Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Mishun

Another GTW game from the 80’s, created by a company who call themselves ‘Backroom Software’, so obviously this wasn’t created in house. We believe that this game was actually created by Steve Dunn, who also did the Blast game in the archive.

Bits of the score panel for instance you can actually find in the released Zone Z by Starlight Software, which also seems to be a completed version of Blast.

What we have here though, is a mix and match of sprites from other games, including the main sprite from Antiriad. The rest of the game seems to be its own though, and simply involves you flying around and shooting creatures while avoiding the lazer beams.

The preview is very glitchy, and unpolished. It’s not quite known if this was going to be offered to companies to publish or if it was just a technical demo. Unfortunately Steve could not recall anything about the game at all, so we believe it was just done as a play around and didn’t interest enough to proceed further.

Case closed!

Posted in: GTW64 archive | Tagged: | Leave a comment

Miner Willy Meets The Taxman

It was thought for many years that “Miner Willy Meets The Taxman” and “Megatree” were the same game, and that the first title was the working title for “Megatree”. Well, after attending a Q/A session with Matthew Smith at a CGEUK 2004 at Croydon, Matthew startled listeners when he talked about “MWMTT” and revealed that it was actually a separate game in itself.

In this title, Miner Willy has to travel back and forward in time and try and avoid the Taxman at different periods of history, collecting coins to pay the Taxman at the end of the game. Not much else is currently known at present, but we hope to speak to Matthew Smith at a future retro event to find out more.

Certainly, the Taxman part was thought to be a feature of Megatree, but it seems that over the years, the press mixed up the nature of the two titles and they combined into one GTW.

No doubt, although this would have been a Spectrum game first off, it would have had a C64 incarnation coded by another programmer. Matthew had no part on other machines at that time apart from the Speccy.

As far as GTW can tell and from what Matthew has said so far, it seems only bits and pieces of the Spectrum game were ever started. It is hoped that some of Matthew’s work disks and tapes will be recovered and something can some day be shown – but it will only be of a Spectrum conversion.

In 2021, Martyn Carroll revealed for Crash Magazine that Derrick Rowson was tasked by Alan Maton to create Taxman after JSW 2. Derrick produced a preliminary demo of a single scene stretched over four rooms and laid out in the style of Jet Set Willy, but played more like Manic Miner.

As you explored each of the 4 rooms, the action would carry on as you moved onto another room. So for instance, if a baddy followed you, then they would appear in the next room with you. Rather than flick screen, the game had a sort of scroll effect to move between rooms when Willy got to a certain point (a half screen jump).

Interestingly, as he worked on the demo – 6502 programmer Tom Lanigan sat with Derrick and got effectively a lesson in Z80 and helped Derrick on the game. When Tom left, he took a demo with him to show off at Odin to get a job. Odin asked Software Projects why the game was being demoed, and the shock of it being out there would cause Software Projects to decide to cancel the game.

Sadly Derrick no longer has the demo, but there is a faint possibility that Tom still does. Hopefully it will some day surface, but we don’t expect there to have ever been a C64 version started, but we are prepared to be surprised.

Posted in: GTW64 archive | Tagged: | 4 Comments

Mindstone

Yet another Edge title. The game was advertised in magazines such as CVG in 1986, and was brought to GTW’s attention thanks to Lee Theasby who kindly provided the advert scan.

The game was an adventure RPG which was in the same style as the Gargoyle games from the looks of things. The game saw a release primarily on the Spectrum platform (See WOS at http://www.worldofspectrum.org/infoseekid.cgi?id=0003975), but typically the C64 version never surfaced as promised.

A recent contributor had found that in Soft, #5, September/October 1987, pg. 8, there was news that this Spectrum-game from 1986 was said to be converted to the Commodore in 1987. Well that was the plan at least. Pennysoft (British converting team) said that the game should have been ready in August/September 1987 but the team had some problems, which delayed the release. Furthermore, if those problems weren’t solved, the public had to wait until November or the beginning of December 1987 to see the Commodore-version. Sadly, nothing more was ever heard.

It is very likely that Pennysoft could have been converting straight from z80 code, and hence had speed issues which were hard to solve. We need to find these Pennysoft guys and find out more about what happened… but its a big lead and hopefully it will lead us to the pot of gold at the end of the rainbow (If it is gold that is…).

So for now we seek to find out more… Do you know who Pennysoft is?…

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Mindsmear

Zzap 64 were always a magazine to have a laugh at times, and they did it in style with one particular April edition of Zzap! 64 with this “amazing” looking game introduced one day back in 1986. Here are the Zzap articles to show what happened.

Mindsmear was promised to consist of the most advanced graphics and game play that the C64 had ever seen – with fully moving, smooth scrolling bitmap backdrops. All created by Bob Stevenson, and looking very impressive indeed.

What caused a small amount of chaos was when Zzap announced that the creators of Mindsmear needed a publisher. It resulted in many top C64 companies ringing Zzap’s Ludlow headquarters to enquire about the game and find out more.

Unfortunately, their faces fell as Zzap told them that this so called wonderful game was all but a April Fools joke. Bob Stevenson had joined together with Zzap to create a couple of mocked up screenshots to fool people, and it worked a treat!

Thanks to Julian Rignall, we learn that it was Gary Liddon who was the mastermind behind it all. He looked into the feasibility of the tech to ensure that the story was solid, and consulted with Nick Pelling to get it right. Gary then asked Bob Stevenson to produce a set of fake screenshots, which Doug Hare then coded up later into a small demo that would be uploaded onto Compunet.

After the stunt, many musicians would compose tunes in the hope they would get picked up for the game. This included Barry Leitch and the late Anthony Lees, as well as various others. We’ve added over the years many of these tunes which we believe to be intended for the game, all into a download. We’re not quite sure if this was before or after the prank was revealed.

Zzap announced the prank to the world in the very next issue, and apologised to a member of a certain company who really fell for it in a big way.

So, there was never anything playable of the game at all – just a series of screenshots. You can thankfully at least download a demo of a selection of the screenshots which were mocked up (press A to advance through the sequence). There is one screen missing with the map overlay, which we hope to find someday (This may have been mocked up by Zzap themselves separately from the demo). If you have a copy of this, please let us know!

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Milk Tray Game

Don’t laugh, but there was infact going to be a licenced game based on the Milk Tray adverts!

It’s true, and none other than C64 Audio legend, Chris Abbott, was to be behind this game, musically at least!

At the time of first writing about the game, nothing was really known about the game itself at all… though Chris confirms that nothing was ever started with the game. The game never got past the licence agreement, and so it was cancelled early into its conception.

Retro Gamer 79 confirms the game as being planned by Superior Software (Who Chris worked for briefly) and it was actually better known as “And all because”. Reasons for scrapping were also confirmed.

Then Retro Gamer 116 had an interview with Martin Edmondson, who confirmed that he worked on the BBC micro version. He states that the game got quite a long way through before it was discovered that Superior Soft didn’t actually have an agreement in place with Cadbury. So the name got pulled first, but there were already a lot of cues inside the game which were tailored specifically to the advert which Milk Tray were running.

Ross Sillifant then found a snippet in CVG 74 in 1987, which talked about the game and gave some more details. Apparently the game was to focus on the key action parts from the adverts and carry out crazy stunts to deliver a box of chocolates. The game was to consist of 5 levels, including actions such as skiing, bike riding, powerboats etc. The final level would feature the man in black delivering the chocs to the lady waiting. It was meant to be released in January 1988, but never was sadly.

Apart from this, there is nothing more to say on this game. Case closed for now…

Posted in: GTW64 archive | Tagged: | 4 Comments

Midwinter

Hmmm…i’m not 100% sure about this one, but thanks to Romppainen we are able to highlight what seems to be a possible conversion of the impressive Midwinter game from the Amiga/ST. This was a strategy game developed by Mike Singleton and even in the press it was clear that this could never get a proper conversion on the C64 without some epic programming feat.

CSDB has hosted a crack by Lazer for a while now, which contains pretty much a static slideshow of C64 based screens showing gameplay and various parts of the game. Was this just a fan of the game doing some mockups?… a joke for the scene or a real conversion that never got past the proof of concepts in this demo?

Well, one thing is that we know that Midwinter was apparently rumoured as a possible C64GS title, so are these proofs from this? Details about a possible cartridge version was mentioned in an interview with Mike Singleton from Zzap 64 1991. It was talked about doing the game as a sprite based game and making use of cartridge technology, but it was only probably talk to be honest.

Contributor Duc Nguyen found that ACE magazine mentioned that Mike Lyons was behind a conversion of the game – or we think that might be the case. Mike never mentioned this in the past, so we attempted to learn more.

Mike came back and confirmed he was never asked to do a C64 conversion and there were no known attempts of doing an 8-bit conversion at all (which is what you might have expected!). He believes that his name probably popped up purely because he was part of the Maelstrom team and they all helped in some way on other projects if asked by the person programming (for instance, Mike was given code to help display 64 sprites on the screen by another coder called Ollie).

In conclusion, Mike remembered there being a lot of CPU intensive processing for snowflake effects on the vehicle screen for Midwinter. All in all, the game would have been beyond the C64 and framerate far too low.

So it seems likely that this is a case closed and the demo found online was just a fan-made mockup.

Posted in: GTW64 archive | Tagged: | 6 Comments

Microprose Soccer V1

Just a quick entry to add an early version of Microprose Soccer before it was released.

What is so different you ask?…. Well, not a great deal in the actual game (apart from slight differences in the replay and other minute tweaks/glitches), but the menu system is completely different compared to the final game.

Actually, the menus are the same as what were published in the Commodore User preview pages, with a funny slanted effect in some parts.

But an additional bonus is that one of the early previews includes a previously unheard Martin Galway tune. And there was more tucked away too! Thanks to the efforts of Inge Pedersen and Ian Coog, we are pleased to add a SID file containing all the extracted tunes – which includes 3 tunes that were previously unheard.

Thanks to Jon Hare for giving us permission to upload! And thanks also to Adam Morton for the single file fix to the game (due to inconsistencies with the loader).

Case closed!

Posted in: GTW64 archive | Tagged: | 2 Comments

Micro Olympics

An interesting entry which was mentioned in Home Computer Weekly 1983 – By Anik Microsystems, a Northhampton based company.

This was advertised as follows:

"ea. cont 10 action games: Selection of standards (p-man etc) plus new amazing games."

This was it, and apparently there was two packs which could be purchased. We assume that the games were all connected and that you played them to score points on a leaderboard. We need confirmation on this, as otherwise it may well be a kind of Cascade 50 compilation.

On doing some research for Anik Microsystems, they had a fair few C64 titles that never surfaced, and even Spectrum titles. In total, only two C64 games got a release and are currently in Gamebase.

We’re currently doing what we can, but there is a long way to go with this one!

Does this exist?…

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Micro Machine

A very poor racing game, with one car that goes round monotonously around a single rounded track doing a number of laps. This is far inferior to the much more superior ‘Micro Machines’ by Codemasters.

You could put it down to being an early preview, but the car physics suck, and there is nothing really worthwhile here.

This game would certainly not look out of place on a Cascade 50 pack.

The game has some nice Galway music, but thats it…

No other information is known about this game, or who Patriot Games are.

Micro load of old tosh in this game…

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