Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

The Roundsby Incident

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“In your time you have done many things for many people. Your blade has seen the service of more than one nation, and have been the downfall of many brave opponents. Now you are in the service of Rambol the Merchant. Will you be able to discover Roundsby’s secret?”

We don’t know how far the game got exactly, but do you know any more?

Can you help?

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The Rebels

A nice new entry into GTW, and a really nice little game too. Slightly reminisant of the likes of Jon Well’s ‘Shaolin’ title.

It’s a single screen platformer, where the main character has to dispose of a variety of enemies which look like castaways from Bomberman on the Snes. The game also comes with a series of potions which do different things and special effects in the game. Collecting keys will allow you to block off the doors where enemies appear from.

Overall the game seems a little lacking on presentation which suggests that the game wasn’t quite complete.

As to where the game came from and some background. This game was sold in Poland by LK Avalon in 1996 as a full game (a frozen image on the tape). However, the game states "21st Century Entertainment" as the publisher. And from looking at the instructions it is indeed the case that this game was mean’t for Hewson back in 1988!… strangely it wasn’t released over here in the UK.

Recently thanks to Tomasz and Jazzcat, we have added the original tape image to the download as well as a disk rip. Enjoy!

We need to find out more details and also get confirmation from Hewson or the coders to find out more…

More soon we hope…

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The Power 2

Its a Demonware title yet again, and yet another Commodore Format Early Warning title.

And you guessed it!… another one which never surfaced in any shape or form other than its blip on the CF scanner.

We can only assume that the game would have been more of the same overhead puzzle action, with various new puzzles, collectables and improvements. It would have been interesting to hear about the plans of this game.

We know nothing about the development of the game, or who was behind it. Demonware are likely to have collapsed during the game’s development, if it was ever started.

Apologies for not knowing more at the moment, but again we hope that someone will come forward and claim they were working on this. More information soon we hope.

Would it have been as good as the first game?… Who knows? ….

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The Omnicron Conspiracy

Although Epyx have been linked to this game from 1987, The Omnicron Conspiracy was eventually released by Imageworks in 1990.

The game was a point-and-click based adventure game which looks like it would have been doable for sure on the C64. It wasn’t that well known, but it was released at the very least (But only on the 16-bit platforms it seems).

So did Imageworks buy the game from Epyx when they went under?… what happened to the planned C64 conversion? Why was it so long from 1987 to 1990 until a release was seen?

Thanks to contributor Hoagie (see comments), we learn that there was an interview with Jim Nangano, in Video Games & Computer Entertainment 18 (7/1990), detailing the problems he encountered when he developed the C64 version. We’ve added the interview below to the gallery. Here is what was said:

Nangano’s next major project turned into one of his more disappointing career experiences. “I began work on the engine that would theoretically become a game—The Omnicron Conspiracy.” First Star President Richard Spitalny quickly saw the wisdom in an engine that could be used to drive an entire line of adventure games and commissioned a game design to complement the Nangano system.

The job eventually fell to Subway Software, which produced an epic length science-fiction adventure starring Ace Powers, captain in the Star Police. “I devised the engine, the graphics compiler and everything else to make it run on the C-64, using an IBM development system. I had a three-level disk, characters moved, locations changed.

“But there was a problem. First Star decided it had to be able to run on tape, because they wanted to sell it overseas and, at that time [1985], that market was mostly tape-driven.” Nangano had only one problem with this notion: “How can a random access adventure run from tape?”

The answer was, it couldn’t: but nonetheless, they tried. Then Epyx decided that all the graphics to date had to be redrawn. “That totally destroyed the game. This game was so far ahead—if it had been released when it was ready to be released, on disk, it would have blown everybody out of the water. Epyx eventually finished it [an IBM version was released in 1989], but it wasn’t even fun by that point.”

It seems therefore the C64 version was cancelled due to trying to rework the game for tape and failing, which is a huge shame. Crucially though, it confirms that a C64 version did exist and there could well be remains out there to recover. Hopefully we can get hold of Jim to clarify in the near future.

Thanks to Anonymous contributor, we have added a higher-res screenshot (albeit monochrome) which was in the Compute! Commodore Buyer’s guide from 1988. Possibly an early screenshot, as the released 16-bit editions only had three squares on each side.

More soon on this one…

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The Oath

A shoot-em-up game which got a release on the Amiga was also due for the C64 too, but seems to have disappeared off the face of the earth since its magazine advert.

The Amiga game wasn’t too bad, but not overall that popular. It would have still been nice to see a C64 conversion, but we can’t have everything :)

It is not known what exactly happened, as its early days yet – we have very little leads. But we hope to do some digging very soon and uncover something on this intriguing title.

How far did it get?… Was it completed?… Questions which need answering.

Answers soon we hope…

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Theo Saurus

A game which has a rather strong link to Mayhem In Monsterland as you may tell from the title of this game.

Theo sauraus was the beginnings of Mayhem In Monsterland, where the main character was a cute dragon named Theo whose parents were brutally slain my merciless villagers in medieval times. Theo would progress through villages to gain revenge, crushing castles, torching knights and getting redemption.

Although the idea looked good, and a few ideas were set out, it was sadly cancelled… but for good reason and to make way for the awesome Mayhem In Monsterland, which did get released. Apex had the following to say from their Mayhem Diaries…."The main character was a cute baby dragon named Theo, whose
parents were brutally slain by merciless villagers in medieval times, Theo would progress through villages crushing castles, torching knights and generally dishing out justice (in quite sizeable portions). It was scrapped to make way for…. Mayhem in Monsterland (da-daaa!)."

We don’t know how much of the game was started, but we don’t believe much was ever made. Chances of finding remains are remote, but we’ll try our best.

More soon we hope…

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The Moon Is A Harsh Mistress

More Activision for GTW, and this time a graphic adventure game called "The Moon is a Harsh Mistress", based on the Science-Fiction novel from Robert A. Heinlein ( http://en.wikipedia.org/wiki/The_Moon_Is_a_Harsh_Mistress ).

All we know is that Charles H Weidman is linked to the game through doing the graphics, though its listed on the Eager webpage as being for the PC version ( http://eager.back2roots.org /PROG/W/WEIDMAN.html ). So was he involved on the C64 version? Would his graphics have just been ported, or would it have been a text only game?

John Burns who maintains Eager mentioned to GTW64 that there was no mention of any version other than the PC version. Charles apparently only said that the PC version was ever started, which was mentioned on his old website that sadly no longer exists. So was anything ever started?

It’s possible that the reason the game was never released was that Activision at somepoint closed their Infocom section, but wasn’t this in 1989/90? Otherwise its unknown just why this game was cancelled, and we could probably speculate all day :-)

More soon on this one…

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The Micro Zone

This was a SEUCK game released commercially by Compass Software and reviewed by Commodore User in June 1988 in their Cheapo Round up section.

According to the review, the game acked in gameplay and suffered from too many bullets.
The game itself was simply described as a “Run up the garden shooting insects and die a lot” game and got 1/10 for its troubles. Seemed also to be part of a series, with “The Future Zone” reviewed in another issue.

Compass Software were more known for their adventure games, and in particular on the ZX Spectrum. But did Compass decide after the review that it was not worth releasing, or were small numbers released and sneaked out into the world?

We’d love to find it, even if just for the SEUCK vault. But are interested to see also if it had enhancements like Wheelies did back at the same/similiar time.

More soon on this we hope…

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Theme Park

Briefly mentioned in an issue of Commodore Cracker, there was a brief news item saying that the conversion of Theme Park for the C64 was looking seriously delayed.

It never surfaced unsurprisingly, and was most likely vapourware. Note in the news was that it was looking seriously delayed.

There honestly isn’t anything to add at the moment. Likely to be nothing, but interesting none the less!

We have added scans from Commodore Cracker, which suggests some names behind Retros – including a Matthew Withers. Can they be found?

More soon on this one we hope!

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The Magic Roundabout

The Magic Roundabout was a tie-in with the TV show of the same name, CRL published the Spectrum version and were working on a C64 version (As mentioned in an issue of Your Commodore). The spectrum version can be found here: http://www.worldofspectrum.org/infoseekid.cgi?id=0002985

The game itself was a simple collect them up and received average reviews.

We are not 100% sure of what happened to the C64 conversion though. According to the ex-head of CRL, Clement Chambers, it is thought that not much was done on the C64 version due to it not being able to handle the scrolling used in the game. We will need clarification of this from the developers to be sure though.

Jay Derrett had thought that the game was actually completed and believes that he transcribed the music. He did recall that the game was coded by a chap called Peter Jobate – a name not very common on the C64 platform, with no other games released.

Where is Pete now? Can the story of this game be solved as well as us find something?

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