Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Chain Reaction V1

Although released in 1987, the game it seems was originally due for release from Kele Line directly before Durell published it. Thanks to ‘Anonymous’ for flagging up.

SOFT magazine in 1986 showed a very odd loading screen, with the title of “МБЛГДЩВОН”, and mentioned that the game had hit some issues regarding names.

Was there some earlier edition of the game which was different to the final version we all got to see?

According to JazzGhostrider via the Lemon64 forums, Maz H. Spork – the guy behind Chain Reaction on the ZX Spectrum worked at Kele Line in 1986, but was headhunted to join Durell in September/October 1986. It’s possible that he took the game with him, and as Kele Line weren’t supporters of the platform – they may have sold the rights to Durell.

However, a Zzap interview with Kele Line revealed that the project was abandoned at the PCW Show, as Kele Line had failed to meet delivery deadlines. As Nick Wilson took over development of the game, it means that there is a different development that was underway.

If you know more, please do get in touch.

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Daniel Shutters games

A collective entry of religious titles which have been highlighted by Hedning. One title which we can offer here is Acts of the Apostles, which we presume was released and is why we can play it now.

Within the code (written in BASIC), there are three other games mentioned:

  • Mark
  • Luke
  • Ten Commandments

It isn’t sure if the games were released (in limited numbers) or never quite made it out. All we know is that they are currently not preserved. If you have any of them – please get in touch!

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TJ

Yet another quick entry into the archive, highlighting a platformer title called “TJ”, which was being produced we think by the same team as those behind The Critters Company.

Little is known at this stage, apart from that Raymond Zachariasse was the artist, and that the game was all in hires. Unfortunately they had an issue with D010, and it was cancelled.

It is unknown just how far it got, but it sounds like it was relatively advance and playable. There seemed to be a suggestion it could be finished too, but we’ll see.

If you know anything more about this game, please get in touch.

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Special Agent 2

A short entry for a potential sequel that has been flagged up to us by Jazzcat. This sequel to the classic Firebird budget title was mentioned in a preview release, where artist Per Madsen says to “Look out for Special Agent 2”.

Was that just a throwaway comment, or was there indeed a sequel of some kind in production at any point?

We managed to get hold of the developer of the original game – Bo Nielsen to find out more. Bo hasn’t spoken to Per since the late 1980s, but does not recall any conversation about a Special Agent 2 game. However – he suggested that they may have had one about it.

Special Agent was done first, but there were problems publishing it – so their second game Eagles came out first on full price with Hewson, with the Firebird label releasing Special Agent later on. Neither game were particularly successful – Per and Bo worked on a few other projects and then they went their own separate ways.

It seems therefore that because of Special Agent not getting published right away, any thoughts of a sequel quickly disappeared – and so it seems there is likely nothing to be found sadly.

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O.F.A Adventures

A short collective entry for a series of Commodore 64 adventures that are currently missing and were advertised for a long period of time in Computer Shopper magazine in 1986. Flagged up by Bertrand / Atari Frog.

These were three all new adventure-survival games with a twist and were called:

  • The Island
  • Nuclear Blast
  • The Jungle

The twist was that if you made it to the end, you will find a secret number – which you could send to O.F.A and they will issue a verified survival certificate. Did anyone order them and can you help us preserve the titles.

Atari editions are also missing, which we are separately posted about.

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Multiverse

Our next entry is for a very bizarre and ambitious title that was due for release back in the late 1980s by Activision. Written by Jennifer Diane Reitz and Stephen P. Lepisto.

The game was to be released for C64 (and eventually Amiga), and was to be a procedural exploration game that essentially offered an infinite number of worlds, universes etc – which a player could explore, trade, fight, mine and go on adventures.

Players started on the hub-world of Krawlni, where the Kralni was a super-advanced multicultural civilization that had apparently mastered multi-versal travel.  You could enter various buildings, and there were two planes of movement – one for landscapes and one for interiors.

Aliens and buildings were generated according to rules that were defined, and communications would happen using a scrolling strip at the bottom of the screen. There would be different languages from the aliens that would be translated into readable English. Your main character would have talents available, such as levitation, healing or spells within the game.

The game stated it would have countless universes, and everything would be generated by indexing a 10K block of random numbers, which told the game where to paste and print every image. There were 8 very different universe types overall, with every universe also having its own unique periodic table of elements.

It’s reported that the game was signed up by Activision, but when Activision collapsed (around 1989/90?) – the game was lost in the mess, but Jennifer got the rights back to the game. Activision would surface about a year later. It isn’t clear just how far the game had got and how far away it was from completion. More details can be found on Jennifer’s web page at: http://jenniverse.com/MultiverseGame.html

A huge amount of effort has clearly gone into the game and the graphics – so we are of course very curious about trying to see something of this game saved.

Unfortunately, the disk found with a demo of the development no longer runs – though we are seeing about having a go to preserve it. We’re not sure if any disks with source code or assets have survived, which could be used to re-build the demos. We have asked at least to see if we could obtain scans of the documentation that explains how the game works overall.

Hope to learn more soon about this title!

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Typo Attack

Back in the 1980’s, Atarisoft were doing official conversions for the Commodore 64. Typo Attack was one of them! The game was originally released on the Atari 8-bit computer range and was an educational arcade game for adults and children.

We learnt of this conversion thanks to Mat Allen, who documented the conversion briefly in Digital Press many years ago. However, we were not sure how far the game got, or why it was cancelled, but we guessed it was due to Atarisoft breaking up in 1984.

However, Phobos/Ready64 found a snippet in Video Game Update (August 1984 – see scans) which suggests that Jack Tramiel got Atarisoft to stop all C64 developments and focus just on Atari. It wasn’t the video game crash that caused the cancellation of titles. Thanks to Roberto Nicoletti and Phobos for the heads up.

After many years of no further progress, in 2023, Bertrand from AtariMania informed us of the following from an internal document:

Two “test reports” were initiated on April 30th, 1984 for “REV. 0” and May 11th, 1984 for “REV. 1”. No idea whether any more work was done on this title before Tramiel took over less than two months later.

This was promising, and confirmed that were was indeed a development under way at some stage for the Commodore 64 edition.

Then, out of the blue – Steven Yaeger got in touch via the comments and confirmed that they converted Typo Attack for the C64. Steve was only given access to the original Atari 800 version and a VHS of the game being played and was responsible for all the code, graphics conversion and sound effects.

It was also confirmed that the port was completed, and felt that Jack Tramiel’s take over of Atari was responsible for it being cancelled.

Steve thankfully had backed up all of his source code some years ago, and kindly dug out and compiled a final version of the game in cartridge format for inclusion into the GTW archives. NOTE: The game is in NTSC format, and it can crash on PAL machines in its original state.

It is an almost perfect conversion of the Atari original, and has been done very well indeed. It is meant as an educational title, so don’t expect something like Dropzone – but it is yet another important piece of our C64 history preserved.

So after 39 years gathering dust, the long lost Commodore 64 conversion of Typo Attack by Atarisoft has been saved and preserved for you to enjoy. Yet another case closed!

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The Mermaid and the Crown

It is thanks to Fabrizio Bartoloni and BloodyCactus for bringing this game to our attention, and which may have been floating around for quite some time under our noses.

The Mermaid and the Crown was a graphical text adventure produced by the Australian company Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was the only rare release where someone else designed the game, and Brian programmed it. The game was designed by Lesley McDowell.

A large number of games were released, though it seems this particular title may not have quite made it out – or at least hasn’t yet been added to the Gamebase64 archive.

Thanks to the CASA Solution archive, a link was made to a site which links to all the adventures, as well as scans of the inlays. Present was an entry for The Mermaid and the Crown, complete with an inlay scan. So did a limited number manage to sneak out?

If you click onto the publisher name near the top, then you will see a list of other Mountain Valley Software titles that were definitely not released, and were unfinished. Thankfully they were all archived thanks to Jacob from CASA Solution archive and other members of the forum.

We hope to learn more soon about this title, but for now – here it is. And you can also see a Twitch video run through of the game courtesy of BloodyCactus.

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The Curse of Cranbury Manor

As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s.

This was one of five titles in total which were never fully finished, but thanks to Jacob from CASA Solution archive and other members of the forum, the games were all preserved and entries added at http://www.brilliantbehaviour.com.au/resources/marcus/list.html

We are just adding entries into the GTW64 archive, but hope to learn more about this particular adventure very soon. The CASA Solution archive entry suggests that the game may have been an updated and expanded version of Brian’s 1981 TRS-80 game The Secret of Flagstone Manor.

In the meantime, you can download and check for yourself, but if you have any information about it – please do let us know.

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Sorcerers of Ravenswood

As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s.

This was one of five titles in total which were never fully finished, but thanks to Jacob from CASA Solution archive and other members of the forum, the games were all preserved and entries added at http://www.brilliantbehaviour.com.au/resources/marcus/list.html

We are just adding entries into the GTW64 archive, but hope to learn more about this particular adventure very soon.

In the meantime, you can download and check for yourself, but if you have any information about it – please do let us know.

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