another of the 20 lost Codemaster titles therefore.

Richard Frost once got in touch with GTW and told us that he received a demo from Jon (After swapping a lot of letters over the years). The game had brilliant sound effects and was a flip screen game where you ran left and right. But you could also go up and down through ‘jittys’. The demo was very impressive.

It seems the interest in the game died down, and Michael went off to University. The C64 began to die out, and the game was put on hold when Visualize was started up. As support for Visualize was poor, and Jon had too many projects on the go at once, he culled things down by cancelling the project. Now Jon confirms that the game will never be completed, and has been added to the scrap list.

Jon though tells GTW that he does plan to reuse some of the graphics that were done for the game. We have been given permission to give out screenshots, but a demo could follow in the future. On the shots page you will find some exclusive screenshots of the game in action, including a very early development shot of the game which was with the character based graphics.

Could we see a cut down version of this game in the future? We certainly hope so… It looks great!

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Venturia

A sad tale for this unfinished RPG game.

This was in development by Waveform in the 90’s, but sadly the game’s creator John Kaiser died in April 23, 1997 due to Hodgekin’s Lymphoma. John left behind this very title which was released into the world by XmikeX. XmikeX was a friend of Waveform and released the remains on August 28, 1997, through disC=overy magazine. It was embedded within the magazine text as a UUEncoded sfx file. Jon Mines recently confirmed that the game was to be published under the Stallion Software label had John finished it.

According to rumours, all of John’s source disks and hardware were given to another C64 scener, which may be Roy Batty.. though there is news of Ernest Stokes having some disks and hardware. This was brought up due to the possibility of someone finishing what is excellent work by John.

It is sad to put a game into GTW for these reasons, but it would be wrong not to, and one thing left to do for John’s title is to immortalise it and preserve what it was.

It is a nice little RPG, and thanks to TRIAD recently cracking the game, they have put the instructions into a note file at the beginning of the demo.The basic controls are : ‘ { and / on the PC keyboard to move the little man around the world.

It seems that the game didn’t reach a large stage of completion, as there is not too much on the disks, but it depends on how big John was planning this game to be. Hopefully friends of John will be able to shed some more light on his title, and we’ll be able to read the doc file which is with the download.

A lot more work needed to fully preserve this game in GTW, but for now this is a masterful piece of work to check out and hopefully John will be pleased that people can enjoy what he managed to create.

Jon Mines suggests that there is a second preview which includes the titles screen, company screen and an intro screen, which we hope to add to the main download very soon!

A friend of John, Staci has very kindly passed on some notes which John wrote on the game to use for its development. The scans you can find below.

A sad tale to a GTW…

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Warspite

Warspite is a cool Shoot ’em up game, bit like Delta which was written by Phillip Ruston. The game was never commercially released for reasons unknown, though its quite a nice little shooter.

Phil recently got in touch with GTW, and it was found that the game was touted to all the usual companies such as Codemasters, Firebird, Players, Rack’It etc, in the hope of getting
it published but he didn’t get anywhere.

Warspite was Phil’s first serious attempt at a game on the C64 before coding the likes of Havok, Taskforce and LA Drugs Bust etc.

Later, Phil sent it to Commodore Disk User who paid for submissions. Phil thinks they accepted it but Phil never got any money and in the end the game was never published. It’s unsure why Commodore Disk User never did, but if in 1991 time it could be because they folded.

Eventually Phil gave the game away to a guy called Mark who was part of the Fusion cracking group and this is how the game is around today. The story complete and nothing to search for.

Case closed!…

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The War of the Worlds

The War of the Worlds was produced by CRL in association with ORP, and judging from the advert it was slated for release on a slew of platforms, but only seems to have made it out for the ZX Spectrum.

The game itself is described as an arcade adventure game, and seems to mix graphical text adventure format with basic arcade features. The spectrum version reminded every reviewer at Crash magazine of the game Valhalla.

To complete the game you have to visit several places in the correct order and find the Martian base. According to Crash, knowing the album helps you figure it out as they are in the same order as the hero visits them on the record, but according to Sinclair User you can’t complete the game without knowing the album.

Perhaps the most obvious reason why the game was pulled on other formats was due to poor reviews in both Crash and Sinclair User?

Well, in 2013 – programmer Jeff Lee got in touch and informed GTW64 that the game was cancelled in the Autumn of 1985. It is suggested that the game was indeed cancelled after Jeff Wayne got cold feet after poor reviews of the Spectrum game.

The game overall was to be a right to left scroller on the C64, which used extended background mode and featured a warship sailing around the Kent coast to do battle with the tripods. There were to be other levels apparently – which may have been the arcade adventure elements. It would have been quite different to the version seen on the ZX Spectrum.

Unfortunately, it never really got past the design stage, and Jeff only managed to get a prototype scroll engine going before it was canned. Regarding sound – Jay Derrett later confirmed that he had no involvement on the C64 version at all and never started anything.

Sadly it seems that Jeff no longer has anything of the game, so for now check out the Creator Speaks for details about the game directly from him. Could well be soon a case closed.

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Warlock

Referring to the Sinclair User review…

“You play an evil Wizard who’s castle of darkness has been attacked by those nasty forces of good.

So, being the nasty type you are, you natuarlly go off into the deepest levels of this fortress of evil to wipe out the do-gooders. It’s not bad enough that they’ve invaded your privacy, they’ve taken all your best phantoms, and would you credit it? – they’ve turned them against you.”

The game was advertised in magazines such as CVG in 1986, and was brought to GTW’s attention thanks to Lee Theasby who kindly provided the advert scan. It was originally believed that the game was no-where to be seen on any platform, but thanks recently to Leszek Chmielewski, we have discovered that this game does infact exist on the ZX Spectrum and Amstrad and can be found here: http://www.worldofspectrum.org/infoseekid.cgi?id=0005634

Nuno Cardoso also confirmed that the game even had a conversion to the Atari ST and an Amiga version was also planned but abandoned it seems.

The game is a filmation based game, in similiar vein to Fairlight and Alien 8. It sadly didn’t get as good as a reception as the original games, but it was an ok affair overall. Even though there is a Spectrum release, there was never any sign of the C64 conversion. Looking at the type of game it was, it could well be that a conversion started was too slow.

However, Fairlight made it, so surely Warlock could have followed from the same house?

Trevor Inns would have been a good candidate to do the conversion work after his stearling efforts with Fairlight and Bobby Bearing, but he had no involvement on this one. Maybe he left by the time of Warlock, and therefore there wasn’t anyone around who could do a justifyable conversion.

All speculation, but there is the possibility that this was ported or converted in some form, and we need to do some digging around to see what we can find. Maybe some people from The Edge could get in touch and let us know more?

So for the time being, this C64 conversion a mystery and hopefully something will turn up very soon about this title. Dig your magazines out! :)

Does anyone know about this game or have any snippets of information?

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