Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Virus

Time to put this one out of its misery.. maybe? Virus has been one of the mysterious mysteries in the lost gaming world on the C64, the subject of rumour and also April fool jokes!

It is a 3D game where you view your ship from outside, and fly around stunning (stunning at the time) landscapes destroying enemies across a landscape map. It was an advanced 16-bit game which only maybe Geoff Crammond could have managed on the humble C64 maybe.

Firstly from what we know… the real conversion of Virus, if it was ever started, was to contain non-filled vector graphics like the released Spectrum version (Yes – The Speccy indeed got a conversion!)

The second wind of a possible conversion was teasingly mentioned by Zzap 64 in Issue #60, being converted by a “David Doll” and using a number of disk accessing techniques which pushed the limits of the C64.

A screenshot was also given with a “patchwork quilt” effect landscape. This turned out to be an April Fools joke, and the conversion was never heard of again,

Then thirdly – in 1990, a one off games guide was released for the C64, called “The Complete Guide to the C64”, which contained reviews of all of the top games on the C64. One review to startle readers was of Virus on the C64. Just a little box-out, describing a game which depicts a Spectrum port of sorts.. but no screenshots.

It was widely believed that this mention was based on poor research and journalism, and this was simply added to fill the magazine. A bizarre one to add as a filler.

However we were not entirely sure if anything was started, completed, released or what. Well, in 2014 – David Doll himself got in touch with GTW64 and confirmed that the entire Zzap segment was indeed an April Fools joke. David sent a number of April Fool ideas to Zzap to run with (including a Space Ace fake), Virus was one of those where he produced several screens, popped them on a disk and sent them to Zzap. Next thing David knew, a screen was printed in Zzap and a cheque for £40 was sent to David for his work. And that was that.

It would be interesting to see if David has anything of those original screens he posted to Zzap, so we’ll have to watch this space.

Richard Hewison (Who used to run the excellent “Bird Sanctuary” site) also confirmed to GTW that Firebird had no official C64 conversion planned… and that it was a miracle that the Spectrum version ever came about. Actually… read this archived page here to find out more about how the Spectrum version made it in particular.

So was there any unofficial attempt made?… It seems not, and quite likely that we will never find anything of this game.

Vapourware indeed it seems… Case closed…

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Viking Child

Thanks to Pudva for highlighting this particular game which we were surprised to see!…. Prophecy 1: Viking Child was a semi-popular game on the Amiga platform, and was a fairly neat scrolling platformer game. It was very much a Wonderboy in Monsterland clone which was designed by Imagitec.

A preview has existed it seems for some time of a C64 conversion of the Amiga game, which is advanced to the point of having a controllable character on a single screen and some presentational graphics like in the Amiga version. There are also tunes by Guy Shavitt.

Everything seems polished enough to suggest that this was an official conversion that was being done.

Well, thanks to Compounded and his excellent detective work – we got in touch with Andras Baneth, who confirmed that he was working on the conversion back in 1992 at the age of 14.

Sadly the game only got as far as what you can see here, before it was cancelled (the reason we should find out shortly). So there is nothing more to really search for. Also it is confirmed that the conversion was not official, and was being done after inspiration of seeing the Amiga version. A lack of commitment and other priorities for someone of Andras’ age took over, and they realised that there was probably no benefit to finishing the game – and so it was put to rest.

You can read more about the development from Andras below in Creator Speaks. We hope to hear from Andras Toth about his work on the project at a later date.

Interestingly though, contributor Ross Sillifant mentions that Raze magazine (when reviewing the ST and Amiga versions) had the game down for a C64GS release too. So was this ever actually started?

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Viaje Al Centro

A big thanks to Carlos who recently flagged up this game which some light was shed at the Spanish retro-party RetroMatrid in 2010. Viaje al Centro de la Tierra (Journey to the Center of the Earth) was a sort of Myth/Indiana Jones style game.

Carlos spoke with Alfonso Fernández Borro (Borrocop), a well-known spanish graphic artist that worked on a lot of titles in the 80’s under Topo Soft label. He confirmed that he worked on the C64 version of ‘Viaje al Centro de la Tierra’ (Journey to the Center of the Earth), which was a well received game on the ZX Spectrum back in 1989

According to Alfonso, the first two levels were completed – when the developer was relieved of his duties whilst the third level was in development. The game then unfortunately got cancelled as a whole, and things were never to be.

We’re not sure how well the conversion was going overall and how it was looking in comparison to the Spectrum version, but we hope to see something soon with quite a few Topo Soft contacts being dug up thanks to Carlos.

Thanks to contributor Martin Inter, we have learnt that Alfonso recovered a bunch of C64 images and graphics from the abandoned conversion and posted them on the Topo Soft group on Facebook several years ago. Alfonso had tried to recover something of the actual development from Jesus Medina, but with no success.  It’s believed that it was being looked into at trying to get the conversion properly finished.

Hopefully the situation will change at some point and something of the conversion can be found and shared.

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Venom Blazer

Venom Blazer is non other than a Trailblazer clone, hence the name, lacking the two player mode of the game.

The only real resembelence to Trailblazer is the inclusion of the classic checkerboard road effect, which scrolls quite smoothly as it does in all clones of its type.

The game is at an early stage, so there isn’t too much to do, though the game is fairly playable. The game also comes with an nice title screen.

Graphics are as good as they good be for such an early stage in the game’s life.

The game was released at Willow Party 2000 by Rudi Hax (Rudi is a member of the demo group Excess). The publisher was to be Secret Lab Productions, but it is currently unknown why the game was never properly finished. Do you know more? We hope to get hold of Rudi soon to confirm!

Keep to Trailblazer for now…

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Vengeance Of Zeno

The Vengenance of Zeno is a bit of an oddity for GTW, but a perfect addition to the archive.

The game is reported as missing on Gamebase 64, and the only recollection seems to be from an Anirog advert which was in Personal Computer News – Feb 1984.

Nothing has ever turned up of the game, and as a result is deemed to be unreleased.

Describing the game is a little hard, but considering that Anirog released a game on the Vic 20 a year or so earlier called Xeno 2 might give us a clue?… maybe this in some bizzare way is a similiar game? … a Lunar Landa based clone?

Well, nope – we were completely wrong and it seems the game was to be for the Stack Lightgun. Anirog released about 2 Stack Lightgun games… Could this have been renamed and become this: http://www.gamebase64.com/game.php?id=7358&d=18&h=0

Very early days, but considering that sadly the past runners of Anirog have passed away, it could be very difficult to find out much more about this one!

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Vegas Slot

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"You’ll hand it to this Bandit, it’s great."

Another fruit machine title – an easy guess :) The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More soon we hope…

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Vanguard

Back in the 1980’s, Atarisoft were doing official conversions for the Commodore 64. Vanguard was one of them! We learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press. We hope to learn more about the conversion soon as a result.

We are not sure at present how far the game got, or why it was cancelled, but we guessed it was due to Atarisoft breaking up at some point. However, Phobos/Ready64 found a snippet in Video Game Update (August 1984 – see scans) which suggests that Jack Tramiel got Atarisoft to stop all C64 developments and focus just on Atari. It wasn’t the video game crash that caused the cancellation of titles. Thanks to Roberto Nicoletti and Phobos for the heads up.

Thanks to Duc Nguyen, it has been found on the GDRI webpage that Designer Software was behind the conversion, and its possible that Bill Bogenreif was the coder. Early days, but its a lead!

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Valkyrie

A potentially fantastic space SEU from Denmark which sadly never saw the light of day.

GTW is proud to present a specially made slideshow by IaN Coog (Released by Hokutoforce and Onslaught) of the game and how it was looking. Sadly nothing is playable and a slideshow is the best thing we can show of this game.

It seems that there was no programming done, but pretty much a lot of the graphics and sprites which are in the slideshow.
Really impressive graphics makes you wonder how this game could have been if it played and moved as good as it looked.

We’re currently not sure why no code was started, and what happened exactly to the game. We hope to find out some
more about the title very soon!

For now, enjoy the slideshows and wonder about what could have been!

Would this have been an Armalyte beater?…

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Valentines Day

Yet another GTW which sadly hasn’t got a great deal we can say about it. Commodore Format magazine in issue 17 mentioned this game in their previews, stating that Sales Curve were producing a St Valentines Day game to coincide with the annual event.

The game was described as a “Spicy Lurve game”, but this was it… and no more was ever heard.

Upon questioning the title to Simon Pick, the head of Sales Curve at the time, he did not remember ever hearing about the title. Possibly Commodore Format “Made it up” ?

Admittedly, Simon didn’t know that Sales Curve had Solar Jetman on the cards on the C64, and that was an out of house title. Maybe this game was too?

It is unknown if this game was intended as a full game or as a promotional kind of game. Certainly creating a game purely for one day of the year was a bit of a risk, so maybe they scrapped it before it even went past the ideas stage.

However, it was mentioned, it was planned… now to find out more. Fancy some spicy lurve with your C64, then think again!…

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Virgin Atlantic Challenge

Virgin Atlantic Challenge was to be an arcade game based on Richard Branson’s attempt to break the transatlantic speed record in a boat. So, not the same game which was released later on with the rather cool Rob Hubbard tune.

The game was in fact released on the Spectrum and Amstrad, but sadly as what usually happens, the C64 version ran into a few troubles on deck.

According to Ian Munro, the game was actually written up by two different people. The first version (by whom we do not know) was actually scrapped because it didn’t quite cut the grade. Ian recalls:

“I think Virgin weren’t happy with with the way the C64 version was looking / working. It looked a lot different to the way the Spectrum and Amstrad versions looked. From what I remember it was quite grey in colour, it was a side view of the inside of a boat. I’m sure it had two levels (or platforms) and may have scrolled left and right. There was definitely a “ships cat” walking about.”

Commodore User magazine ran a big preview feature on the game, which also details a lot about the game and its features. See the gallery below for those scans. They mention the C64 version of course, and show screenshots – but from the Amstrad version (naughty!)

The game was then offered to Millside to do, after doing good conversions on the Amstrad and Spectrum. Jullian Cooper re-did all the graphics for the game and got them finished and ready to use by the programmer to pick up the project. Millside employed a programmer straight from school from an agency (Whom is believed to be Paul Smith). But after 4-5 weeks of work, the programmer left and the game was incomplete. There were still a number of bugs to be fixed, but Millside couldn’t get anyone to fix these.

By this time, Virgin had already been marketing the game on the Spectrum and Amstrad, and due to the heavy delays. Virgin decided to cancel the C64 version and put it to rest before any more money was wasted on the title.

The game itself was believed to be almost complete, but we cannot confirm this. Both Paul and Ian sadly had nothing of the C64 version, but suggested that the company directors could still have something of the C64 conversions that never were. We are now looking into finding both directors in the hope that they kept all the Millside work disks from that era.

For now the search goes on, but check out the Spectrum and Amstrad links above to get an idea of what was going to be.

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